This is a screenshot of Wizkids site I took the other day.
The very first thing? Pathfinder Battles Iconic Miniatures.
The third thing? Not the second mind you. D&D with two brands, Attack Wing and Icons of the Realms. And those icons look way too crowded and way too busy. You can't see anything that's happening there except maybe you might think, is that Godzillia by the D&D brand?
I went to Wizkids because I was just at my FLSG, Games Plus.
While there, they had the NEW random collectable miniatures.
Usually WizKids is real good about providing a poster or some other means of, you know, KNOWING what the buyer can at least potentially get.
No such poster here.
So when I got home, I checked out Wizards of the Coast site. I knew that was probably going to be futile. For some reason, WoTC doesn't want people on their D&D section of the site as they didn't have a gallery of their previous release either.
And nope, at the time at least, no gallery. A few previews which is nice mind you but no actual gallery.
So I wandered over to Wizkids site.
Bam, Pathfinder at top.
That's gotta hurt.
I don't know if that's because Pathfinder is paying more, allowing Wizkids a bigger share of the cut, or just random weirdness but if I was WoTC, with a brand new set out, I'd want my brand on top.
I'd also want a gallery of what the miniatures people can buy look like.
But you aint' going to get that from Wizkids son. Last time I looked around the site, you could see some of the Attack Wing figures and the figures from the first set, Tyranny of Dragons.
That's not good marketing on WoTC site. It's not good marking on Wizkids site.
I've heard some people say, "Well, if you go to site X, you can see the full release."
And that's okay but it's certainly not what either of these companies should want to happen. If I have to rely on 3rd party sources to get information that should be gushing from your sites? You're doing it wrong.
But that's just me.
Anyone buy any of the new figures? I like some of the previews we've seen, but I'm also a miniature painter and I buy these things to either fill out gaps in my collection or because the miniatures are inexpensive. As the cost of the blind randoms have gone up, I've cut waaayy back. Part of that is my ownership of miniatures like Reaper's Bones or say, Mantic's Kickstarters. Other parts are that WoTC made D&D itself less reliant on miniatures.
I also can't help but notice that there are still no Dragonborn. Maybe I'm missing it. So WoTC makes Dragonborn a core race in two editions now, and we've got, including all the old ones, less than five I want to say? That's terrible. I assure you WoTC, we don't need elves, dwarves, or adventuring humans these days. But dragonborn and other IP that you own and few other people have touched? Might want to look at hitting that eh?
But some of them do look nice. I'd buy a few packs to take a chance on getting say a firesnake or an ettin.
In terms of what WoTC long term miniature plans are? Anyone have any guesses? I can't see the Gale Force 9 miniatures being a priority or long term way of handling things. It's not that the miniatures aren't solid. I've bought many of them myself.
At clearance prices.
From a "limited run".
Nice figures. Resin makes them brittle mind you but nice.
Nice and expensive.
I think WoTC needs to get Reaper on board with their miniature program. Put the well established brand of Reaper at work on their miniatures that are non-random and non-collectible.
Some may say that Pazio and Pathfinder are already established at Reaper.
Yeah, take a look at that Wizkids screenshot again. If Wizkids can't make a new set their priority on the web and have a gallery for it, and WoTC isn't on them like white on rice? WoTC can swallow whatever may pass for pride there and acknowledge that Reaper can do them justice without limited edition runs, without being made of brittle resin, and can capture the spirit of D&D.
But that's just me. I can't see either the Gale Force 9 miniatures lasting too much longer (which is a shame because they have a Red Dragon coming up that looks fantastic) nor can I see the random miniatures sticking around much longer when they can't even get top billing for a new release.
Others? Am I out of the water here? Is WizKids pushing WoTC IP into all new directions and all new fanbases? Let me know. I'm old and senile and keep telling these damn kids to get off my lawn!
Showing posts with label WoTC. Show all posts
Showing posts with label WoTC. Show all posts
Tuesday, March 10, 2015
Wednesday, March 4, 2015
Dungeons and Dragons: Why Official? Why Magazines?
I have previously mourned the passing of the magazines,
Dungeon and Dragon. My blog post on such musings, as well as others about the
lack of material for 5th edition, has recently seen much activity
thanks to a sharing of said blog post by +Charles Akins .
One responder, +Ricky Moore, asked “Why do
we need the magazines? There’s so much stuff out there now that it’s not
necessary.”
I don't want to say that’s always been true but to a certain
extent, it has. In days gone by, there were people doing conversions of
monsters from other game systems. Bringing magic items from myth and history
into the game. People sharing notes and convention war stories. People making
up things on the fly or inspired by comics and movies of their time.
The internet has made the sharing of such things even
easier.
So in that sense, no, nothing new is needed. But in that
sense, Dungeons and Dragons 5th edition itself was not needed.
People already HAD games. People already HAD characters. People already HAD
something.
