Showing posts with label Dungeon Magazine. Show all posts
Showing posts with label Dungeon Magazine. Show all posts

Wednesday, March 4, 2015

Dungeons and Dragons: Why Official? Why Magazines?


I have previously mourned the passing of the magazines, Dungeon and Dragon. My blog post on such musings, as well as others about the lack of material for 5th edition, has recently seen much activity thanks to a sharing of said blog post by +Charles Akins .

One responder, +Ricky Moore, asked “Why do we need the magazines? There’s so much stuff out there now that it’s not necessary.”

I don't want to say that’s always been true but to a certain extent, it has. In days gone by, there were people doing conversions of monsters from other game systems. Bringing magic items from myth and history into the game. People sharing notes and convention war stories. People making up things on the fly or inspired by comics and movies of their time.

The internet has made the sharing of such things even easier.

So in that sense, no, nothing new is needed. But in that sense, Dungeons and Dragons 5th edition itself was not needed. People already HAD games. People already HAD characters. People already HAD something.

But we have 5th edition nonetheless.

So are there any reasons outside of a product being sold?

Ed Greenwood. How much money has Ed made for first TSR then WoTC with his creation, the Forgotten Realms, his personal works printed for the Forgotten Realms in both fiction and gaming line?

Ed did not spring whole cloth from the mind of Gary Gygax. He made his bones if you will, in the pages of Dragon magazine.

Ed is not the only one. There were many comics that either started out in Dragon or had a signal boost from being in the official magazine of Dungeons and Dragons. These range from classic comics like Wormy (sadly never completed) to more modern contemporaries like Order of the Stick.

Here at least Wizards of the Coast has been wise enough to allow others, like Scott of PvP, to use their properties to have stories. Scott does a great job in his comic Table Titans of a group playing in the Forgotten Realms. But would you know about that comic from The WoTC site?

Dragon magazine proved to be a fertile ground for many in terms of creators, comics, and artists. 

Larry Elmore and others may not have made their bones in Dragon and Dungeon, but such magazines didn’t hurt in getting eyes on their art.

Again though, there is this whole internet thing where people can see each other’s work on a much broader scale than previously so while the legitimacy of being published by the official makers of Dungeons and Dragons has its appeal, it’s not necessary. It’s another “Nice” thing.
It’s so “Nice” that Paizo has yearly competitions to see who the next “Superstar” will be. These contest draw a lot of attention to Paizo’s site and get people involved in the game in a way that only playing it does not.

Content: This is the era of content and content is king. Comic readers have had thousands of issues of Batman, Superman, and Spiderman, among others, but those characters are still being published, still being put through the paces. New foes and allies arriving with regular frequency.

Look at it from another perspective if you can. If Dungeons and Dragons 5th edition is your first role playing game, and as a player, you enjoy the barbarian, sorcerer, or warlock, among others as a player, you’re using “new” content. Such classes were not originally part of the game.

Do you enjoy tielflings or dragonborn as core races? Again, not something that was part of the core prior to 4th edition.

By this whole theory of “let the players make it”, the Player’s Handbook should only have included human, elf, and dwarf for races, and only cleric, fighter, magic user, and rogue for classes. Some would say go back further and only have cleric, fighter, and magic user as the rogue wasn’t part of the “original” game.

Do you get my drift? Your favorite part of the game may be one that’s new to it. And in so being new to it, there may be those who’ve played and would like to see their favorite thing return to the game. For example, me? I’d love to see psioncs hit 5th edition.  While I have not enjoyed every edition’s versions of psioncis, I like it as a concept and enjoyed a lot of what was done in 3rd and 4th edition with it. Not having psionics in this edition is a strange thing to me.

For me, this is where the vast resources of 3rd edition and 4th edition make those games feel more ‘complete’ to me.
But you’re the Dungeon Master! You care not for these player bits. You have hundreds of monsters in the Monster Manual.

But do you enjoy the chaotic Slaad or the lawful Modron? These were not creatures that were originally in the 1st edition Monster Manual. I know, I’m stretching it going back that far.
But the point is there are so many monsters that are different people’s favorites that Dragon magazine would be a good way to bring them to the game. There are numerous types of dragons ranging from ferrous and drakes, to gem dragons. There are numerous types of outsiders including elemental variants and demons and devils that haven’t been updated. Many of them are someone’s favorite.

