Saturday, March 28, 2015

Venus In Copper by Lindsey Davis



Venus in Copper is the third novel by Lindsey Davis in the Marcus Didius Falco detective novels in ancient Rome.

Lindsey continues to have a skilled hand in multiple fields that makes reading her novels about Falco worth while.

1. Funny. Lindsey has a light touch in her sense of humor, but it is persistent and shows up in much without overpowering things.

2. First Person: Her use of Falco in the first person to share his world view with the reader goes beyond the humor as Falco, despite some skill in various fields, is not a Spartan warrior. Is not a rich Senator. Is not much of anything except determined and understanding of his own limitations. He is enough of a rogue, of a scoundrel, that he never quite fits in exactly, but friendly enough, honest enough, hard working enough, that the reader wants him to win. 

3. Descriptive: Lindsey could drown the reader in the world of Ancient Rome. Her talents allow her to pick almost any point of entry and ram home the important parts like a master carpenter driving home nails. When she's describing what the new found rich are wearing? When she's describing what the vendors are selling from their stalls? When she's providing details on the objects to be found for sale in the warehouse district? All written with a flare for providing the details needed for the reader to understand what's going on and to paint their own mental picture of how it all works around them.

4. Continuation: One of the things I enjoy about a continuing series, is seeing how the characters change, evolve, grow, and react to the events that happen to them. Lindsey's  touch with Falco and romantic partner, Helena, is one that makes me want to see what happens not only to the mystery, but to the characters.

If you're looking for a well written novel Venus in Cooper is overflowing with description, character, and humorous happenings. Well worth the reading.

Thursday, March 26, 2015

Numenera Session Two

This post took me forever to compose. I've been in the hospital for the last three days. I've had back problems. Normally it effects me more when I'm walking but somewhere over last weekend, it got to the point where only when I was laying down was it bearable.

I learned this while trying to compose my recap of Numenera last Saturday. Sigh. Now on pain killers after a steroid shot. I can walk better but sitting upright for any amount of time is still out.

Anway here it is. Are these recpas something people are interested in or would you like to hear more about how the game mechanics, setting, group dynamics, etc.. . are working out?

For Johnah Hammer, one of the few benefits of being in the grand city of Qi was the opportunity to visit family. His mother and father were older now and the children gone, but those who visited the city were always welcome to stay.

Not for long though. It was after all, due to a shortage of resources that his parents had sent him to the Monastery to start with.  He did not hold it against them. It had turned out well for everyone in the end. The skills that they taught Johnah allowed him to make a small living as a wilderness guide.
The Hammer pondered exploring the city. It was a city built upon city built upon city. The further one could descend down, the more ancient and archaic the city became.

His stay was not long though. A summons to temple by an Acolyte arrives. Summoned to a Clave where he would learn The Truth had been issued.

Johnah smirked. The Aeon Priests and their summons. Still, with the last caravan he had been a part of destroyed without him… Self sufficiency in the wilds did not transfer to the city so easily.
The temple would be enough to make even the non-believer give pause. He walked through long halls. Each step in front lit but ever step leaving darkness behind. The hall went on forever until they didn’t.

And when Johnah walked through the door, he was no longer alone.

Rather several of those he had recently worked with were entering the room from different entrances. If the Hammer was a suspicious man he’d have paused for a moment but given the size and scope of the priesthood, he doubted there was anything they wanted from him.

The Hammer looked at the chair. They were transparent and cool. When he sat, the chair began to turn to a faint red. As the others sat, theirs did too. Except for one… the man machine.

He sat alongside Dameris the White, the immortal Lady. Across from him was the man machine, Hugo Hall. The Hammer narrowed his eyes and examined Hugo closely. Was that monstrosity more machine now than before? Next to Hugo sat Drugah Voss. Drugah seemed both intrigued and repelled by Dameris. Their powers did not often mix well when the duo were in close proximity to one another.

An Aeon priests enters the room. “May the truth show you the light to all.” He intones. While they are not a popular group, they have brought up ‘the Truth’, the language that we all speak. A wise move, insuring that communication at least is nearly universal.

“The incident you recently resolved. It did not originate in this area.” He moves his hand and the wall behind him changes. It shows the youth uncorrupted. Until cables from the Hub emerge and inject into the lad. All of us here know what happened after that.

“We tracked the source. It comes from the undercity. The undercity is home to the machine people.”
The Hammer looks at Hugo.

“I am not one of the machine people!”

“indeed, Hugo is not a full automation.” The priest shows us his arm. Pistons and gears whirl and click. “Be at ease guide, not all who are of our nature are machine people.”

To be honest, the Hammer wasn’t worried. Members of this priesthood were known for only spreading “The Truth”. There were not interested in taking over the world or taking over minds and hearts. Rather spreading a universal language and a universal math. Theirs was a religion of tolerance.

Except for the abuse of Numenera. That they had no patience for.

“We will take you below and then…”

“Hold priest, what do you expect of us? You get ahead of yourself.”

Hugo laughs.

The priest shows us videos of the undercity through a camera mounted on a flying platform; some type of drone. The bots are numerous and without any regular variety. The bots rip apart other bots, and use those components to enhance a massive hub. They seek to make the hub reach all the way to the city of Qi directly. From hub to tower, from tower to Qi? A port under Qi.