But we have 5th edition nonetheless.
So are there any reasons outside of a product being sold?
Ed Greenwood. How much money has Ed made for first TSR then
WoTC with his creation, the Forgotten Realms, his personal works printed for
the Forgotten Realms in both fiction and gaming line?
Ed did not spring whole cloth from the mind of Gary Gygax.
He made his bones if you will, in the pages of Dragon magazine.
Ed is not the only one. There were many comics that either
started out in Dragon or had a signal boost from being in the official magazine
of Dungeons and Dragons. These range from classic comics like Wormy (sadly
never completed) to more modern contemporaries like Order of the Stick.
Here at least Wizards of the Coast has been wise enough to
allow others, like Scott of PvP, to use their properties to have stories. Scott
does a great job in his comic Table Titans of a group playing in the Forgotten
Realms. But would you know about that comic from The WoTC site?
Dragon magazine proved to be a fertile ground for many in
terms of creators, comics, and artists.
Larry Elmore and others may not have
made their bones in Dragon and Dungeon, but such magazines didn’t hurt in
getting eyes on their art.
Again though, there is this whole internet thing where
people can see each other’s work on a much broader scale than previously so
while the legitimacy of being published by the official makers of Dungeons and
Dragons has its appeal, it’s not necessary. It’s another “Nice” thing.
It’s so “Nice” that Paizo has yearly competitions to see who
the next “Superstar” will be. These contest draw a lot of attention to Paizo’s
site and get people involved in the game in a way that only playing it does
not.
Content: This is the era of content and content is king.
Comic readers have had thousands of issues of Batman, Superman, and Spiderman,
among others, but those characters are still being published, still being put
through the paces. New foes and allies arriving with regular frequency.
Look at it from another perspective if you can. If Dungeons
and Dragons 5th edition is your first role playing game, and as a
player, you enjoy the barbarian, sorcerer, or warlock, among others as a
player, you’re using “new” content. Such classes were not originally part of
the game.
Do you enjoy tielflings or dragonborn as core races? Again,
not something that was part of the core prior to 4th edition.
By this whole theory of “let the players make it”, the
Player’s Handbook should only have included human, elf, and dwarf for races,
and only cleric, fighter, magic user, and rogue for classes. Some would say go
back further and only have cleric, fighter, and magic user as the rogue wasn’t
part of the “original” game.
Do you get my drift? Your favorite part of the game may be
one that’s new to it. And in so being new to it, there may be those who’ve
played and would like to see their favorite thing return to the game. For
example, me? I’d love to see psioncs hit 5th edition. While I have not enjoyed every edition’s
versions of psioncis, I like it as a concept and enjoyed a lot of what was done
in 3rd and 4th edition with it. Not having psionics in
this edition is a strange thing to me.
For me, this is where the vast resources of 3rd
edition and 4th edition make those games feel more ‘complete’ to me.
But you’re the Dungeon Master! You care not for these player
bits. You have hundreds of monsters in the Monster Manual.
But do you enjoy the chaotic Slaad or the lawful Modron?
These were not creatures that were originally in the 1st edition
Monster Manual. I know, I’m stretching it going back that far.
But the point is there are so many monsters that are
different people’s favorites that Dragon magazine would be a good way to bring
them to the game. There are numerous types of dragons ranging from ferrous and
drakes, to gem dragons. There are numerous types of outsiders including
elemental variants and demons and devils that haven’t been updated. Many of
them are someone’s favorite.
And magic items? Wow. With the cap on magic items at +3
(which I’m sure we’ll see broken officially at some time), and other changes to
how magic items work, having Dragon would allow a Bizarre of the Bazaar to make
a return and update some of them. Perhaps not even necessarily on a one per one
basis but some game design articles talking about how you COULD update the
items.
Content: What? Again? Yes. I mention content again because I
don’t go to the official site of Wizards of the Coast that often. Paizo on the
other hand… Paizo breaks their site up into many parts. They have upcoming
previews for new material. They have short stories that are free to read. They
have showcases of what other companies are doing that they think are cool.
There is a lot of interaction with the fan base.
Wizards of the Coast? Maybe I'm just missing it, but I found
the site so poorly organized that when I tried to find images of their
miniatures, I’m directed to other sites. WTF WoTC. WTF. If your own site is so
lacking in regular content to draw readers to it, you will wither on the vine.
Content, new content, on a regular basis, is needed to give
people a reason to come to your site every day. Sometimes multiple times a day
to see if they missed anything previously.
To me? WoTC site for Dungeons and Dragons seems designed to
act as a coming soon page with an occasional dip into an article like Unearthed
Arcana. Perhaps I’m wrong and I’m not looking at it enough? Are there some
hidden gems I've missed?
Nostalgia: Okay, this one is a nonsense listing for the most
part. It’s a “Because I want it!” portion. But… but… there are probably STILL people
angry that WoTC cancelled the print versions of the magazine. There are
probably people upset that WoTC cancelled the electronic versions of the
magazine. Maybe I should retitle this one “good will” as opposed to
“Nostalgia”.