And magic items? Wow. With the cap on magic items at +3 (which I’m sure we’ll see broken officially at some time), and other changes to how magic items work, having Dragon would allow a Bizarre of the Bazaar to make a return and update some of them. Perhaps not even necessarily on a one per one basis but some game design articles talking about how you COULD update the items.

Content: What? Again? Yes. I mention content again because I don’t go to the official site of Wizards of the Coast that often. Paizo on the other hand… Paizo breaks their site up into many parts. They have upcoming previews for new material. They have short stories that are free to read. They have showcases of what other companies are doing that they think are cool. There is a lot of interaction with the fan base.

Wizards of the Coast? Maybe I'm just missing it, but I found the site so poorly organized that when I tried to find images of their miniatures, I’m directed to other sites. WTF WoTC. WTF. If your own site is so lacking in regular content to draw readers to it, you will wither on the vine.
Content, new content, on a regular basis, is needed to give people a reason to come to your site every day. Sometimes multiple times a day to see if they missed anything previously.

To me? WoTC site for Dungeons and Dragons seems designed to act as a coming soon page with an occasional dip into an article like Unearthed Arcana. Perhaps I’m wrong and I’m not looking at it enough? Are there some hidden gems I've missed?

Nostalgia: Okay, this one is a nonsense listing for the most part. It’s a “Because I want it!” portion. But… but… there are probably STILL people angry that WoTC cancelled the print versions of the magazine. There are probably people upset that WoTC cancelled the electronic versions of the magazine. Maybe I should retitle this one “good will” as opposed to “Nostalgia”.

But there MUST be value in Nostalgia or WoTC wouldn't keep going back to the well. Elemental Evil? Really? Again?

Tiamat? Really? Again? Wasn't one of the adventure paths for 4th edition Tiamat? Wasn't that based on Red Hand of Doom? What?

Nostalgia has power. It’s been a force in 2nd edition. In 3rd edition. In 4th edition. In 5th edition. Using well known names, events, characters, and other bits, showcases continuity between editions. It allows new people to play with old ideas. It gives readers who have never seen any of it before, opportunity to go down the rabbit hole and see how far it goes.

Variety: I like a lot of esoteric things in Dungeons and Dragons. I like a touch of technology for example. I was very happy to see that in the Dungeon Master's Guide. I enjoyed the Sheen, a race of robotic invaders from back in 2nd edition. I enjoy Psionics. I enjoy Ferrous Dragons and Linnorms. 

Not everyone does. For example, some people LOVE the two hardcover adventurers WoTC put out. I thought the basic adventure in the starter boxed set shamed those two books. To me, their useless. They are no-gratis products.

By having products like Dragon and Dungeon out back in the day, you were able to have something that probably hit your fancy. Rare was it that a whole issue was useless. Not impossible mind you but rare.

Time: Perhaps role playing in and of itself is a younger man’s game. Unlike say comics, books, movies, or other forms of entertainment that you can enjoy by yourself at your leisure, role playing is a group activity. It is one that requires a further chunk of your life. What does that mean?

If you work more than 40 hours, raise you hand.

If you have outside obligations, like taking care of a diabetic mother, a special needs child, your crack habbit,  raise your hand.

If you have a S/O or children, raise your hand.

If you have all those and still find time to game, raise your hand.

Now having done that, it’s nice to be able to sit back, grab a professionally edited magazine with some appealing art and go, “Man, I’m going to put that in my campaign.”

The days of spending hours, days, weeks, or longer on crafting the perfect dungeon or setting, are gone for many of those who've been playing the game for years and having content created for busy people is a very handy thing to show people, “Hey, Dungeons and Dragons, it’s the game that’s well supported so you can sit back and enjoy it” as opposed to “Hey, Dungeons and Dragons. You finished our boxed set starting adventure and hated the two hardcovers adventurers so make up everything from scratch now.”

And this is part of the problem. It’s not necessarily JUST a lack of the magazines. It’s a lack of resources. There are no official conversion documents. There are no official electronic tools. When such tools are put up on a fan site, they are requested to be taken down. For the most part, the core content has been allowed to roam free and the owner has closed the gates to go check on their more promising, profitable children.

I cannot blame WoTC for that. WoTC is a company and a subsidy of Hasbro. They need to show profit and need to show continual profit.