The drones make short work of the ports, but the creatures continue to make their hub reach further.
“We seek your assistance in destroying this hub.”

“My hammer is powerful, but I doubt it could destroy this.”

The priest smiles and pulls out a round acrylic chip.

A few of my comrades look at the chip. Hugo and Drugah in particular are fascinated by it. Drugah recognizes it from the gleam in his eyes.

“This chip must be inserted physically. It cannot be used wirelessly.”

The priest looks at Hugo. “You are the one who will need to insert the chip. You will have to have that program.”

“And if we fail?” The Hammer asks.

“It does not bode well. Our glorious Mayor” and the priest’s eyes actually roll, “Will set off explosive devices under the city. The support beams will collapse. Those in the dirigibles… they will remain unaffected.

“Well, my parents live in this city so I shall strive to take care of this issue for you.” The Hammer nods. The others agree.

“The bots are the most honest of us all. They have no use for politics. No use for deception. They are those who will make any sacrifice. We see you are a group somewhat similar, in terms of dedication to a cause.”

“And what of you Immortal?” The Hammer asks. “Will you be of use against these automations?”

“I am always useful.” She smiles.
“Not in that way. In a useful way.” The immortal frowns at Hammer’s words.
Another enters. The Immortal apparently has a cousin, well-groomed with white hair and a wooden katana. “Evening cousin. I have been sent by your mother to insure that you are taken care of. My name is Vexar. It’s an honor to be traveling with you.”

The name is known. He is a wandering swordsmaster who serves a blind swordsman who is out in the world making his mark. Only after years of training with his wooden blade will he upgrade to a more dangerous weapon.

The Hammer and Vexar trade war stories in terms of melee and distance attacks. When the Hammer extends a big beefy hand to Vexar, the Hammer is surprised by the strength in the grip.

The Immortal and Vexar trade some barbs about their various origins. The males, on Vexar side, are mainly glaives. Those on the Immortal, are from female to female and are often nano’s or jacks.

The Aeon Priest, finally decides to introduce himself as Timerius. “Any questions?”

The Hammer pipes up. “How do we get there.’

Timerius shows us a massive drone. “This will take you down, and return you to the surface.”

“Uh… which of us flies this?”

Timerius smiles. “Professionals. Not one of your people. You will have two days. Failure will result in bombing.

“Now there is also a secondary objective. If you wish to perform it, this is up to you.”
Drugah speaks up. “This objective will provide us with some funds? Some extras?”
The priest speaks again, ignoring the TK specialist. “Not too far from where we’ll be dropping you off, is a ‘meatbag’ area where humans life. We wish to make contact with them. They are masters of bio-modification with machinery and Numenera. They have mastered it beyond what knowledge is up here. We have tried to send emissaries before but they have no returned.”

The discussion of the ‘meatbag city’ reveals that it is a city on the move. One that doesn’t necessarily stay in one place all the time. 
The group takes something called the Lifter down. Objects built as copies of how the machine people use them.

The Hammer speaks about the different roles that each will take. The Immortal avoids the subject for the most part, making references to having some healing ability and a razor ring that she uses to defend herself. No wonder Vexar has been sent to watch over her.

The group follows the Aeon priest. With each step, the light illuminates us. For everyone in the group save Hugo, it’s a red light. For Hugo, it’s a blue light. When The Immortal and Vexar touch the floor though, the panels become a bright red, almost to the point of yellow, and unlike when we leave, the panels remain glowing for several minutes.

The group gets into chairs. Bands surround the chairs keeping us from moving. The globe moves through ha series of tubes. Numerous globes containing other Aeon priests with other adventurers move through these areas.

It ends at a landing pad with the ship that we were shown earlier. Around us are various sized dirigibles. From them depart nobles. They have an immense satisfaction of not caring about them. Their outfits and uniforms are not suitable for the wilderness. One of them looks to have a hat that stands some odd ten feet tall with globes dancing around it.

Vexar fits in. His own uniform being a high-tech device despite its appearance.

Dirigibles come and go and the group continues to move through the crowds.

The lifter the group is brought to is heavily armored and pock marked with numerous different types of injuries. Even as we approach, it is being worked on.
Timerius assures us, “While your pilot is very experienced, he requests silence. He is a little touched from the numerous individuals he has sent down that have not returned. This is a dangerous mission, but we feel we have chosen well here.”

Much like the globe, we are strapped in. The pilot and co-pilot come in from another entrance. They are safe and secured behind additional armor plating.

Timerius smiles. “Good luck and may the Truth be with you.”

Things grow dark. Air is pumped into the chamber. The vehicle is sealed from the outside world. 

Vexar smiles. “I’m claustrophobic.” He reveals.

And then the pressure of take off hits. It’s like being smashed by hundreds of fists evenly across the body. But at the same time, its exhilarating.

Flight halts. Red lights blare. Rattling shakes the entire ship.

Hugo looks about. Something in the man-machine’s eyes indicates that he knows something is wrong. He looks at a HUD “Nano-Cloud detected.”

The metal, the heavily armored plane? It begins to disintegrate. The group hears from the front, “Williams! Williams!” And at that point, know that the front has broken off.

The group can see numerous buildings through the holes in the ship. The Hammer looks at Hugo. 

