Monday, November 28, 2011

Kindle Daily Deal for Cyber Monday is Pretty Sweet

My favored price pint of $2.99 is on for a lot of books by authors whose work I've enjoyed but due to spacial constraints, have rid myself of. The e-formats, assuming Amazon doesn't freak out and die or some other weird bats from space attack, provides me a quick way of renewing my ownership of some Barbara Hambly and some Robert R. McCammon, including Swan Song, the book a lot of people recommend when someone says they enjoy Stephen King's The Stand.

There are dozens, if not hundreds of books on sale this Cyber Monday and hey, unlike a lot of sales on Black Friday, you don't have to wait in line, don't have to wait for a lightning deal that will probably sell out before you can click it, and don't have to get pepper sprayed in the face by a woman looking to score a cheap X-Box.

Friday, November 25, 2011

The Art of Ray Harryhausen by Ray Harryhaussen and Tony Dalton

Half-Priced Books continues to be a gold mine for the imagination. The Art of Ray Harryhausen was $14.99 and I had a coupon so it's overall price was embarrassingly low. On Amazon the sucker goes for $50 but they have a decent discount. The thing is though, the book I have was a stack of 'em so that tells me these are overstock sales.

Anyway, the book is filled to the brim with goodness. There are pictures of the various models Ray created, black and white illustrations, full color paintings, movie panels, and all sorts of awesome within.

This includes images that Ray gained his own inspiration from so you can see and compare and contrast the art styles.

There is so much majestic stuff here, it's hard not to emphasis it.

For example, let's start with the cover. An arabian adventurer fighting a skeleton warrior atop a crumbling stair well admists ruins while the clouds blow behind him. How about a charcoal and pencil illustration of the Hall of Zeus where a massive status of Zeus is surrounded by vast pillars and huge braizers light the temple. All this atop a dias where people walk up and down and look up at their god.


How about something a little more action based as King Kong, in front of a wooded fenced in village, is beating the crap out of a pride of lions, using one of them as a club by the tail, crushing another in his hands, and snarling his defiance at them. No bear baiting here!

There are dozens of great illustrations as well as details about various other bits in the book. It's well worth having on the shelf and well worth doing some internet searching if you're never heard of him before.

Thursday, November 24, 2011

W. Barnard Faraday's Pendragon published by Green Knight


Having finished off Pendragon, I thought I would take a few moments on an actual day off, to post a few more thoughts on the book.

Even in a time when war with the Saxons and Pics if upon them, the land is not singularly united. This theme plays out in the book in several instances that would make for good role playing opportunities.

For one, Gwendaello, the actual Pendragon in this version, is not well loved. Her former leader was conspiring with the Saxons to take the lands and lords down in exchange for treasures and plunder. His plan didn't work out too well but did leave Gwen in charge of things. However, the other rulers are not pleased at this prospect and try to take away her lands and titles.

This results in a large meeting where diplomacy is at full bloom. The various lords and ladies vieing for attention and trying to determine who has the right of things. It works well in the novel, showcasing a deep amount of mistrust between the rulers as well as showing how things can quickly move from one assumed finale to another with the right placed bribes and blackmail.

3rd edition brought out a lot of rules, well, not a lot of rules, but some rules, to try and bring these role playing elements to the table top with dice rolls and for some, they work. Others, used to having to actually speak and interact with the other participants around the table, are able to talk a fantastic game. 4th edition brought this more into the game with skill challenges that allow different characters to bring different things to the game.

For example, a skill challenge here might involve some of the more obvious candidates like intimidation and diplomacy, but a GM who has players that know the setting and details of it, and have the appropriate skills like ancient history, should be allowed to persuade people through speaking of the land and its past and how those ancient lores may be effecting the here and now. Others may speak using their religion skill to detail how the gods will be angered or pleased by the path being taken here.

I can agree with this because it helps get people who might not have any will or desire to roleplaying, or worse, who have no skill at it, to still contribute to the game with a dice roll and some idea to me how they're trying to achieve their goals.

I also allow role playing 'stunting' for those who get into it. I'll allow them to make a speech and detail what they have in mind and why they think it'll work and provide a bonus to the roll. Now if there are things that the characters don't know, like their speech is hostile to the locals around them, or that they've gotten several things wrong, or if they just flub it, I'll give them a penalty. Of course, the natural 1 always rolls around as well so perhaps while they were talking, they choked on a chicken bone or something of that nature.

For those who don't enjoy such politics though, and are more action based, what about assassination? In this instance, Artorious learns of an attempt on Gwen's life. Of course he does! He's the main character of the book. This is the same deal players can expect for their characters when the DM wants the characters to be able to effect the game. While hearing about an assassination is powerful stuff because it potentially reminds everyone at the table that they are mortal, being the ones to stop such an event carries with it the promise not only of stopping a murder, but the thanks of whatever lord they saved. Finding out who did the deed and what to do about it then become further adventure seeds.