But there MUST be value in Nostalgia or WoTC wouldn't keep
going back to the well. Elemental Evil? Really? Again?
Tiamat? Really? Again? Wasn't one of the adventure paths for
4th edition Tiamat? Wasn't that based on Red Hand of Doom? What?
Nostalgia has power. It’s been a force in 2nd
edition. In 3rd edition. In 4th edition. In 5th
edition. Using well known names, events, characters, and other bits, showcases
continuity between editions. It allows new people to play with old ideas. It
gives readers who have never seen any of it before, opportunity to go down the
rabbit hole and see how far it goes.
Variety: I like a lot of esoteric things in Dungeons and Dragons. I like a touch of technology for example. I was very happy to see that in the Dungeon Master's Guide. I enjoyed the Sheen, a race of robotic invaders from back in 2nd edition. I enjoy Psionics. I enjoy Ferrous Dragons and Linnorms.
Not everyone does. For example, some people LOVE the two hardcover adventurers WoTC put out. I thought the basic adventure in the starter boxed set shamed those two books. To me, their useless. They are no-gratis products.
By having products like Dragon and Dungeon out back in the day, you were able to have something that probably hit your fancy. Rare was it that a whole issue was useless. Not impossible mind you but rare.
Time: Perhaps role playing in and of itself is a younger
man’s game. Unlike say comics, books, movies, or other forms of entertainment
that you can enjoy by yourself at your leisure, role playing is a group
activity. It is one that requires a further chunk of your life. What does that
mean?
If you work more than 40 hours, raise you hand.
If you have outside obligations, like taking care of a
diabetic mother, a special needs child, your crack habbit, raise your hand.
If you have a S/O or children, raise your hand.
If you have all those and still find time to game, raise
your hand.
Now having done that, it’s nice to be able to sit back, grab
a professionally edited magazine with some appealing art and go, “Man, I’m
going to put that in my campaign.”
The days of spending hours, days, weeks, or longer on
crafting the perfect dungeon or setting, are gone for many of those who've been
playing the game for years and having content created for busy people is a very
handy thing to show people, “Hey, Dungeons and Dragons, it’s the game that’s
well supported so you can sit back and enjoy it” as opposed to “Hey, Dungeons
and Dragons. You finished our boxed set starting adventure and hated the two
hardcovers adventurers so make up everything from scratch now.”
And this is part of the problem. It’s not necessarily JUST a
lack of the magazines. It’s a lack of resources. There are no official
conversion documents. There are no official electronic tools. When such tools
are put up on a fan site, they are requested to be taken down. For the most
part, the core content has been allowed to roam free and the owner has closed the
gates to go check on their more promising, profitable children.
I cannot blame WoTC for that. WoTC is a company and a
subsidy of Hasbro. They need to show profit and need to show continual profit.
But again, that’s why I'm concerned that this edition of
Dungeons and Dragons, will be the last. If you're the biggest fish in a pond
too small to interest the corporate masters, your value is equal to that of the
smallest fish.
I enjoyed the spirited debate that popped up last post. Be curious to see if people think I'm just smoking that lovely crack pipe or a little from column A and a little from column B.
Thursday, January 12, 2012
DDI versus OGL
I'm reading The Folding Knife by K. J. Parker. I bought it when Borders was closing. I also have The Hammer. Man, this guy can write. It's almost all character based. There are no elaborate magic systems like the Mistborn series and no big epic arc like too many fantasy series but it's going quick and well.
But as I'm reading that, and reading some Pathfinder material, I'm also wondering about the future of Dungeons and Dragons.
While much has been made of the OGL versus the more restrictive license the GSL, I think that in terms of overall utility in getting people to buy material, the DDI also played a role.
When you have a massive database for creating characters or looking up monsters or finding rules, but it only covers those rules that are official, what are the chances that you're going to put a lot of effort into getting 3rd party sourcebooks and supplements? For me as a player its not a huge issue to write out something and as a GM its again, not a huge issue.
For others, well, if you're paying a monthly fee to use something, why punish yourself with material you can't use?
I believe that if WoTC is serious about uniting the fan base, one of the things they'll need to do is have a license that allows 3rd party publishers to upload their game mechanics to the DDI.
Crazy? Possibly.
Worth WoTC time and money to invest in that and monitor it? Probably not.
Something that the gaming community would benefit from? Yup.
It's one of those things where I honestly don't think WoTC is going to be able to push aside corporate interest in the name of gaming interest and that as a whole, will be another missed opportunity.
But as I'm reading that, and reading some Pathfinder material, I'm also wondering about the future of Dungeons and Dragons.
While much has been made of the OGL versus the more restrictive license the GSL, I think that in terms of overall utility in getting people to buy material, the DDI also played a role.
