Showing posts with label Necromancers. Show all posts
Showing posts with label Necromancers. Show all posts

Saturday, April 18, 2015

N is for Necromancer

Necromancy has come a long way from it's humble origins.

In a historical context, it's about communicating with the dead. I won't say that's it, but yeah, pretty much, that's it.

In those terms, the old Martha Wells novel, Death of The Necromancer, plays with its original function as well as what it's later become.



While it's long out of print, the Kindle version is only $2.99 so it makes an interesting read and Martha is a hell of a writer.

In role playing terms, especially in the grand father of RPGs, Dungeons and Dragons and it's sibling, Advanced Dungeons and Dragons, Necromancy is a school of magic. It's also, depending on the edition, a sphere of priestly studies. The effects tend to go well beyond merely speaking with the dead.

But not only necromancy as a school, but as a character archetype. So fascinating is the subject, that even 'back in the day', TSR was able to get a DMR (Dungeon Master Reference) out of it with The Complete Book of Necromancers. This was a fun little book with its own island setting making it useful for almost any standard setting that TSR was publishing back in the day.

The book isn't available in print anymore but you can buy it at DriveThruRPG.com nowadays for $9.99. If you want Necromancers that are more than game stats, it's a solid book. Don't misunderstand me, it includes a lot of gaming information for AD&D 2nd edition but unless you're playing that edition, the game mechanics might be a little dated.

When thinking about Necromancers, there are a lot of subjects to think about.

What happens to dead people? This isn't a question of people rising as zombies after death but rather, a question on what happens to a person's corpse. In a fantasy setting that is known to have magic that can raise the dead, what purpose would not burning the bodies or at the very least, binding the bodies have? "Well, I know that necromancers are real and that the undead can be created through their magic, but hell, let's not actually do a single thing to prevent that."

Is Necromancy Inherently Evil? Necromancers are often portrayed as evil individuals from their dealings with all of the negative energy they handle. The Complete Necromancer's Handbook plays against type with some options, and Kobold Press has a book, New Paths Compendium, with a White Necromancer. Nat Russo has his own take on it in his series starting with the Necromancer Awakening.



Thinking about the role of necromancer in the setting can have a huge impact on how the entire setting works. Are there famous necromancers? Some that are 'fated' to return?

One of my favorites in that region was Nagash in the Warhammer Old World. There was something appealing in a 'normal' person who creates the whole concept of Necromancy. Who creates the first  vampires. Who undergoes a physical change to such a point that his own body becomes engorged with the power and he becomes a giant.

If you've followed me on Twitter or over on RPG.net, you'll note that I've wanted Nagash to return to Warhammer for a long time. When Games Workshop was doing their yearly story lines, I had hoped for a 'Summer of Nagash' where they would release new sculpts of old figures with new stats and have one of those campaigns where the players would determine the fate of the world!

Mind you Games Workshops efforts in this endeavor had failed to a certain extend in previous years thanks to the ham fisted writing of the Games Workshop staff who seemed unable to accept that Chaos was stomped into the ground so soundly when they should have been posed for victory...

But Games Workshop in an effort to invigorate the Old World, went a step further. Nagash was the first to have his 'End Times' book published and it literally was the start of the end for the Old World of Warhammer.



But other companies, like En World Publishing, have their own versions of a powerful necromancer. In this case, it was a book called Necromancer's Legacy, Gar'Udok's Necromantic Arts. A book designed under the OGL and d20 license for 3rd edition of Dungeons and Dragons. It was filled with monsters, prestige classes, spells, and magic items with it's own story of Gar'Udok. Good stuff for those looking for a name less famous than Nagash.

Necromancers have long been a staple of fantasy games as the villains. How have you used Necromancers in your own campaign? One shot use? Campaign villain? Individuals who have challenged the likes of Orcus for their throne?

Friday, January 18, 2013

Ichor Greenblood the Vampire King: 2nd Edition Deity

As I've grown older, I've come to hate the names that are descriptive like Stoneheart, Anvil Fist, or other things that look like they belong in a super hero setting. However, when I was a young teen, I thought this was awesome!

I can't remember the full details but the deity was based on part on a character I played that used the Compleate Spellcaster by Bard Games and was... yes, a Necromancer! The summoning spells back in those days eh? Of course most of them weren't useful immediately but they could be given the proper time, funds, and methods.

Anyway, another one from the continuous sheet feed paper.

Ichor Greenblood the Vampire King
Lord of the Undead
Lesser God

Ichor Greenblood has only recently become a god. His base of power is the location where the negative energy flowing from the Dark Domains and the World of Atroy are strongest, Draxcon's Ruins. As for Ichor himself, many say that he actually thrives on the power of his worshippers which include all the undead, and mortals thirsting for the power of the undead.

Ichor, unlike many gods, actively involves himself in the affairs of the mortals seeing hyow powerful they have gornw of late. He insures that none can ever effect him in his place of power and has been known to actively attack mortal wizard's whose power and pride have grown too great.

If there is one known thing that Ichor fears, it is having Karak released. If that ever happened, Ichor would loss much of his power, perhaps even his godhood. The location of Karak is so well kept that many simply think the former lord of the Dark Domain is dead.

Alignment: Ichor Greenblood himself is Chaotic Evil. His priests are usually chaotic evil with the lawful evil leading while the rest are neutral evil.

Requirements: Wis 9
Symbol: A black hand clutching the moon.
Colors: Dark green and black.
Special Abilities: 1) May command undead at two levels higher 2)+1 to save vs death magic for every five levels of the priest 5)May chose spells from the magic users school of necromancy as full strength spheres.

Spheres: Major spheres, Combat, Healing (Reversible only unless the priest uses it to heal himself), Necromantic and Summoning. Minor spheres Elemental and Protection.

Weapon Proficiencies: Must take greatmace. Afterward may spend proficiencies as the priest sees fit.

Non Weapon Proficiencies: Religion and Blind Fighting.

Recommended: Armorer, Weaponsmothing, Engineering, and Herbalism.

Armor: May wear any but upon becoming an official high priest must find and slay a black dragon and skin it, proving the power of death over life in even its mightiest forms. Many priests also do not use shields since they could not use their tow handed weapons, but those that take small weapons may use them. Special Note: Due to the undead nature of their god, the priests take on some of his weakness. In the daylight, any dexterity bonus they may have is cancelled. In addition, also in daylight, they have a -2 to hit and initiative.

The priests of Ichor Greenblood worship their god with intense devotion. Many believe this is because their god actually walks the world and attacks his foes openly and with no reluctance. Others think that since Ichor was once a mortal, that they too may become godlike.

Ichor's priests usually garb themselves in dark metallic plate mail and wield great maces after their own lord. In combat, they can be deadly as they known that their souls do not go to join any god save theirs and shall then become powerful undead minions to join in future battle against all that lives.

In addition the priests often seek to men the wound between the god Death and Ichor by forging alliances with the priests of Death and gathering to attack small villages and manors that have no protection. Toward all other religions, they laugh.