I AM THE LAW
Fifteen years in the academy
He was like no cadet they'd ever seen
A man so hard, his veins bleed ice
And when he speaks he never says it twice
They call him Judge, his last name is Dredd
So break the law, and you wind up dead
Truth and justice are what he's fighting for
Judge Dredd the man, he is the law
DROKK IT!
With gun and bike he rules the streets
And every perp he meets will taste defeat
Not even Death can overcome his might
Cause Dredd and Anderson, they won the fight
When the Sov's started the Apocalypse war
Mega-City was bombed to the floor
Dredd resisted, and the judges fought back
Crushed the Sov's with their counter-attack
DROKK IT!
Respect the badge - he earned it with his blood
Fear the gun - your sentence may be death because...
Chorus
I AM THE LAW!
And you won't fuck around no more - I AM THE LAW
I judge the rich, I judge the poor - I AM THE LAW
Commit a crime I'll lock the door - I AM THE LAW
Because in Mega-City... I AM THE LAW
In the cursed earth where mutants dwell
There is no law, just a living hell
Anarchy and chaos as the blood runs red
But this would change if it was up to Dredd
The book of law is the bible to him
And any crime committed is a sin
He keeps the peace with his law-giver
Judge, jury, and executioner
DROKK IT!
CRIME - The ultimate sin
Your iso-cube is waiting when he brings you in
LAW - It's what he stands for
Crime's his only enemy and he's going to war
CRIME - The ultimate sin
Your ISO-cube is waiting when he brings you in
LAW - It's what he stands for
Crime's his only enemy and he's going to war
Thank you Anthrax for that little bit of homage to Judge Dread.
In games, its often useful to know some of the basics of how the justice system works. In the 3.5 era, Atlas Games published Crime and Punishment. A nice hardcover the provided 3.5 mechanics for a variety of things that might come up in dealing with lawbreakers.
In books I'm reading at the moment, C. J. Sansom's Matthew Shardlake stars in five books. I've just received book 4, Revelation, from good old Amazon.com. Some of the things that make Matthew a good lawyer, the trust others put in him, his dodged determination to discover the truth of things, his innate curiosity,his relatively corrupt free methodology of handing issues, and his friendship with others who reinforce those good things about him, make him an individual that others seek out time and time again.
When I was a younger man, Bard Games, a company that produced the Atlantis Trilogy, had three handbooks for use with AD&D; The Complete Spellcaster, the Complete Alchemist, and the Compleat Adventurer. That last book had a class called the hunter, and under that, several variants including the bounty hunter.
This individual was one that had its own material including how much to charge, how to capture your prey, and other neat little bits. It wasn't necessarily the first time I had seen such a use, as one of the Best of Dragon magazines had a NPC version, but that Hunter version by Bard Games was neat.
And further in terms of hunting down the villains of a setting, the Clone Wars is filled with various Bounty Hunters. They make a quick way of throwing out a group of individuals that can toss a monkey wrench into things if a situation gets out of control.
The Law is something that most players in a hard core fantasy setting aren't necessarily going to worry about, but on the other hand, it's not something that needs to be the end if they are captured. For example, what about a campaign variant around the Dirty Dozen? Here the characters are captured and 'executed' and can either work for the state that captured them, or be sent to their death for real. It's a trick used by both Raymond Feist in his Demon War series, and also used in the Warhammer setting for the trilogy Blackhearts.
The Law should be something that even as its worst, can be turned into another adventure.
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