When you have a massive database for creating characters or looking up monsters or finding rules, but it only covers those rules that are official, what are the chances that you're going to put a lot of effort into getting 3rd party sourcebooks and supplements? For me as a player its not a huge issue to write out something and as a GM its again, not a huge issue.
For others, well, if you're paying a monthly fee to use something, why punish yourself with material you can't use?
I believe that if WoTC is serious about uniting the fan base, one of the things they'll need to do is have a license that allows 3rd party publishers to upload their game mechanics to the DDI.
Crazy? Possibly.
Worth WoTC time and money to invest in that and monitor it? Probably not.
Something that the gaming community would benefit from? Yup.
It's one of those things where I honestly don't think WoTC is going to be able to push aside corporate interest in the name of gaming interest and that as a whole, will be another missed opportunity.
Monday, January 9, 2012
5th Edition D&D Already?
In looking at the various news posts today relating to Dungeons and Dragons, it looks like 5th ed is on the way. This is way too soon in my opinion. We didn't get 3.5 this quickly. Mind you, I'm of the firm opinion that the Essentials were a ".5" edition so the cycle does seem to be quite short this time around.
WoTC talks about uniting the fans of the brand behind "one ring" so to speak. Won't happen. While 3rd edition had a lot of the elements that made D&D what its known for, 4th ed went a completely different path. Not necessarily a bad one in terms of game design, but rituals, spells, and magic items were all lain down and sacrificed under the banner of balance. You will not be able to make people who want to play a powerful wizard who is weak at low levels happy at the same time you make those who want all of the classes to retain equal utility throughout the entire careers. Not going to happen. End. Fini.
There are some things that I think WoTC should do that could help reduce the issues that will crop up during this time. Many of them have nothing to do with game mechanic design and I've mentioned them numerous times before.
1. Know what the hell you're talking about. When 4th edition was in the pipeline, the VTT (virtual table top) along with other bits of the DDI were supposed to be seamlessly integrated into the edition. A recent article by Ryan Dancy further illustrates how this was supposed to happen. Not only that though, but anyone remember 'The Rouse'? He was a great guy from WoTC and was talking about how there would be codes you would get from buying the books that would allow you to buy a PDF for "a buck or two." None of that happened. Mind you, by shutting the hell up, you'll cut off some potential communication between players, buyers, and the makers, but people want what you tell them they'll get. Is it entitlement? Probably. Is it human nature? Definitely.
2. Bring back PDF's of all editions. Even if you have to hire someone from India for $1 a page to convert the material, bring back every old book. WoTC has been talking about a solution to the piracy and PDF problem ever since the Player's Handbook 2 came out. Anyone remember that? that the PHB2 sold out but PDFs were undercutting sales? So PDF sales were undercutting sales of a book that physically sold out? Here's something to think of. According to an article on ye old internets, digital sales have surpassed those of physical sales. Provided a legal alternative that people can use for a 'fair' price and people will buy.
3. OGL all the way. Not only does 5e need to embrace 5th edition, WoTC needs to give 'seed' money to companies like Green Ronin, Frog God Games, Malhavoc Press and others to support it. The GLS was a complete and utter failure. By not embracing the OGL, WoTC not only allowed, but essentially actively encouraged Paizo to come out with Pathfinder. And the other editions that WoTC now talks fondly of? Chances are there is a retro clone of it, and chances are there's a GOOD retro clone of it. The old editions don't need WoTC support as people who want to play an older edition have a ton of choices. Now if WoTC supports the OGL, and does so by allowing third parties full access to the material before its printed, WoTC can concentrate on a certain 'style' of D&D while others fill the void. I like many aspects of 4th edition but find it silly that there are still no official rules for firearms. I like some of what WoTC has done with say, Dark Sun, but miss the dozens of options I once had in terms of setting support such as the Scarred Lands.
4. Playtest Intensively. 4e suffers from the Hero/GURPS effect in that a lot of the powers and abilities are the same but due to the way they were written, instead of having a master list of such abilities and powers that players could select from, each class gets its own write up providing monstrous bloat to the system. This doesn't count things like how the first and second 4e Monster Manuals are, I don't want to say useless, but their utility was greatly diminished when the 3rd Monster Manual came out and basically said, "Yeah, we don't know hot to calculate damage so try these numbers instead." And other bits like magic items and rituals and spells? Things that we used to see numerous articles for in Dragon like Pages From The Mages and Bizzar of the Bazaar among others? DOA.
5. Pull in One Direction. It does no one any good to have several people who work at WoTC talking about the Character Builder going online because it makes things more compatible among the various types of computer users and then in an podcast have another person talk about how all the customers are thieves and the reason that the Character Builder is going online is because its the only way to fight piracy. Pull in one direction or risk making yourself look like a gigantic jackass.