But again, that’s why I'm concerned that this edition of Dungeons and Dragons, will be the last. If you're the biggest fish in a pond too small to interest the corporate masters, your value is equal to that of the smallest fish.

I enjoyed the spirited debate that popped up last post. Be curious to see if people think I'm just smoking that lovely crack pipe or a little from column A and a little from column B.





Sunday, September 14, 2014

Dungeons and Dragons 5th Edition: The Meta-Support

I've been playing in a Warhammer Fantasy RPG now for many moons. Long enough for Dungeons and Dragons 5th edition to hit the shelves. A few of the players didn't buy it, but were soon swayed by those who had purchased it.

Rule wise, it hits some of the things I like but not all of them. For example, my group had a very short discussion about the benefits of random rolling character bits, like stats and hit points and almost unanimously went with point buy and fixed hit points.

In terms of gaming, I've been reading Hoard of the Dragon Queen, it's the first 'separate' adventure for the new edition. I know that the basic set has it's own adventure mind you but I figured I'd start with something that Wizards of the Coast has been promoting on their home site.

Bad news is I'm not too thrilled with it. It's a little too open and feels incomplete to me. Others have less kind things to say about it on such regular locals as RPG.net.

My dislike of the only print adventure, only 'official' print adventure, has me wondering about the 'meta-support' if you will.

First off, there appears to be no OGL or even GSL. Mind you, that hasn't stopped some like Goodman Games from offering 3rd party support and Necromancer Games has decided to disregard waiting for a license and has already run a Kickstarter to fund some support for the game. Honestly wish that Necromancer Games had the conviction of their legal ground when they had the license to do Tegal Manor mind you but what can you do? The past is the past.

Now the other thing, is back 'in the day', Dungeon and Dragon magazine acted as useful tools in order to bring hype, previews and all sorts of other fun things to the game. I know that during the transition from 2nd to 3rd they were very handy to have and even had things like the game stats for Bahamut and Tiamat.

More importantly, it also acted as a monthly source of adventurers.

Now Wizards of the Coast, in my opinion, has always been weak about supporting its games with print adventurers. 3rd edition had the OGL and SRD and all sorts of other things that meant Wizards of the Coast didn't necessarily have to put those resources in place. But when they killed the print version of the magazines and then when 4th edition didn't engage a lot of 3rd party interest due to its restriction license, WoTC did NOT step up the published adventurers. Sure Dungeon magazine continued its online support but WoTC did weird things in that era.

So you'd think with a new edition of Dungeons and Dragons coming out, that we'd see some new incarnation of either magazine? Something that might allow Game Masters, who at this point don't have the Dungeon Master's Guide or the Monster Manual, some quick adventures.

No such luck.

This to me is a failure on Wizards of the Coast part.

I remember when 3rd edition came out. There was a conversion document. It was a nifty little thing. Wasn't perfect by any means mind you but it was handy.

Anything like that on the WoTC home site? Nope.

Failure again.

Mind you, it's not like WoTC didn't KNOW they were coming out with a new edition for oh, say the past year.

But what about miniature support? While the new game doesn't require miniatures, Wizards of the Coast is doing some new Dungeons and Dragons miniatures thanks to Wiz Kids help. Something like Icons of the Realms?

And it's possible my own internet skillz are failing me here because I can't find a listing of what those miniatures actually are. I see a brief product synopsis on the WoTC site, but in the past, they'd have a gallery of what the miniatures actually were. I GET that it's a Wiz Kids product but sending people to another company's website is stupid.

And even the Wiz Kids website is terrible. Maybe I'm missing it but there are supposed to be like 44 figures (50 counting the non-random pack) and I count 24 images including the non-random pack and a picture of the booster pack. Argh!

Fail!

One of the things this set is supposed to do, is support the adventure.

If so, it doesn't do a fantastic job of it.

This being the first miniature pack of the game, you need to have miniatures available for players to pick from. So with a LOT of ground to cover, because the Player's Handbook is jammed with race and class options, every pick for a miniature should be important.

Eight of the miniatures are 'invisible', see through plastic. Out of 44 miniatures, eight of them are duplicates to be 'cool'.

Imagine that you're a game company. You pay people money to illustrate characters in a setting book.  Say one of them is Langdedrosa Cyanwrath, a halfdragon, blue, champion of the bad guys.  A named character that makes several appearances in the adventure. You have a great illustration of him in the book. Perfect for making into a miniature right?