Another issue that arises when the land is in turmoil, is bandits. Artorius notes during his journey, that by travelling alone, if necessary, he can usually hide from such bandits, but a small group is easy pickings as the bandits ten to travel in groups of ten to one hundred. Seeing this in print makes me smile because I don't feel bad when I do it to the players. I'm sure the AngryGM would love having that quote above his DM Screen so that he could point out the 'semi-historical' accuracy of a hundred man bandit attack.

Despite some of the problems in these times though, people do tend to pull together and the rulers must respect those that do so. While talking about the problems with bandits, he recounts how a well liked merchant sought justice for the loss of his goods to bandits and had to pay a legal fee, that was provided by his fellow merchants who wanted to see justice done. When nothing was done and the fee not returned, social unrest sprouted up.

In Usagi Yojimbo, there is an instance where a Samurai tests his sword on a beggar, killing the man instantly. The surviving beggar, the father of the slain one, goes to his guild and they pool their funds together and hire an assassin who kills the son of the samurai.

In short, just because one person is not a problem, does not mean that one person lacks the means to become a problem, even if they themselves are never wielding a sword or casting a spell.

Tuesday, November 22, 2011

Pendragon by W. Barnard Faraday


I love me some Arthurian fiction. It can take a wide variety of shapes and styles. It can be written in a deep dark gritty style or as a take on modern events. This version tends to feel more historical in nature and brings some differences to the table.

I'll be laying into the spoilers fairly quickly here and note, I haven't finished reading it, so there may be some more random thoughts shot out on another post soon.

King Arthur is replaced here by Artorius. His lady love is now Gwendaello, and we have a druid bard known as Merddin. The little changes in name give it a more archaic feel, more ancient, more fitting perhaps to some of the themes within.

One of the interesting things is that here, Gwendaello is not some princess to be rescued. She meets Artorius, who is a general at this point, after she has escaped capture by killing those who sought to despoil her. Artorius is a bit unsure of her, perhaps because she's already tried to kill him at this point!

She's brash and bold and has a love for the Island of the Mighty and sees in Artorius, someone who will do all he can to save the people of that island, even if they themselves are not going to do all they can. She is a battle queen here, and it's a role that fits her well.

Another interesting bit was reading on what were accepted common courtesies of the time. For example, when stopping at someones home. The thing that struck me was the author mentioning that people were welcome in such instances not only because of manners, but because there were hungry for gossip, for news, for things outside of the norm. This was their chance for entertainment.

In an era where there are no phones and no Internet, human interaction and communication becomes vital. The going door to door, as the bards do here, to raise spirits and showcase confidence, are of great importance as well as providing that touch of entertainment that people long for.

While there is no G4 network, there is still paper.  Artorius is written to by Princess Gwendaello and she wishes him luck in his efforts to preserve the Isle of the Mighty even as she explains to him that forces she herself will be leading. Letters are an excellent way to do some 'Blue Booking'.

Pendragon has a lot of historical richness in its veins and that material can come through in any setting should the GM focus on it. For example, when looking at the spot where two rivers meet, Artorius notes that people will always go to such locations regardless of how many times they are destroyed or occupied because of the utility of such a boon. Towns build on rivers or bodies of water are a staple of fantasy games because they are all over the place in history. Survival becomes much more achievable when water ways become involved not only for trade and transportation, but food and well, water.

If you're looking for a Pendragon with a bit more weight in its heft, Pendragon by W. Barnard Faraday is for you.

Monday, November 21, 2011

e-book Free Battles!

I was listening to NPR, National Public Radio, and a musician was discussing the difficulty of getting the brand name and brand awareness out there and while he admitted that he wasn't sure what the financals of it all would be, some bands would be lucky if people would even bother to steal their music given how much material is out there in the 'wilds' of the internet.

When looking through the top one-hundred free science-fiction books on Amazon for their kindle format, I noticed that At the Queen's Command, while in the top ten, is still being beaten out by two authors I have no idea who they are or what they write, and one by H.G. Wells, his novel, The Time Machine. This is a man whose been dead since 1946. If at free, with a great cover and a brand new book in the series, you can't make the first place or beat out a dead man, this is some serious thought to be given to how expensive your book is not only in comparission to other authors, some of them whose popularity allows them to essentially charge whatever the market will bear in whatever format, but to the dead authors who have been classics before you were even born.

Now to go download the Time Machine...

