Rare is the time when I’ve read a book with more titles and
subtitles. I think this is just ‘City of Sorcery’, written by Marion Zimmer
Bradely, but it’s also got the Darkover trade dress and under that The
Renunciates (Free Amazons).
This copy is from 1984 and comes in at $5.99. I’m sure most
paperbacks these days easily hit the $9.99 mark. I bought it from Half-Priced
books, off of the dollar spinner racks. It was well worth the dollar. Looking
over Amazon, it’s only available from third party sellers at this time, with no
Kindle version. Now that’s a shame as one of the things I’d love to see e-books
used for, is the restoration of so much of the ‘lost’ fantasy books that fail
to stay in print.
If you’re looking for a fantasy book with some science
fiction elements, the Darkover book should hold your attention. If you’re
looking for a fantasy book with a lot of strong female characters, City ofSorcery again has you covered.
I haven’t read any of the Darkover books in easily twenty
years. I was never a huge fan to begin with but do remember reading a few of
them and just never getting into it or keeping up with it. For its time I
assume it was successful due to the sheer number of books in the series.
The majority of the novel tackles exploration of the ‘Hellers’,
an unexplored region of Darkover. This exploration takes the form of fighting
the elements, fighting against fatigue, fighting against altitude, fighting
against a village where strangers are welcomed, and then drugged to make the
murder of them easier.
Depending on the game system you’re playing, this could be a
fun thing or a terrible thing. One of the things I loved about 3rd
edition, and the OLG, is that it allowed settings like Midnight from FFG, to
flourish. There were a lot of fantastic elements in the dark fantasy game, and
fighting against the elements just for survival was high on the list.
But that was my least favorite aspect of the game. I didn’t
want to take subdual damage or have to keep track of it or have to keep making
saving throws or customize my character just to survive the wilds.
On the other hand, games like The One Ring, do a fantastic
job of providing some penalties for failure to make a ‘travel’ skill check. It
uses a few roles that have to be filled and these checks can be complicated by
failure or rolling the ‘eye’ on the d12. The results of failure vary but can
include losing health to encountering monsters to added travel time.
This matches well with the movies where the journey is often
one of the more dangerous aspects of the characters trails. In City of Sorcery,
there is a ‘big bad’ at the end, but her powers and abilities rely on having
those around her to carry out her will in addition to her own knowledge base
and powers. While she’s a danger to the characters, she’s not necessarily as
terrible as the trials that got the characters to the location to begin with.
I find that 4th edition Dungeons and Dragons,
with its skill check system, also allows a great deal of ability to customize
the travel times as well as the meetings between characters and leaders of
towns. This is another strength of The
One Ring where important meetings between the characters and NPCs to gather
information is easy to play out.
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