“Well man-machine? Can you control this heap?”

Hugo doesn't reply but instead jacks into the ship and begins the effort of controlling the ship. He has some success. He can’t stop the ship. He can’t cease our descent. But he can angle it. He can control the direction we move in.

Drugagh uses his own power, that of his TK mastery, to bounce the ship. This takes some of the fall and impact that we might otherwise have taken all at once.

The heroes leap from the ship. The Hammer, long used to such physical activity, uses his body and the knowledge gained long ago in the monastery, ignores the effect. The others have various degrees of success.

The Immortal and Hugo don’t land that well comparatively. Hugo smashes through a few floors while the Immortal smashes firmly into a wall and leaves quite a bit of blood stains.
The Hammer extends his own hand down to Hugo. While the naturalist isn’t a fan of the man-machine, he finds himself admiring the willingness of Hugo to put himself into danger over and over again.

Vexar makes the rest of the group look foolish in terms of how quickly skillfully he lands.
Looking down, the group realizes that they are still some odd twenty stories into the air. The stairs are in various stages of degeneration but enough remains that descending doesn’t provide that troubling.

Vexar and the Immortal make more banter. The Immortal is not impressed by Vexar’s ability to take care of her.

The Hammer activates his own Numenera, the Sheen. The Hammer’s skin becomes coated in liquid metal. The metal is cool to the touch. “One encounters many a thing when travelling between the cities.” The Hammer smirks.

On the bottom level, there is a rain of greenish black oil. Clouds of it. The air is so tainted that everyone save for Hugo begins coughing. The Sheen surrounding the Hammer minimizes the coughing.

All around the sound of machinery pounds.

The ground is slick and covered.

Eventually the oil and cloud and noise die down.

“Hugo, can you determine where we’re at as opposed to where we need to be?”

“Roughly five hours. Two hours to the town.”

The group begins moving towards the town. Vexar and the Hammer take to the streets walking directly while the Immortal brings up the back and the Hugo and Drugah take to the sides in order to stay out of the way of what else is out here.

Who knows what the machines have sent out here? Who knows if there are drones or hunters.
There is a sudden realization on the Hammer’s side that his ride has been destroyed. The others assure the Hammer that there are more ships that can be sent.

The Hammer pauses. All about him, he  senses eyes. Shadowy things that are hunters.  The Hammer signals them. Perhaps the allies he was sent to find in the ‘meat city’?

No. They pull forth steel and approach.

Combat is joined! Vexar proves his mettle as does the Hammer. These metal creatures, when injured, prove to have human components to them. This reveals them as the former agents sent down. The meat on these creatures long dead.

After the initial attack, more of the machine men take to the streets, but these are armed with some sort of lasers and are heavily armored. They too prove no match for the group.

After the battle, the Immortal speaks to one of the skulls. It’s weeping is piteous. It reveals that it is indeed another agent of the priesthood and that it doesn’t understand what happened to it until it starts shrieking at which point the Immortal lets it rest.

The travels take us to the city where we are warmly greeted. Cleaning off is a priority. The dwellers of the city are appreciative of not only our presence, but the offered exchange of knowledge with those above.

Even better, they have need of our talents. They wish to be away from the Hub least it activate and do more damage to them.

Like the priests above though, they have lost many soldiers. We agree to scout out the region in order to provide a cleaning.

This will allow their city, which has folding components and is able to move through some type of hoover technology, to safety navigate.

We are given a guide. He is old and knows his way about. He shows the group the under city ecology of how the different bits of machinery react to the different intrusions about it. During the scouting, the group comes under attack by yet more automations. The guide wisely chooses to hide and allow the professionals to do what they’re best at.

In thanks the group is given jet backs. The chip Hugo has is not going to be kind to the Hub and to make a hasty escape the jet packs are a vital necessity. Would have been nice if the Aeon priest have provided such but…

More important than the jet packs however, is knowledge of how to get into the machine city without being spotted. This proves more useful as it allows the group to converse their powers.

In the main fight, a robed full-fledged machine, one that is apparently self aware enough to call itself “Legate Terrminus”, with a red flaring cloak sends out two mechanical lions and two giant man-machines to duel the group.

Drugah gains the enmity of the red robed robot who launches a bolt of energy from its sword and severs his arm.

Hugo manages to move into the red-robed machine man’s path and insert the chip. The two lock horns over it for several seconds. Hugo somehow loses a mechanical leg in the melee.
One of the man-machines shorts out the Hammer’s back pack.

Somewhere in it all, the Immortal uses her unique powers to take some of the other dead servants sent down by the surface, who aren’t completely decayed, into fighting the mechanical lions.

As the machine ruler goes down, Vexar gives Drugadh something that sprouts him a new blue arm. In exchange, Drugadh works on the Hammer’s destroyed back pack.

They use these back packs to escape from the city. The Hammer’s backpack lasts most of the way and when it gives out, he’s not surprised, only surprised to survive the fall itself thanks to his Sheen.

The machines however, have not given up the chase and follow. Taking a last stand, the group fights back to back until exhaustion threatens to overwhelm them. Armor and clothes stripped and ripped. 

Bolts and energy expended. Chain armor torn.

And then the sound of the pick up ship unleashing new levels of death that the machines can only retreat from.

