Showing posts with label David Liss. Show all posts
Showing posts with label David Liss. Show all posts

Sunday, February 2, 2014

The Coffee Trader by David Liss: Round 2!

David Liss writing impresses me. He's able to distil the dozens of books and events he uses for research and condense it down into a historical novel that rings authentic with characters that are not perfect and who do not escape their machinations unscathed.

I would heartily recommend anyone looking for a well written historical to pick up any of his books and if they were interested in how commerce of this era worked, to give The Coffee Trader a read.

I'll be discussing specific spoilers below and how they might influence a role playing game so if you'd read none of those, look no further.

Scenario Reversal: 

The main character of the novel, Miguel Lienzo, is motivated by many things. For example, he doesn't want to be poor. He wants to be a good Jew. He wants to avoid being entangled in the webs of others who may wish him ill. For the most part, these motivations and desires don't cross the border into wishing others ill save when they cross him.

This leads him, while pursuing his goals, to, unknowingly mind you, to crush a woman who might have been his friend, to have a former ally crippled, and to turn away the friendship of a man he'd wronged in the past. It also sets him in a villainous light as his deeds, while indeed making him a small fortune, destroy the fortunes of his brother, and indeed, were set up to damage a man who sought to be his friend.

The depths of his being manipulated are thought provoking for me. For example, while he speaks to Hendrick, a burly enforcer, about handling some violence for him, the price offsets him which works for the better. The man he would have had beaten instead winds up turning Miguel's fortunes around and they part as friends.

Until Hendrick needing money does the deed anyway and demands the payment. This crippling beating he puts on Migel's associate costs Migel the associate, who flees the city, as well as a high cost that was initially discussed.

His involvements in other fields are also turned around so that many of the 'good' things he thought to do, to be virtuous, to be the 'hero' are turned in a negative fashion. So much so that the ending is a downer of sorts even as it has its ups.

It's complex layers can be difficult to bring to a role playing game.

I guess my rambling would boil down to, if the heroes don't enjoy success in all of their endeavors, find the ones that matter most to them and allow them victory there, but not without cost in other venues that their character motivations have treasured in the past.

Religion


Much of the novel involves the lives of the Jews in Amsterdam.  As I mentioned last post, there is not a single unity in the Jewish community, but for the most part, one ruling body.

But it doesn't control everything. For example, when someone is excommunicated from the main body, there are still some small groups that will allow the services and prayers to be done as long as they are not in the spotlight. These schisms can be small but eventually become their own religion.

Languages

Most role playing games use Trade Tongue to make things simple. They use it because it allows all of the players to start the game on essentially equal footing and not have to use precious character resources to spend on something that is essential to all of the players in order to communicate.

The novel takes place in Amsterdam. Here there are several languages spoken but because of arrogance and thinking less of others, sometimes people would speak their mind without knowing that those around them can understand their schemes.

If your setting has multiple languages, which most do, occasionally have the NPCs speak in those different dialects when they wish to keep things secret from the characters. Those who don't speak the language may remember a word or phrase but miss out on the meaning while those who do may either show their hand that they do speak the language, or in future dealings have a translator around whom they trust, perhaps one who is not introduced as such to give them a hand in future dealings.

Metropolis

Taking place in Amsterdam, the novel makes mention several times of the different faiths and people that meet and do business in the city. This is possible because the people allow the Jews to do their thing, and allow the Catholics, whom they defeated, to remain and do their business as long as they do not go out of their way about it.

This makes the city a melting pot of many cultures and faiths, which stretch across cultures. Most fantasy settings tend to have several large city states that encapsulate the entirety of the setting in a microcosm. Don't be afraid to throw some different things into the setting when it makes sense to do so.


The Coffee Trader is available in Kindle format for $9.99 or in trade paperback for $12.34 and Amazon prime eligible.

Saturday, February 1, 2014

The Coffee Trader by David Liss


While I enjoyed Peter V. Brett's novels in the Demon Cycle, I'm loath to order the next book and wait for it in the mail. Especially when I had dozens if not hundreds of books waiting to be read. Especially when there is another book or two after that third novel that hasn't even been released yet!


