I bought this book about a month ago in paperback for $3.40 from Amazon after reading the first book in the series, Shadow Prowler. It's not that the first book blew me away with its awesomeness or anything but with Amazon Prime I don't pay s&h and it gets here quick so why not.
M'eh.
I don't know if it's the translator or just the short clipped names but I had a hard time "getting into" the book. With the main character Shadow Harold, I can see it being a 'jab' at fantasy names by going with something more normal, but there are a lot of characters with three letter names like Eel, and Ell which make keeping track of some of them difficult. Others have names like For which is a pretty commonly used word in and of itself.
The mythology of the world has a nice difference in that elves are second cousins if you will to Orcs who are the oldest race in the setting. The author also uses dreams to provide the reader with more information.
The characters are also very 'player character' like in that for the most part, they don't come across as stupid but rather competent and use all their advantages when possible.
The author also doesn't have a problem killing characters or throwing them into terrible situations. Alexey Pehov does a good job in providing the characters additional hardships, like losing their special key that is required to get into the Ogre's grave, to which they must take it back.
In terms of gaming, there are a few things that resound here that hail from historic times as well as in popular culture about those times.
The Judgment of Sagra: In the Game of Thrones series, on at least two separate occasions, the 'truth' of a matter or charge is determined not through a court of laws, but rather through trial by combat. In the Chronicles of Siala, the Judgement of Sagra is that trial by combat. When accusing a group, the lot draws straws to determine who will fight the accuser. An interesting way to handle it. The other thing is that only 'knights' or nobility or warriors if you will, can draw lots because it is a warrior's code.
Destroyed Villages: One of the terrible things most published settings do is fail to show how dark and dangerous their settings are. Often there are very powerful creatures that just happen to wait for the players to show up and stop them from doing bad things. Here, as the companions are in the Borderlands, one of the villages they come across has been destroyed by an advanced scouting party of orcs. If you put towns and forts in areas where they should be sacked and raided, have them sacked and raided when the players aren't around. It provides the setting more feeling of movement, that things are happening when the characters aren't around.
Alexey Pehov's website can be found here for further information and details about the Chronicles of Siala which appears to already have two more books ready for reading. As my own library has continued to grow after buying this book, unless I spot them on sale, I'll probably hold off for now and work on some of my other material.
For those who've read his other books, any particular one you'd care to mention? Any other particular Russian authors that stand out and are easily available in English?
Showing posts with label World Building. Show all posts
Showing posts with label World Building. Show all posts
Wednesday, March 19, 2014
Tuesday, January 28, 2014
The Warded Man by Peter V Brett
I'm one of those people that's got the sale syndrome. You know, if its a good sale and something I might be interested in later, I'll pick it up.
So it was with The Warded Man and the Desert Spear, both by Peter V. Brett, whose website can be visited here. I'd never heard of the author or either book before and was in no hurry to read them, but see, this was during the time period that Borders Bookstores were closing and were essentially throwing stuff at the customers begging them to take it off their hands. Sadly enough, these are only two of the books I bought that in the interval I still haven't read.
At least that's no longer true for the Warded Man! Apparently Peter did this overseas as the Painted Man, with the cover image I've put up top. It's a solid cover and in my opinion far better than the one used in America even though I do prefer the name The Warded Man. Hell, if you have the chance, look at the one in Japan. Hell with it, I'll snag it here.
That's a damn great cover in my opinion and the red cape makes it pop for me.
Anyway...Peter V. Brett does a great job of bringing a 'small' fantasy world to life. It's a heavy character focused setting with enough unique bits and pieces in terms of magic and monsters to keep me interested. The world is plagued by demons that rise up every night from the core to kill, well, everything.
This has a few effects on the people. In the north, a generic 'dark ages' if you will, the people hide behind 'wards' or runes that are inscribed on walls and posts and other surfaces. These wards prevent the demons from attacking. But they don't always work. Time erodes them, the posts break, a demon the ward isn't meant for shows up, natural fires happen, and other things of that nature.
The people in the north believe the best way to deal with the horror is to live their life the best they can and stay behind the wards and hope for a better tomorrow.
The people of the south? They fight. They use the wards to entrap the demons who cannot stand the light of day and die in it. The downside of this is that their population is shrinking.
Peter V Brett's novel The warded Man, brings us three main characters. The first of these I'll mention is Arlen. He admires the Messengers, specially trained individuals who move from city to city and hamlet to village in order to bring news and information. He admires them because they dare to travel, they dare to go into the night even when the demons are out and about.
Arlen's skill set and mentality make him an ideal agent of change. It is his ability to trust his fellow man, even when sometimes they have not earned it, that makes him more than just another Messenger, and eventually turns him into the Warded Man.
The second character is Rojer, an entertainer who finds himself on the road often. His own childhood one of great suffering but one that put him on a path that others have never enjoyed. He finds that his ability with music gives him power over the demons.
The last is Leesha, a healer whose mentor hints at secrets of the old world. This includes the ability to craft a 'demonfire' of sorts that is similar to alchemist fire and capable of killing wood demons. Turns out the 'wise women' were given their own set of secrets and things to carry forward until the time was right to use them in saving mankind.
Peter does a great job of bringing these characters together through the years of each of their individual lives until their lives intersect in a great battle that sets the course of future conflict with the demons.
The writing was a bit more 'on' that I'd consider most books that I'd call 'popcorn'. It was enthralling and made me want to read further. There were some bits that are a bit old hat. After all, three young people each having their coming of age isn't anything new but it's always been about how well told the tale is for me.
I'll be discussing some specifics below so if you don't want any spoilers, read no further.
1. World Building: As I mentioned up thread, the world seems small. There are essentially two cultures and one magic system that has a lot of room to expand as more is discovered about it. This narrow focus though, allows the author to focus on the characters as opposed to dragging analogs of dozens of real world historical archetypes into the setting. When designing your own setting, put the focus where you want it at the start and build from there. If it's a Viking focused world, throwing too many other elements into the stew may ruin the flavor.
2. Character Abilities: The three main characters of this book all have special knowledge or abilities that set them outside of others. Not only that, but they have different ways of approaching things. For example, Arlen wants to kill demons. He wants to kill them so much, that when he discovers that some of the wards that were common among his town folk aren't known in the city, he decides that in order to increase everyone's knowledge, instead of selling them, they'll only be available for trade. Sounds like a wizard in a D&D campaign to me. Players are notorious for finding the 'weak' points in a game wither that's the knowledge base that they can draw from or stupid assumptions of the setting. Their own goals and ambitions may be so different that they could potentially break the setting. Run with it and see where it goes.
3. Unique words: Demon is a pretty standard word, but because they come from 'the core', the word 'core' gets used for all manner of meanings ranging from hell, to being killed by demons or cored. Having a few unique words to set the stage can be a useful thing. The old TSR/WoTC setting Planescape was notorious for it's 'chant and Thieves Tongue and pirate speak are all 'languages' that have flavor to them that can increase the mood or theme of a campaign.
The Warded Man is a solid book and I've already started The Desert Spear and am enjoying it. There's no doubt I'll be looking for the third book in the series.
The Warded Man is available from Amazon in paperback for $7.19 in mass market paperback, prime eligible, or in kindle format for $5.99.
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