Safety at last.




Sunday, March 22, 2015

How To Train Your Dragon 2


How To Train Your Dragon 2 follows the original cast and crew of the original movie with a slide of five years down the timeline.

During that time Hiccup continues his role as inventor. He manufactures a sky diving suit that enables him to glide for example.

He also continues to push new barriers between himself and his father. This gives them different reasons to fight. In this instance, it's Hiccup's desire to travel, to explore, to map and know the world.

That exploration brings with it new discoveries that allow old wounds to be healed as well as inflict new ones. For the good, Hiccup meets his mother, Valka. Her design is fantastic and strange, a wild woman with advanced knowledge of the dragons.

Not only does she have knowledge of the dragons, but her heart, much like Hiccup's, is on the side of the dragons. It was this willingness to see the dragons as more than just monsters that lead her to leave his newborn son and husband in the first place.

She becomes a caretaker of injured dragons and lives in a fantastic and majestic local.



For the bad? That would be The new villain introduced this time, Drago, is a 'dragon master'. This stands in stark contrast to Hiccup who is friends with his dragon. Its an interesti



I've heard some complain that Valka suffers in that she is brought in and shown to be a powerful and knowledgeable figure in her own right only to be "punk'd" by the villain, but if she's punk'd, what about poor Hiccup's father eh?

Hiccup's father, a king, a warrior king, a warrior king whose been shown to survive previous encounters with Drago, is slain.

But people want Valka to have more agency?

The important thing to remember, is that despite the large cast of characters and the very important role some of them have, Hiccup and Toothless, still the only Night Drago, are the stars of the show. If Valka and Drago were introduced at the same time and Valka defeats Drago right off the bat, why bother introducing him? What would the point be? Drago is there for Hiccup to defeat.

How to Train Your Dragon 2 features numerous battles, great action scenes, fantastic views of aerial overland shots, and some emotional weight due to the subject matter. While probably not suitible for very young children, it's handling of the subject shouldn't be dismissed by those teens who might see it.

The alpha of this movie? The large dragon? He's hinted at before being seen, and when he does make his appearance, it's one that is a callback to the glory of the wild. When we see what Drago has done to a similar alpha? One that is of same stature and size but with manacled tusks? It's like seeing something out of the last movie of the Lord of the Rings with their specialized elephants, a massive murder machine.

And now for direct spoilers and how I look at a movie like this.

1. Contrast: The villain Drago is brought in to show a different way of "living with dragons'. He is not their friend, he is their master. He is not there to make allies, he is there to become a ruler. He can protect you from the dragons, but fail to heed him and he will crush you. There are also the visual differences. Drago is older. Drago's hair style is far different. While both Drago and Hiccup are missing limbs, Drago's is a massive metal arm while Hiccup's is a tool to mount his dragon's stirrup.


2. Design: Both Drago and Valka benefit from very interesting visual designs. It allows the viewer to quickly identify each character and allows each character to have their own 'thing'. For Valka it might be seen as 'wild woman and Drago conqueror. This is also true for the many different and new dragons introduced. Each has its own visual identification and each allows the viewer to know what they are looking at quickly.

3. Scale: Drago is an invader with a sizable force. This includes siege weapons, numerous ships, hundreds of men, and his own dragon king. The scope of the movie is far greater than the original. As your own campaigns continue to advance, are you thinking big enough? Are there enough interesting challenges going on?

4. Loss: Hiccup loses not only his father, but his dragon Toothless as well. This is a tremendous setback and a powerful reminder that not everything is supposed to be easy.

5. Symmetry:  Toothless and Hiccup are both missing limbs. Drago lost his arm to dragon fire before the movie started and it motivated him to become what he is today. Drago's alpha dragon? At the end, toothless blasts off it's left horn, on the same side that Drago is missing his real arm. These little effects can lend symmetry to the characters and further bonds them while showing their differences.

6. Advancement: Hiccup comes from a small town in an isolated part of the world. Hiccup explorers and this increases the size of the setting. As he does so, he encounters not only his mother and Drago, but also Eret. This expansion allows the setting to grow naturally. In a larger setting like the Forgotten Realms, while the setting may have dozens of supplements published, that doesn't mean the players know the setting. Bring them to places that they may not be familiar with. Take the characters to locals that their characters don't know or are only vaguely knowledgeable about.

7. Redemption: Eret starts off as a dragon trapper who sells his captured dragons to Drago. At the end of the movie, he is fighting alongside Hiccup. The transition is relatively smooth in that Drago is a cruel master to start off with, already giving Eret a scar, and Hiccup? He is a loyal friend and ally who does Eret great honor by allowing Eret to ride his father's dragon.

How To Train Your Dragon 2 has action, exploration, villains, redemption, and fantastic visuals to keep fans of dragons appeased for many viewings.



Saturday, March 21, 2015

The Pain of Adepticon

I may have mentioned before that I enjoy miniatures.

Often the companies making them are making them for use in role playing games or I can draw inspiration for my role playing games from them.

One of the local conventions is Adepticon.

They moved the convention this year, much closer to me. I used to live in Mt. Prospect so it's new location was in a regiion well known to me.

The hotel has some nice art outside of it as well as some nice ponds.






But the place was rammed.