6. Examine HTML 5 for the DDI. I'm not a computer expert or anything, but with Tablets and Android becoming larger and larger means of accessing the internet, it would seem that HTML 5 offers a lot of benefits that Silverlight does not. Once again, not a programmer, but when you see tablets talking the place of notebooks, the whole thing about making the DDI something you can access from anywhere becomes more hallow unless its something people using an iPad or android tablet can access.
7. Review your ebook pricing. I'm not saying that every book should be cut to $2.99 or anything like that. but... if you haven't made your money back on the Crystal Shard, or you still don't collect the omnibus editions for online selling, well, when looking at epic fantasy on the kindle and the first WoTC book pops in at #73, well after numerous authors selling their books for less than $6.39, what does it hurt to test out different prices? It's not like you're going to be crushed by returns of unsold books. If the new price points don't work and don't increase market penetration, move back to the old prices.
8. Stop making promises. This one is hard because different people have different definitions of what a promise is. For example, when asked if WoTC was going to reprint the Player's Handbook with all of the errata in it, a thing that would be useful since there were dozens of powers and abilities that were changed with errata, the initial reply was that there was no plan to do so because they had done such a massive print run but when the time was right.... well, after WoTC changed things up with the Essentials, when do you think that time was right? WoTC has to be able to react to market conditions and if those conditions tell them to cancel the first quarter of products, then that's what they need to do.
9. Make Dragon and Dungeon real magazines again. I hear some laughter out there, but seriously, the things have gone to waste when compared to the proud legacy they used to have. There was a time, for those who came into reading these magazines, that they were not just little magazines that were used to preview upcoming game material. They brought their own value. When WoTC doesn't provide epic support because of some unknown factor that its not viable, there was easily the opportunity to do The Dragon's Bestiary or Creature Catalog. When people talk about the lack of spell selection, as I mentioned earlier, even if keeping it in game balance, pages from the mages would easily fill that need. When discussing unique characters and characteristics of characters, Legend and Lore, where heroes of myth and legend are given game stats, would provide GMs with opportunities to see how professional game designers handle weapons like Excalibur and provide a quick round of NPCs that the GM can use if he's running a specific type of campaign, such as an Arthurian one. And for god's sake, stop with the nonsense about people reading individual articles and compile the magazine at the end of the month. Seriously.
10. In terms of print products, remember to support the GM. The GM is the one who makes the game work or fail. While it is great that players have ten thousand options for their characters, if there are not a wealth of adventurers for every level, then the GM has to work. When there are more options for a particular level than another, GMs will cluster around those levels. Support the GM and he will support you. Paizo does an excellent job of this with various books that build on the game setting, such as their recently released mythic monsters revised, as well as single adventurers, and adventure paths. Throw in their maps and other GM focused aids and you can see why GMs, despite the complexity of 3.5, stick with it.
11. Hit 'em With the Classics Right Away. For all the talk of the 'shared experience' that WoTC likes to parade like a show dog, there are dozens of adventurers that haven't seen a 4e adaptation. When launched 5e should come out the door with several options for the GM including a boxed set that has something like In Search of Adventure. In addition to adventures and other classics of setting, for god's sake, throw some money at the old artist that made D&D the sensation it was. The fact that you can see Larry Elmore's art on miniatures and posters but outside of the one cover we got on Dragon when the introduction boxed set came out, is a damn shame. There are numerous artist who should be getting work from WoTC just to showcase their ties to the community. If Kezner and Co can hire a certain artist to do the cover of Hakcmaster basic, there is absolutely no reason WoTC cannot.
12. A decent starter box. WoTC, your started box was inconsistent with the core rules that came out shortly thereafter. Look at what Paizo did. I'm not saying it's perfect, but damn is it better than yours in almost every way that counts.
13. (I knew I forgot one) Don't dick around with the content. What do I mean? When 4e first came it, there was a deliberate decesion to without certain material from the first core books like the Player's Handbook and Monster Manual to 'encourage' buying of future books. Want the Frost Giant? Sorry, not in the core Monster Manual. Want to play a barbarian? Not in the first Player's Handbook. Listen, if your future content can't stand on its own two legs, then its worthless regardless of how you dress it up. What's worse, letting people know ahead of time that this is some dicking around to get money? Another bad marketing decesion.
I'm sure I'm missing some very obvious things or some people will disagree with me, but I think if WoTC can get out of its own way and stop being a corporation long enough to be, and let's be honest, this is what it probably needs to be, a game company, than 5th edition can succeed. Mind you, I personally think it may be too late. The days of Dungeons and Dragons being able to hit the types of goals necessary for it seem over. Look at it this way. If WoTC tells us that 4th edition did better than 3.5 which did better than 3.0 and its still not hitting its target numbers... well, that writing may not be on the wall but it certainly can't be fair away.