Among those is The Coffee Trader by David Liss, homepage here. It's worth a look at if you're a fan of historical fiction or comics. Yeah, that's right, David Liss writes comics as well. Sheesh.


I'm mentioned David Liss before, for example, the Whiskey Rebels, and he's a fantastic historical author. I find a lot of things to think about in terms of how the world was, how it is, and how those things can be applied to a role playing game.


For example, while I'm nowhere near finished with the Coffee Trader, there are numerous bits talking about the plight of Jews.


There is the terror of being a hidden Jew. One that has to do everything relating to its religion in secret and fear the Inquisition coming for them. One problem here is that because the Catholic Church gets your property and possessions if you're convicted of being a Jew, that prosperous merchants fall to the Inquisition even when they are not Jewish.


Another problem reveals itself, in talking about who to tell your faith to. I mention this because one of the ladies in the novel doesn't know she's Jewish until she's married off. Her father and family were worried that she would be too much like her mother and have a tendency to gossip which would result in the family being killed. So for her, being a Catholic who hates Jews is all she's ever known her whole life.


That makes an interesting character. Where one's training and background have all followed one path her entire life only to be told, "Well, that's not the truth." Even her 'real' name is different. The potential for character moments are high there.


In addition to the outside persecution though, there is still internal strife. When the characters feel they have a 'safe haven', they are taken in by the Jews of Amsterdam but then have to follow all of the laws of those Jewish tradition holders or be thrown out of the community. This leads some of the merchants and traders to do business in places out of the way, where they will not be seen by members of their community.


Now that's also role playing potential. Not only is there the risk of being spotted by members of your own faith and community and being thrown out for it, there's risk in putting yourself into those situations where no one from your faith or tribe can help you. In those out of the way locations, who knows what could happen.


The Coffee Trader is so far enjoyable and I'll probably have another post about it later. The role of faith and ethnicity and the merchant  background that David Liss brings the reader into are so far compelling and enjoyable while being thought provoking at the same time.

Wednesday, November 27, 2013

The Whiskey Rebels by David Liss

I would not say with absolute certainty that The Whiskey Rebels is the best book I've read in 2013. After all, there is still another month to go and there is a lot of potential in that last month. Having said that, The Whiskey Rebels is the best book I've read in 2013. David Liss is always worth a read and this book, a done in one historical look at America right after the Revolutionary War, is a fascinating take on how to use historical fiction and fact to weave a fantastic story together.

There are so many things that make it useful to a person running a role playing game that it's an important reminder why people should regularly read outside of their genre, why they should stretch their mental muscle past its comfort zone.



I'll be discussing some specific things below from the book and how they might be useful in role
playing games.



Money. One of the biggest focuses of the book is in the accumulation of money. Anyone whose lived in America in the last, oh, say ten years, has seen the financial institutions take the economy to the brink and had to be saved from themselves only to eagerly go back to the very same behaviors that lead to the issues to begin with because they know that the government will back them up again should the need arise. This is something that doesn't necessarily get touched on often in role playing games because it can not only be boring, but can be more complex and less violent than a good old dungeon crawl.



In terms of money, no matter what the era, no matter when the time, there will be conflicts. there will be opportunities. There will be potential. As the book picks up right after the Revolutionary War, there are people attempting to control the new banks that are coming along. To fund them, or at least fund a specific one, there is a Whiskey Tax. This tax, on one side, seems harmless but to the people making the Whiskey?

Well, the whiskey in and of itself doesn't bring in funds. Instead, it's used as a bartering tool. An object of trade. There may be those who do make money off it, but those are not the people hurt by the tax.

Imagine Star Wars. The Emperor probably has those who are friends and allies and he could easily let slip that the Empire is going to build not one, but two death stars. Think of the manpower, the funding, the technology in terms of engineers and machines, needed to build that. Now we could go all, "Well, it's the Empire. No one is getting paid." Corruption pays off much better than tyranny. Look no further than China where it's not necessarily illegal to be bribed, merely illegal to be caught doing so eh?