And that meant walking.

Walking when I have a bad back.

Ugh.



This year, among the vendors, was +Scale75mm , +Games Plus , #GamesandGears, +CoolMiniOrNot and numerous others.

Games and Gears sold out of the brush I was looking for. I backed a few of their Kickstarters. At the convention they were very humble, talkative and friendly.

Scale 75 sold out of all of their fantasy colors in their new paint range except for Steam and Punk. They mentioned that they had distribution in the United States now and I suggested they hook up with Games Plus among others since Games Plus is one of the local stores.

Wyrd Miniatures was not there in their own booth, but had their own section in the Coolminornot area. The Coolminornot, CMON, is really just almost an advertising venue for their Kickstarters at this point with a ton of Wrath of Kings, Dark Ages, Sedition Wars, and of course, Wyrd.

There were a LOT of games going on. Lot of people playing. Some fantastic scenery, some fantastic paint jobs. I snapped only a few because every minute of standing was unpleasant. These are from #Antimatter Games who do a Shadowsea and Deep War, games based off of #Ganesha Games and their Song of Blades and Heroes.




I like messing with different things so I did buy some pigments and fixer from #SecretWeapon as well as a few other bits.

A few other places I stopped, say to get some scenery, didn't have exactly what I was looking for. THAT one item I said, "Gee, that looks cool" was sold out. This happened when I was looking for some stencils too.

For me? The whole thing was a mild disaster. If Scale 75 had their full range of Fantasy & Games paint, it would've been worth it. See, I have a pinched nerve in my back. Walking for any length of time? Disasterous. Leg, knee, and foot get numb. Had to take several rest stops.

Now on the other hand, if Scale75 is able to take advantage of there being multiple local vendors there, because the #DiceDojo was also there... Then I wouldn't have to order them online and my desire for instant gratification could be meet!

Seriously though, everyone was great to talk too. The whole Kickstarter event environment has made everyone more 'neighbor' like in that you don't want to poison the water in such a small environment. Lots of great products.

Just hopefully next year, you know, they'll actually bring them to the convention!

Afterwards one of my friends saw how bad I was hurting and took me to Buno Beef. Got a combo with an Oreo shake! Almost made the pain worth the trip.



No, not really, but it was a good beef and sausage anyway.




Tuesday, March 17, 2015

Top 10 Things I MIss about 4th Edition

There was a bit I enjoyed in 4th edition of Dungeons and Dragons. It wasn't my favorite edition. It wasn't perfect. It made a lot of people angry in many ways due to things that had nothing to do with the mechanics itself.

But it wasn't as bad as many people would have you believe!

1. Class Balance: I can buy the argument that the classes might have been a bit too balanced and that too much damage looked like damage from any other class but... Fighters and rogues weren't useless at higher levels. In most versions of Dungeons and Dragons, once mages get past a certain level, really, why do you need a rogue in the party at all? Rangers didn't cast spells. I was so disappointed to see rangers casting spells again in 5th edition. This pain is only amplified by having the various Lord of the Ring movies with the very archetype of Strider out there never casting spells and then having someone trying to recreate that going, "Yeah, not happening."

2. Alignment. So wish they kept the simple stuff: Unaligned, Good, Lawful Good, Evil, Chaotic Evil. Alignments in 5e aren't almost worthless but worded very closely together...

3. Minions. Monsters that might be of a certain power level but were not meant for long running fights? Mind you, given how long fights in 4e tended to be, and how underutilized minions were, I don't think this every fully shone through, but fun stuff there.

4. Fey and Shadow Planes: Heck, I think that it was wise of 5e to snag as much as they could of the 4e setup there. The Shadowfell boxed set had a lot of great mood and elements to it despite the box itself being a cereal box and not an actual gaming box.



5. The Mythology. Yeah, a bit generic in places but I thought it was cool. Some of the new gods, like the Raven Queen really struck out. I also liked the Scarred Lands back in the day. They were even able to tie the new mythology into the Revenge of the Giants, a nod to the old classic. It made sense in that the giants in 4e were tied far more into the elements with some variants than previous editions did.



6. Digital Tools. I prefered it when they were downloadable but grew to grudgingly accept the online needed portions. The DDI made having a host of gaming material not impossible to handle.

7. 'Evergreen products'. Remember when the tile sets first came out and would quickly go out of print and be on sale at Amazon for like $100? And then WoTC said, "Hey girl, we love you. We're going to keep certain tile sets in print all the time and they'll be like, the most useful ones ever." Surprised to see that as of now, Amazon still carries them and still has a good discount on them. 



8. Fixed Hit Points and ability scores. I know some people hate them and I understand that. There is a thrill in the randomness of rolling those numbers but in my many, many, many years of experience, the real differences tend to be towards characters who are so powerful that they never could have been made via rolling and "Such Luck" as the old meme dog would say. 

9. Setting: While this ties into the mythology, there was a 'feel' that the new edition was going for; Points of LIght. Such a compelling idea that Goodman Games made not one, but two sourcebooks about it!



10. Running Encounters Rewards: I received a few freebies for running numerous adventurers at one of my friend's stores. This included miniatures, maps, and modules. It was a very nice thank you for running a game. On one hand, running a game can be fun. On the other, running at a store with people you don't know on a time you might rather be doing something else? That's almost like work and well, it's better to have some incentive than a pat on the back and your elderly aunt whispering that if you don't do it the future of the game is doomed.