WoTC talks about uniting the fans of the brand behind "one ring" so to speak. Won't happen. While 3rd edition had a lot of the elements that made D&D what its known for, 4th ed went a completely different path. Not necessarily a bad one in terms of game design, but rituals, spells, and magic items were all lain down and sacrificed under the banner of balance. You will not be able to make people who want to play a powerful wizard who is weak at low levels happy at the same time you make those who want all of the classes to retain equal utility throughout the entire careers. Not going to happen. End. Fini.
There are some things that I think WoTC should do that could help reduce the issues that will crop up during this time. Many of them have nothing to do with game mechanic design and I've mentioned them numerous times before.
1. Know what the hell you're talking about. When 4th edition was in the pipeline, the VTT (virtual table top) along with other bits of the DDI were supposed to be seamlessly integrated into the edition. A recent article by Ryan Dancy further illustrates how this was supposed to happen. Not only that though, but anyone remember 'The Rouse'? He was a great guy from WoTC and was talking about how there would be codes you would get from buying the books that would allow you to buy a PDF for "a buck or two." None of that happened. Mind you, by shutting the hell up, you'll cut off some potential communication between players, buyers, and the makers, but people want what you tell them they'll get. Is it entitlement? Probably. Is it human nature? Definitely.
2. Bring back PDF's of all editions. Even if you have to hire someone from India for $1 a page to convert the material, bring back every old book. WoTC has been talking about a solution to the piracy and PDF problem ever since the Player's Handbook 2 came out. Anyone remember that? that the PHB2 sold out but PDFs were undercutting sales? So PDF sales were undercutting sales of a book that physically sold out? Here's something to think of. According to an article on ye old internets, digital sales have surpassed those of physical sales. Provided a legal alternative that people can use for a 'fair' price and people will buy.
3. OGL all the way. Not only does 5e need to embrace 5th edition, WoTC needs to give 'seed' money to companies like Green Ronin, Frog God Games, Malhavoc Press and others to support it. The GLS was a complete and utter failure. By not embracing the OGL, WoTC not only allowed, but essentially actively encouraged Paizo to come out with Pathfinder. And the other editions that WoTC now talks fondly of? Chances are there is a retro clone of it, and chances are there's a GOOD retro clone of it. The old editions don't need WoTC support as people who want to play an older edition have a ton of choices. Now if WoTC supports the OGL, and does so by allowing third parties full access to the material before its printed, WoTC can concentrate on a certain 'style' of D&D while others fill the void. I like many aspects of 4th edition but find it silly that there are still no official rules for firearms. I like some of what WoTC has done with say, Dark Sun, but miss the dozens of options I once had in terms of setting support such as the Scarred Lands.
4. Playtest Intensively. 4e suffers from the Hero/GURPS effect in that a lot of the powers and abilities are the same but due to the way they were written, instead of having a master list of such abilities and powers that players could select from, each class gets its own write up providing monstrous bloat to the system. This doesn't count things like how the first and second 4e Monster Manuals are, I don't want to say useless, but their utility was greatly diminished when the 3rd Monster Manual came out and basically said, "Yeah, we don't know hot to calculate damage so try these numbers instead." And other bits like magic items and rituals and spells? Things that we used to see numerous articles for in Dragon like Pages From The Mages and Bizzar of the Bazaar among others? DOA.
5. Pull in One Direction. It does no one any good to have several people who work at WoTC talking about the Character Builder going online because it makes things more compatible among the various types of computer users and then in an podcast have another person talk about how all the customers are thieves and the reason that the Character Builder is going online is because its the only way to fight piracy. Pull in one direction or risk making yourself look like a gigantic jackass.
6. Examine HTML 5 for the DDI. I'm not a computer expert or anything, but with Tablets and Android becoming larger and larger means of accessing the internet, it would seem that HTML 5 offers a lot of benefits that Silverlight does not. Once again, not a programmer, but when you see tablets talking the place of notebooks, the whole thing about making the DDI something you can access from anywhere becomes more hallow unless its something people using an iPad or android tablet can access.
7. Review your ebook pricing. I'm not saying that every book should be cut to $2.99 or anything like that. but... if you haven't made your money back on the Crystal Shard, or you still don't collect the omnibus editions for online selling, well, when looking at epic fantasy on the kindle and the first WoTC book pops in at #73, well after numerous authors selling their books for less than $6.39, what does it hurt to test out different prices? It's not like you're going to be crushed by returns of unsold books. If the new price points don't work and don't increase market penetration, move back to the old prices.
8. Stop making promises. This one is hard because different people have different definitions of what a promise is. For example, when asked if WoTC was going to reprint the Player's Handbook with all of the errata in it, a thing that would be useful since there were dozens of powers and abilities that were changed with errata, the initial reply was that there was no plan to do so because they had done such a massive print run but when the time was right.... well, after WoTC changed things up with the Essentials, when do you think that time was right? WoTC has to be able to react to market conditions and if those conditions tell them to cancel the first quarter of products, then that's what they need to do.