Information is power. In a fantasy setting, if the players learn that a group of merchants is going to buy all of the land on the waterfront and sell it to the lords of the city in exchange for vast sums of wealth because they know that the lords of the city need that land for building defenses or something of that nature, what happens if the players decide to be the ones who buy the property? What happens if they already own it and are then put under 'scare' tactics? Hunting down such things would be an excellent use of the Gumshoe engine for example.

Character Change. Ethan Saunders starts the book as a near useless alcoholic. His talents in spying, in gathering information, are secondary to the notoriety he faces for rumors of him and his best friend Fleet, being British Spies who merely weren't brought up on charges because the war was ending and people had better things to do. Through the course of the novel, David builds the things that tore Ethan down into things that slowly build him up. Ethan missed out on so much of his life due to failed perceptions and not wanting to do anything to disgrace the memory of Fleet, because he secretly feared that Fleet was indeed a spy, that when the novel keeps bringing the 'truth' to the surface, Ethan has no choice but to change into something still flawed, but better than he was at the start of it.

The same is also true of Joan, who starts off wanting to be a writer, but whose apparent uncontested understanding of how the financial system works, makes her into a near unbeatable foe whose goal, the destruction of the government, seems almost within her power to be stopped by sleight of hand as opposed to straight out skill. The changes characters go through should influence the direction the game takes.

The Frontier. Joan starts off living in 'civilization' but poor. An opportunity comes up to seek out a new live on the Frontier in exchange for the script that shows the government owes her husband money. But after the Revolution the funds don't appear right away so are traded away for a 'better' life. This life is one of hardship. One where the simple comforts of the city, even the city of that era, are not present. Where one must be self sufficient to survive. Well, perhaps not entirely self sufficient for Joan's husband, despite his carpentry skills, and the skills he mastered in the war, isn't a full wilderness master like those already tricked, and already living there are. This brands them together being out in the wilderness against those who would further harm them. It makes them united against 'outsiders' even though Joan and her husband are still the 'new' people who must earn their way into the trust of the group.

Big Concepts: Joan and Ethan are both patriots. Ethan fought in the war to be free from English rule. Joan's husband did the same. Joan harbors thoughts on what a true free society is worth and what shape it must take while Ethan wouldn't see chaos and government failure run through the streets if he can help it. Some ideas can have multiple views that are both right but both must come across one another. When designing a setting, are there certain aspects of it that people might find distasteful but would rather have than absolute chaos? Are there some things that would make people change their minds about the country if only they knew?

The Unseen: Ethan has a slave, Leonidas. Ethan is able to use Leonidas status and his race as a useful tool for gathering information several times throughout the novel. In many settings, there are those who are looked down on. In modern societies, this could be as simple as the ignoring the cleaning people or the delivery people. In ancient societies, slaves were not often well thought of and things may have been spoken of freely in front of them. Another group in almost any setting could be children. Most settings have that 'underclass' that is always around and no one pays attention to. Using those resources can give characters and edge up against those who don't.

The Whoseitcalled. I was surprised to see reference to Jeffersonits. Those who followed Thomas Jefferson. And Hamiltonist. People who have followers will find those followers called by their specific name. While perhaps not in as much use today for personal names, Communist is a label still thrown about for example, but Putinists? Perhaps not so much. But in a setting where characters can be larger than life? Where you may have served, fought for, or directly assisted the person who liberated the whole of the country? Where those who take up stances against new methods and manners are on one side and those who take the opposing ideas on the other? Then indeed, it would seem nature that naming conventions might be s thing that use the giants of the era.

A Large Cast: When I was a younger and perhaps more apt game master, I had a huge three hold punch of characters. Whenever I added a character to the game, a throw away merchant, a named dragon, a hidden dungeon, or anything that had a name, I jotted it down into the book. I organized the book by region and was able to expand upon it and call upon it when characters where in a certain location. David Liss maintains a huge cast of characters here and it makes the world feel more alive. He mixes fictional and historical characters with the ease of a master juggler and the reader is never certain if who they are reading at the time is one or the other. Keep a list of potential names and descriptions for use at any time with the understanding that those names and characters may never be used, but that you have them if they are needed.

The Whiskey Rebels is a powerful historical novel that has a personal touch and focus and by having two viewpoints, brings the reader even deeper into the action.