Sunday, March 15, 2015

Granuaile: Ireland's Pirate Queen Grace O'Malley c.1530-1603 by Anne Chambers

I was looking for the SteelBonnets, the story of Anglo-Scottish Border Reivers in the Half-Price in Skokie. I was fortunate and found it.

But in addition, I found Granuaile, Ireland’s Pirate Queen, Grace O’Malley c. 1530-1603, written by Anne Chambers.

For others more familiar with history and the women who shaped it, Grace O'Malley is probably old hat but for me?

As the old James Brown song goes, “It’s a Man’s World.” So when I see something that says, “Hey, in a time and era where women were not expected to be pirate queen’s, here we go!”, I was intrigued to say the least.

I’d never read any work by Anne Chambers before. This one read easy. It’s broken up into chunks of Grace’s life, her family’s life and history, and more importantly, the context of the time.

Grace’s family motto was “powerful by land and sea”. They were “lords of the seas around Ireland.” This included ‘the right to levy tolls for safe passage and the right to sell fishing rights to foreign fleets.”

Anne notes that “unlike most coastal families, the O’Malleys were themselves intrepid seafarers, whose seafaring was not confined to Ireland.” By having this skill set, the O’Malleys are already a step above many others who only use their coastal rights to set charges. They are in the action.
Being so in the action, the “plundered as far as Spain and Scotland.” Being so far afield from home sets a precedent that comes into play later. If one can get to Spain and Scotland from Ireland, one’s reach and grasp are further than those lords who only know Ireland itself.

I like books like this when the author gives the reader a bit of an idea of what people were doing. Here we see “Herring was the principal species caught, with hake, cod, ling, turbot, salmon, and shellfish. The fish was usually salted, sometimes dried and packed in wooden barrels for export. Hides, tallow, freize cloth, deer and sheepskins, furs such as pinemarten, considered a highly fashionable accessory in the sixteenth century, coney, fox and otter were other important commodities from the west of Ireland which found a ready market abroad.”

That’s a lot to take in, but provides a huge swatch of information at the same time. It was no simple thing that the O’Malleys did.

The tone of the book, in its era, in its time, reminds me of another time and another place.

In the late 14th century, Italy was no whole country. It was a collection of independent city-states. This made the country easy pickings for Spain and France, among others, who sought to conquer Italy and even sacked the Holy City of Rome.

The Ireland that Granuaile inhabits, is much the same. There is no collective so powerful that it rules the country entire. Being a pirate queen, one who’s known to have visited Spain and Scotland, she is reputed to have sought out mercenaries and allies from those places. Dangerous charges indeed.

Due to Ireland having no central government capable of fully resisting the might of England, the country falls over the course of Grace’s life. She goes from suffering mightily under the hands of one of England’s lords, one Richard Bingham, to eventually serving Queen Elizabeth.

Anne Chambers wastes few words in discussing the similarities and differences between the two. Granuaile physically taller, but not possessing the same level of sophistication as Elizabeth.
Elizabeth, proud queen and ruler, but no husband. The ‘Virgin’ Queen. Grace? Two husbands and children.

Both women in an era and time that did not allow women to seize such destiny unless they were of bold nature and cunning wit.

Both proved to have it.

In Grace's case though, Anne argues that the Pirate Queen hasn't received her due for numerous reasons. The first of which, is she was not a 'patriot' of Ireland. In a time where only very recently have relations between England and Ireland been 'civil', to capitulate to England during the start of the takeover must have seemed traitorous at best.

Folklore and mythology mixed with oral history didn't let that tradition or information die out though.

Anne also makes a comparison between Grace and her ancient ancestors, suggesting that women had a much larger and more prominent role in Ireland, indeed, in much of the world, before the spread of Roman civilization which brought with it Christianity. 

And Christianity pushed those other goddesses to the back along with the leadership roles that women had.

I'm not a historian, not even an armchair one, but that's an idea that on its surface, seems to have merit and is well worth looking into (as I'm sure many have already done.)

In addition to the text, Anne includes numerous aids for the reader. These include the following:

·          a map of Ireland circa 1530 broekn up by principal lordships,

·         a O’Mally Coat of Arms,

·         an image of a regular galley, as well of one of Granuaile’s,

·         a map of Ireland 1609.

·         Map of Galway City 1611

·         Numerous black and white paintings

·         Photographs including Clare Island Castle, Kildawnet Castle, Howth Castle, Carraigahowle Castle, 
a     among others.

The appendixes are full of great tools to immerse the reader into the time of Grace including poems, paperwork, and other bits that provide a unique look into the life of someone who lived from 1530-1603.

Anyone looking for an example of how even in ‘history’, one can push against the tides and accomplish great deeds needs look no further than Granuaile.