Nope. They have a 'generic' half red dragon. So you PAID someone to make miniatures that should probably have some type of visual reference and for the adventure itself you PAID someone else to make numerous illustrations that you don't bother using for the miniatures that the game is supposed to be supporting?

Okay, but at least all of the 'core' races are supported right? It's not like 4th edition, where again, Wizards of the Coast KNEW they were introducing dragonborn to the core rules and we have a few Dragonborn miniatures to select from right? They're not going to have to reprint an old dragonborn that looks nothing like the current version of the race right?

Wrong! You may get an invisible gnome that's a copy of the visible gnome, but ain't one dragonborn in the whole pack. And yeah, any of you drow players who aren't doing the whole two scimitars thing aren't going to find anything useful either.

It's like the guys making Dungeons and Dragons want to push the 'standards' of the game by including different things like tielflings and dragonborn but then FAIL to support it.

You want to make some fixed packs? Since the Dungeon Master is probably the one whose going to be buying a lot of these, how about, oh, I don't know, some kobolds, cultists, and ambush drakes? A pack for those times when you need 'em? To me, the whole thing is like Wizards of the Coast going, "Yeah, let's tap into that Star Wars and Star Trek market with this Attack Wing stuff but throw a bone to the miniature players of the role playing game".

To me, they're essentially saying, "Yeah, go buy the Reaper Legendary Encounters line and we'll blame the lack of sales on a soft market or something." For those who can paint, the Reaper Bones, while not prepainted, offer an even better value.

In terms of 'support', on one hand, WoTC has a supplement online with all the monster stats. They need this because you know, those stats aren't in the book.

On the other hand, if you're not going to support the game with miniatures, despite having a miniature set dedicated to it, perhaps, like Fiery Dragon and other companies have done, there can be some counters made? A nice little download for either stand up or lay flat counters since in many cases you already have the art made?

While miniature mapping isn't required, some like it in order to simply keep marching order straight and area of effects straight. When you buy the product, you don't get large resolution sized files that you can print out and use for your game. I've seen some people buy them directly from the artists and make their own maps that way.

I have no problem with an artists supporting themselves through secondary use of their work, but maybe, just maybe mind you, Wizards of the Coast, and Paizo and other companies for that matter, can pay the map makers a little more and get scale sized maps that the people trying to support the companies can then download for their own games? Just putting it out there.

Another venue of what I'd consider failure on the part of Wizards of the Coast is the lack of a PDF product. "Hey, we're sorry we abandoned PDF years ago and stomped off like children who didn't like the way the game was being played. We're back and have a ton of old material for you to buy. Oh, you'd like to support the new material or want it for reference? Uh... no see, we have this digital thing that is not ready yet even though, you know again, we've had something like a year or more to have a product launch..."

Don't misunderstand me. I'm not saying that these elements will "doooom..." the new Player's Handbook. Sales have been very brisk in various online stores and it'll have its moment in the sun. I've never argued against that. I've argued that due to the lack of official product that initially sales will be awesome and may even be some sell throughs of the first printing.

But long term I don't think WoTC is going to be able to compete.

Let me boil down my "you fail" list for Wizards of the Coast.

1. Miniatures that don't actually support EITHER the player's options from the core rulebook or the adventurer that they were designed to, you know, support.

2. Lack of adventures.

3. Lack of Dragon/Dungeon magazines as marketing tools.

4. Actual digital tools that people can use.

5. Conversion documents.

6. OGL/GLS/something official to let third party companies know what they can do. Mind you, Necromancer Games and Goodman have already given WoTC the finger on this one so maybe it'll be irrelevant in the future.

7. PDF support.

8. Adventure Support with full scale maps that people can use in their home games.

9. Better website. When you're sending readers from your website to Wiz Kids website, you fail. Get a gallery up and some real information.

10. Price. Still think that $50 bones for three books is too high a buy in.Sure Amazon and other methods of acquiring the books can reduce that but that slaps the whole "play in your friendly local store" in the face.

I'll be curious to see where 5th edition is this time next year because once the shine wears off, if WoTC isn't firing on at least a few of those cylinders, people have a TON of options out there including supporting companies that, you know, DO fire on those cylinders.

How about other games out there? Everyone happy with how WoTC is handling the Dungeons and Dragons line outside of the rules? Any of these points strike home or are all these just minor things? Let me know what you think!