9. Make Dragon and Dungeon real magazines again. I hear some laughter out there, but seriously, the things have gone to waste when compared to the proud legacy they used to have. There was a time, for those who came into reading these magazines, that they were not just little magazines that were used to preview upcoming game material. They brought their own value. When WoTC doesn't provide epic support because of some unknown factor that its not viable, there was easily the opportunity to do The Dragon's Bestiary or Creature Catalog. When people talk about the lack of spell selection, as I mentioned earlier, even if keeping it in game balance, pages from the mages would easily fill that need. When discussing unique characters and characteristics of characters, Legend and Lore, where heroes of myth and legend are given game stats, would provide GMs with opportunities to see how professional game designers handle weapons like Excalibur and provide a quick round of NPCs that the GM can use if he's running a specific type of campaign, such as an Arthurian one. And for god's sake, stop with the nonsense about people reading individual articles and compile the magazine at the end of the month. Seriously.
10. In terms of print products, remember to support the GM. The GM is the one who makes the game work or fail. While it is great that players have ten thousand options for their characters, if there are not a wealth of adventurers for every level, then the GM has to work. When there are more options for a particular level than another, GMs will cluster around those levels. Support the GM and he will support you. Paizo does an excellent job of this with various books that build on the game setting, such as their recently released mythic monsters revised, as well as single adventurers, and adventure paths. Throw in their maps and other GM focused aids and you can see why GMs, despite the complexity of 3.5, stick with it.
11. Hit 'em With the Classics Right Away. For all the talk of the 'shared experience' that WoTC likes to parade like a show dog, there are dozens of adventurers that haven't seen a 4e adaptation. When launched 5e should come out the door with several options for the GM including a boxed set that has something like In Search of Adventure. In addition to adventures and other classics of setting, for god's sake, throw some money at the old artist that made D&D the sensation it was. The fact that you can see Larry Elmore's art on miniatures and posters but outside of the one cover we got on Dragon when the introduction boxed set came out, is a damn shame. There are numerous artist who should be getting work from WoTC just to showcase their ties to the community. If Kezner and Co can hire a certain artist to do the cover of Hakcmaster basic, there is absolutely no reason WoTC cannot.
12. A decent starter box. WoTC, your started box was inconsistent with the core rules that came out shortly thereafter. Look at what Paizo did. I'm not saying it's perfect, but damn is it better than yours in almost every way that counts.
13. (I knew I forgot one) Don't dick around with the content. What do I mean? When 4e first came it, there was a deliberate decesion to without certain material from the first core books like the Player's Handbook and Monster Manual to 'encourage' buying of future books. Want the Frost Giant? Sorry, not in the core Monster Manual. Want to play a barbarian? Not in the first Player's Handbook. Listen, if your future content can't stand on its own two legs, then its worthless regardless of how you dress it up. What's worse, letting people know ahead of time that this is some dicking around to get money? Another bad marketing decesion.
I'm sure I'm missing some very obvious things or some people will disagree with me, but I think if WoTC can get out of its own way and stop being a corporation long enough to be, and let's be honest, this is what it probably needs to be, a game company, than 5th edition can succeed. Mind you, I personally think it may be too late. The days of Dungeons and Dragons being able to hit the types of goals necessary for it seem over. Look at it this way. If WoTC tells us that 4th edition did better than 3.5 which did better than 3.0 and its still not hitting its target numbers... well, that writing may not be on the wall but it certainly can't be fair away.
Tuesday, January 3, 2012
1st e-book failure of 2012
I just finished the omnibus edition of Threat from the Sea by Mel Odom. One of the things I do after I finish a book, is look to the ebook edition to see what the pricing is. I do this for a few reasons.
One, I'm just curious.
Two, if it's a good book and the ebook price isn't cheap, I'll buy it. I have too many physical books that I've owned for years due to garage sales, Half-Priced books, auctions, and book markets.
Three, it acts as a good measure of where that company is with their ebooks.
Now I could be completely failing, but when I go to Amazon and look for Rising Tide, the first book in the series, there is no ebook version. The omnibus edition is there for just under $11. But an ebook version? Or the omnibus or the individual books?
WoTC, welcome to 2012 and my first opinion of your ebook catalog is fail.
One, I'm just curious.
Two, if it's a good book and the ebook price isn't cheap, I'll buy it. I have too many physical books that I've owned for years due to garage sales, Half-Priced books, auctions, and book markets.
Three, it acts as a good measure of where that company is with their ebooks.
Now I could be completely failing, but when I go to Amazon and look for Rising Tide, the first book in the series, there is no ebook version. The omnibus edition is there for just under $11. But an ebook version? Or the omnibus or the individual books?
WoTC, welcome to 2012 and my first opinion of your ebook catalog is fail.