Saturday, March 14, 2015

Numenera: Session One


We get xp for recapping the sessions so I subject you poor bastiches to my take of the game Numenera:
Johnah Hammer wondered anew what he was doing in Finnegan’s. The tavern was loud. Even for a tavern in Qi, one of the largest if not the largest cities of the Steadfast. The celebration was not one he expected to fall into. All about him people in green tinted clothing often decorated with a four leaf clover.
It was madness.
Johnah idly wondered if perhaps he should have worn his armor after all but such worthless musings were worthless. He knew as did most others that in the city of Qi, it was… discouraged form wearing anything over say a leather jerkin. Something about looking to invite trouble.
Thankfully those thoughts did not transfer over to his weapons. Indeed, without his great maul and heavy crossbow, the ‘Hammer’ would have felt naked.
Johnah slowly sipped his beer. It was a heavy dark dry stout that resembled oil more than a good beer. Still, in his early years training in the monastery, he learned to not waste and so nursed it.
More disturbing to Johnah were those he sat with. He could not recall how they had all gathered at this particular tavern in Qi, at this particular table at Finnegan’s, but there they were.
To his right sat Dameris ‘the Immortal’. She was a pale white beauty but there was something rotten about that beauty. Despite her appearance, no one asked that ivory statuette to dance. Something about her manner unnerved even the most resolute individuals.
Next to her say Drugah Voss. He remained fairly ‘normal’ in terms of some of the things the Hammer had seen. Johnah knew that such apperances could be deceiving though.
Across from him sat Hugo Hall. Johnah shuddered. The man was more machine than meat. The eyes always searching out new pieces of Numenera either to visually fuck or to dreamily lust after. The unnaturalness about it brought a shudder to the Hammer who had to control himself from downing his dark stout.
Next to Hall sat Luselm. She moreso than Drugah was unremarkable in the loudness of Finnegan’s.
A thick mustached man with red hair pointed to us across the room. His face as red as his beard.
Next to eh man was a smaller one.
“You’re at our table. Leave!”
Johnah looked to the ivory one. “I didn’t understand him.”
“Nor I. Perhaps if he spoke normally?”
The red haired one introduced himself as Angus and demanded we leave.
The Hammer looked Angus dead in the eyes rolling his huge shoulders. “We need no anus at this table.”
The little one smirked but Angus swelled like a balloon being blown up. “What? What?”
“No anus here friend. It’s not needed.”
The little one stepped in. “What my friend means is that we would like to join you. I be Smith, Roger Smith.”
The Hammer nodded to the two who pulled up some seats and wondered again at what he was doing here. Some second hand information brought him here to seek out new work. Things had been different for the Hammer since his time at the Monastery.
Roger pulled forth a clockwork bird and began winding it up. It was gold and brass and its movements were fluid.
Hugo’s eyes glossed over and his hand reached out towards the bird. The bird lifted a leg and emitted some dark based liquid, darker than the stout Hammer drank.
Hugo stuck one finger into the vicious liquid and tasted it.
The Hammer laughed. “The bird craps and you would taste of it? This is why I often think people of the city are dirty.”
Hugo didn’t smile but the others at the table did. Hugo didn’t seem insulted by such words. Indeed, the look on Hugo’s face was almost one of scanty as if he looked past the physical nature of the waste and was determining what it was on a larger scale of things.
The tavern increased in tempo. A bard played with Numenera white gloves that left notes visible in the air that the bard then played with the white gloves as if the music were a physical entity.
The commotion became louder still. Then panic. People ran into the room screaming that “It’s Happening again!” Robots had gone mad for some reason. These security droids designed to keep the peace gone mad. Wires twisted all around a metal skeleton.
“Are you going to put that in your mouth next?” The Hammer sneered at Hugo.
“No. We should be leaving.” Hugo replied in a matter of fact manner.
Drugah disagreed. “We need to take this thing out!”
Hammer wasted no further time on talk and with Roger, the two flipped the table over to act as cover. While it looked like mere wood, the material was far stronger. People drunkenly brawled had cracked bone with the steins which shared the wood look, but also shared the far stronger durability.
Having taken shelter behind the flipped over table, The Hammer smiled. This reminded him of the many caravan trips he had made since leaving the Monastery. His skills had proven invaluable on many of this trips, saving lives and exploring the wilds.
The pulled out the heavy crossbow and fired a shot but was over.
The white one did something, but it appeared to have no effect. No, that wasn’t quite true. Something flicked around the metal skeleton and the barbed wire slashed it to pieces.
Drugah looked at one of the tables and it rose and flew towards the metal menace. The table flew into different directions.
Luselm seemed possessed of madness running towards it with a dagger. She evaded the razor wire around it and struck the creature, but it was no deer to be skinned with a mere dagger. She rolled back and avoided the thing’s wires again.
Hugo threw a mug at the creature. The mug was hit so many times by the barbed wire that it ceased to exist.
The thing looked at our group. It raised a rod with red glowing light that aimed at Roger. Angus stepped in front of the blast and smirked.
The rest of the group looked on in horror. What Angus didn’t realize at first was that a hole had formed in his chest large enough for even the barrel chested Hammer to put his arm through.
Angus twitched and fell.
This time, the Hammer paused for a moment as he aimed. The heavy bolt struck true this time into the creature’s skull. The barbed wire danced about the creature cutting those foolish enough to be near in two save for Luselm who easily dodge the wires.
“Another is coming!” A person yelled.