Saturday, November 19, 2011

The Haunting of Dragons Cliff: Arron of the Black Forest

I try to keep my price point of ebooks fairly low. Even when there is an author you enjoy, there's no guarantee that you'll enjoy every book they make. In addition, thanks to living in Chicago, I can often find books very inexpensive at Half Price or at various book fairs. But when I see something like The Haunting for $2.99, I'm willing to take a chance on it.

I'll be discussing one of the elements from the novel below, so if you want to avoid spoilers, read no further.

Alright, the thing to steal from this book is how they set up a haunted house. Dragon's Cliff is the name of the manor where an old captain went to die after failing to finish off some great sea wyrm. The manor is haunted by various retainers of the captain who want the captain's funds that he supposedly saved away.

But while those details are important to the novel, they're not important to the set up of the haunted house itself.

When the main character, Arron of the Black Forest, gets himself into this location, it's not a typical exploration of a house. If you or I go to a house to do a tour, we know where everything is, or at least, we can do the tour and find it.

Not so here.

Every time Arron opens a door to try and escape from the house, he discovers another room, without rhyme or reason. In a role playing game, this would be the perfect opportunity to make a haunted house entirely out of randomly rolled rooms. This would make preparation very quick and easy and could be something that you could use in several different styles of haunted house.

You could assemble common cards of each of the standard type of rooms if you wanted to lay down maps for example, and each time the characters open a door, take out a new room tile to showcase what the room is.

You might have a few keyed encounters for specific rooms, like perhaps a certain haunt runs in that room and if the players defeat it, that room is no longer encountered. You could do this until they defeated the 'end boss' at which point the house becomes normal.

Hell, that would almost make for a good random board game. Someone get on that right away.

Friday, November 18, 2011

Season of the Witch


Season of the Witch falls into one of those rare movie spots for me. As a 'regular' movie, I'm not that impressed with it. As a gaming movie, I don't want to say its pure gold, but I could easily see a GM stealing everything from the movie itself.

I'm going to be hitting the spoilers for the movie below so if you wish to avoid such for the movie, read no more!

The plot of Season of the Witch is relatively simple. A young woman that is accused of being a witch that has brought the plague to the lands must be taken to a specific temple so that the priest there may use a special book of exorcism to break the back of the plague.

That's pretty simple no? It's a get someone from here to there bit.

Now the characters add a little something to the story mind you, but not overly. We have Nicolas Cage and his friend, two templars that have left the holy war. We get a third knight whose lost many to the plague. We get a priest whose a little shall we say, zealous in his work, and another priest who wishes to become a knight. And of course, the witch herself.

Now mind you, in almost any game I've run or seen, if the players were trying to keep things running smoothly, unless they were paid, or quested, or on their word of honor or other really pushing it factor, the witch would not have lived to see the light of day because the witch here is obviously an actual witch. Or at least she appears to be.

Because this is where the movie makes for a perfectly good Warhammer of Dark Ages Call of Cthulhu mix because of the switch. You see, at climax of the movie, if you will, when they arrive at the church, and find that place already decimated by plague, they discover that all of the priests there were making copies of that one sacred text. The witch? Turns out she's actually a demon that, for some reason, needed to be taken to the church so that she could destroy this last full copy of the sacred texts as it's actually one of the few things that can banish demons.

This leads to a battle against the animated corpses of the priests and the demon itself. It also only leaves one survivor and the young woman whose soul is saved from demonic possession. But the plague is broken and the world itself saved.

That little switch made the whole movie for me in terms of role playing elements because to be honest, I didn't see it coming. It just seemed to be a kinda m'eh movie, a no-brainer or sorts, and that took it to another level.

In terms of gaming, as I mentioned upthread, Dark Ages Cthulhu or a similar variant would be good for a one shot. The 'witch' is able to summon wolves and use illusions. She knows things that she's not supposed to but never lets out exactly how much more she knows until the end. She displays great strength as well as stamina and is able to shake off the effects of sedative drugs as well as hold a man above a yawning chasm with one arm.

The ending of the movie, also showcases that in true Cthulhu fashion, not everyone needs to survive for the mission itself to be a success.

In terms of game mechanics, the possessed priest at the end showcase something I've done with minions and one hit wonders in the past. I stat up the creature as a regular creature with a weakness and when the players discover the weakness, I break then down to minion status. If you've ever read an X-Man comic book, there are enemies they battle, like the Brood or Sentinels, where the initial one is almost a match for the whole team, but then when they fight groups of them, they mow through them. That's how I try to model it. Not easy but...

In terms of the exorcism itself, I think you could run that a few ways. You might have the players making some type of skill check and have to hit so many numbers, or that they have to hit a certain level of success or that they have to actually be reading it for so many rounds. Something that can't just be a single dice roll has to be initiated to represent the time needed for the ritual.

Season of the Witch is available for instant viewing on Netflix and if you're a gamer who wants a quick steal of a movie, this might do it for you.