Labels:
Amazon.com,
ebooks,
Mel Odom,
THreat From The Sea,
WoTC
Thursday, September 29, 2011
Tome of Horrors Complete for Pathfinder
One of the things I tell people is that they have to support the things they like with money. I can't always do it and my priorities aren't always where they should be, especially on luxury purchases. But when I look at the Tome of Horrors Complete, I see both failure and success.
Failure is on the path of WoTC. Their restrictive licensing, instead of embracing the OGL, put this puppy right into the hands of a third party instead of killing it. Oh sure, it was dead for a while but the potential for it to be released under the OGL under Pathfinder was always there. For 4th ed? No using that license and not apparently by anyone who just wanted to run a book of 4e monsters out there using this material under a heading of "For the world's most popular role playing game" as I've seen some try to avoid the license WoTC is currently offering.
And it's a damn shame and yet a good thing. If such a book had come out at the start of 4e's lifespan, it would be using the 'wrong' math. Yeah, while we haven't got a 4.5 edition (ha!) the game plays differently now in combat and other aspects (rituals anyone) than it initially did.
The sad thing is its not like WoTC couldn't have used more monster support, especially up in the higher levels of things. Perhaps when they were talking about keeping core monsters like the Frost Giant out of the original Monster Manual to insure higher sales for the 2nd Monster Manual, they should have been working on some more epic material?
Anyway, for WoTC, the publication of this book is failure. On their part.
For Paizo, and for Frog God Games, it's a success. Even without cracking it open and talking about what I'm sure needs to be errata'd, the book sold out of its initial Pathfinder print run and went back for a second print. To me, this indicates that the Pathfinder market is healthier than the end run of 3.5. I'm not saying this is AWESOME news or anything but Necromancers games kept things close to the vest in order to avoid over printing at the end of times and well, we didnt' get a lot of reprints. The fact that this book is being reprinted? Good news.
In terms of errata, I'm disillusioned of it. WoTC has put out so much errata for their games that when I see another company or book with errata, I can't really muster a lot of energy to go, "sonofabitch" as opposed to 'm'eh'. Now if it's really game changing errata or just plain damn errors, like missing pages, yeah, the nerd fires get stoked there.
Better news in that if you were a fan of the old books, or a fan of 1st edition monsters and wanted to see them in Pathfinder, well, you've got them. there's a ton of inspiration to be found here. Hell, the book itself is like some primitive printed monolith waiting to be placed on the shelf.
WoTC, I hope that when 5th ed rolls around you realize you're not the producers of D&D being sold in Toys R Us and open up to the OGL again and Paizo, I tip my hat off to you and Frog God for this success.
Failure is on the path of WoTC. Their restrictive licensing, instead of embracing the OGL, put this puppy right into the hands of a third party instead of killing it. Oh sure, it was dead for a while but the potential for it to be released under the OGL under Pathfinder was always there. For 4th ed? No using that license and not apparently by anyone who just wanted to run a book of 4e monsters out there using this material under a heading of "For the world's most popular role playing game" as I've seen some try to avoid the license WoTC is currently offering.
And it's a damn shame and yet a good thing. If such a book had come out at the start of 4e's lifespan, it would be using the 'wrong' math. Yeah, while we haven't got a 4.5 edition (ha!) the game plays differently now in combat and other aspects (rituals anyone) than it initially did.
The sad thing is its not like WoTC couldn't have used more monster support, especially up in the higher levels of things. Perhaps when they were talking about keeping core monsters like the Frost Giant out of the original Monster Manual to insure higher sales for the 2nd Monster Manual, they should have been working on some more epic material?
Anyway, for WoTC, the publication of this book is failure. On their part.
For Paizo, and for Frog God Games, it's a success. Even without cracking it open and talking about what I'm sure needs to be errata'd, the book sold out of its initial Pathfinder print run and went back for a second print. To me, this indicates that the Pathfinder market is healthier than the end run of 3.5. I'm not saying this is AWESOME news or anything but Necromancers games kept things close to the vest in order to avoid over printing at the end of times and well, we didnt' get a lot of reprints. The fact that this book is being reprinted? Good news.
In terms of errata, I'm disillusioned of it. WoTC has put out so much errata for their games that when I see another company or book with errata, I can't really muster a lot of energy to go, "sonofabitch" as opposed to 'm'eh'. Now if it's really game changing errata or just plain damn errors, like missing pages, yeah, the nerd fires get stoked there.
Better news in that if you were a fan of the old books, or a fan of 1st edition monsters and wanted to see them in Pathfinder, well, you've got them. there's a ton of inspiration to be found here. Hell, the book itself is like some primitive printed monolith waiting to be placed on the shelf.
WoTC, I hope that when 5th ed rolls around you realize you're not the producers of D&D being sold in Toys R Us and open up to the OGL again and Paizo, I tip my hat off to you and Frog God for this success.
Labels:
Monster Manual,
Monsters,
Paizo,
Tome of Horrors Complete,
WoTC
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