The Hammer wasted no time on pondering and instead loaded his heavy crossbow with another bolt.
Luselm began looking over the metal corpse. The rod it used to kill Angus shattered into powdered metallic glass that dissipated into the floor.
Dameris, the white beauty stood over Angus. She placed hand on neck and the Hammer wondered, “What the hell was she doing?” Clearly Angus was dead. Past all hope.
Drugah looked over the creature with Luselm. His intention seemed more investigative. His eyes more interested in what was happening behind the scenes. “Perhaps they have been hacked? This would seem to be a mode designed to repel intruders.” He said what many of us though.
Hugo examined the fallen creature as well. Was he seeking to incorporate it into his own man machine frame?
Hugo unlike the other two investigators, became one with the machine. The Hammer could see numbers and data actually flashing over Hugo’s eyes. It was a terrifying change of man from machine.
The screams became more audible. Another of the metallic skeletons were approaching. Hugo went to one side of the door and Luselm to the other.
Before it entered though, Drugah’s pop’s a pill. His face took on a look of effort and outside, one of the poles housing a glow globe smashed down upon the metal enforcer.
Dameris walked outside ignoring the hysteria of the ‘common’ people. She straddled one of the corpses outside and injected it in the neck with a needle while kissing the dead forehead.
The thing that was once dead screamed. A final breath shot out of its lungs. It began to rise, picking up a piece of debris as a club. It then moved onto the machine.
The Hammer took a moment to aim and smiled. Be a shame if he hit the newly created zombie but firing into combat was a risk he was willing to take. Undead and machines? Either one would make a good target.
But his aim was true. The bolt smashed through the skull casing again.
The Hammer went outside. It was chaos.
The machines fought each other. Those that were in ‘red’ mode were easily defeating those in ‘blue’ mode. People were losing limbs and others were exploding.
The Hammer pondered the end of Qi.
Hugo looked at us. “We need to find a hub. At this hub, there is something infecting these creatures.”
Luselm has a look of confidence on her face. “I know exactly where we can find this local hub.”
The people in Finnegan’s barricade up. They failed to appreciate that one had come in through the roof. The sounds of their slaughter is not pleasing but there is no time to waste.
Luselm’s mastery of Qi is unprecedented as she leads the group through the city. Through alleys and under spires. Through quick underground passages and abandoned buildings. Most of the group walked like mere mortals but Drugah? He rides a disk of mental energy his arms folded across his chest.
After a few moments, all of us are lost. Hugo cries out, “You’re lost aren’t you. You’ve doomed us!”
Luselm’s smile reveals that we are not lost as she leads us into an elevator shaft. “We’re here.” The elevator leads us down and ahead we know that there are guards.
Dameris sends the undead thing forward and the guards obligingly follow it.
Drugah summons a extra hand that grabs a baton from the walkway.
And the cause of all this madness?
A preteen wearing a uniform of the Aeon Priests. His mad laughter is directed towards a holographic series of images ahead of him. Plugs and jacks go from his shaved skull into a variety of machines under him. He doesn’t sit but rather floats above the chair.
Hugo pays these things no mind and instead tries to seize the boy’s head and electricity crackles from his hand. The two engage in something not quite a battle of wills but neither moves for a brief few seconds which stretch into eternity but it does reveal that the child is surrounded by something. Some sort of barrier.
“You would stop the Doom Ladden? Prepared to taste pain!” The voice that comes from the child? It’s not child’s voice. It is one of cold and metal. Worse still, when it speaks, red lights spill forth from its mouth.
Luselm moves so stealthily that even as the others watch the scene in front of them, she disappears for a moment and then appears again and brings down her dagger into the seeming child. It does not take the stabbing as the field that protected it from Hugo’s hand of death, easily deflects the dagger.
Drugah commands his extra hand wielding the truncheon to smash the youth and with his own power, pulls forth a piece of stone. Both attacks seek to smash the youth. Some of the ports and cables are knocked loose from the child’s skull but it does not fall.
The Immortal smiles and looks deeply into the youth’s eyes. “How dare you!” The child cries out. “You think to best me?!?” And the Immortal’s perfect smile cracks and blood seeps from her nose.
Johnah tries to avoid shooting his comrades and gets the right angle, the right position and the right time. The heavy crossbow fires true but the thing grabs the bolt from the air and flicks it away.
Between Hugo and the child, the air weavers. Hugo cries out “No!” and apparently isn’t consumed by whatever the child was doing. Hugo pauses for a second, catching his breath. And without warning, reaches forward, ignoring the child for a second, and pulls at something behind the child, a cord leading into it’s back.
Then the field surrounding the child, the wavering energy flux, fades.
Luselm’s smile is not friendly as she realizes that the child’s defenses are gone and she doesn’t hesitate as the knife comes down.
Drugah continues to focus his dual efforts, the truncheon and the sheer force of his will, against the child. The concrete slab smashes against the child knocking more wiring lose and almost crushing the child’s skull.
The child falls from the air unto the floor. Metal plating revealed under the torn skin. One eye looking to the right seeing nothing.
But it still lived.
The Immortal sneered at the child seeing it weakened. She raises a hand and energy crackles at the tip of her finger.
The child laughs and Dameris’ finger explodes in blood.
The Hammer walks forward past the white one.
The child looks up. It’s one good eye focusing on the heavy crossbow.
“Free me!” It begs and for the first time, it’s in a human voice.
The Hammer does.