Showing posts with label Epic Fantasy. Show all posts
Showing posts with label Epic Fantasy. Show all posts

Monday, May 29, 2017

Of Truth and Beasts


Of Truth and Beasts
A Novel of the Noble Dead
Written by Barb & J.C. Hendee
Published by Roc

It's been a long time since I've read the Noble Dead series. Part of that was I don't like Wynn, Chane, and Shade as much as the original trio. They are pale reflections of the unique features that the original trio brought to the series.

It's not that they don't have their own charm.

Wynn is a scholar, a sage even, whose motivation in finding things out is to help save the world. In this her guild works against her because there are things that the guild thinks man is not meant to know and so it's a back and forth between her guild and the factions within it, including those that think, due to Wynn's tenacious nature, that she will find a way through to long-forgotten knowledge.

There's there's Chane. Spoiler alert folks, he's a vampire who was killed early in the series by the former star, Magiere. She even went so far as to cut his head off. It didn't take but the decapitation left him a nice scar and a raspy voice.

Oh, and he and Wynn have an 'unspoken thing' between them. You know, like Cheers. 

The last of the original trio is Shade, a fey hound of sorts that doesn't speak in words, but rather conveys things through memories. It works well in some points but also limits how the character can be used in terms of interaction with the others. 

Having said that, since I haven't read any of the books in a long time, it was a pleasant read focused mainly on exploration and character interaction not only between the new trio, but also Ore Locks, a dwarf seeking redemption for one of his ancestors. Important when that ancestor is known as The Lord of Slaughter and you're not a worshipper of Khrone.

Part of this back and forth involves trying to get permission to engage in the mission in the first place. The Sages aren't really keen on letting Wynn out of their sight but at the same time, if they banish her or try anything funky, well, there's the vampire dude and the dwarf and the fey dog... so many complications! Better to try and feed her a little information at a time and lead her in the direction they want her to go.

But Wynn is not one so easily lead and quickly slips the leash taking limited funds and spending them all in an effort to get ahead of her own guild, which to a certain point works.

The novel includes a few different factions that don't all get equal face time but it does give us a peak into the wraith, Sau'ilahk, a man who served the 'Enemy' because he thought he'd get to be young forever. Nope! Turns out they bound him after a long lived life and took his flesh so he's a formless, shapeless, black cape! He could be a super villain, "Fear the Wraith!"

He's kind of annoying. When a villain gets a good death scene, go with it. And in the last volume, Sau'ilahk got that death scene. Bringing him back and giving him some more background and motivation works to a point, but it's also a mirror of bringing back Chane in previous volumes. "Kill your darlings" as the old saying goes.

Having said that, the mix of exploration and character conflict comes to a nice climax in an ancient dwarf hold and the things in that old dwarf hold? Well, let's just say that fans of The Hobbit aren't going to be disappointed. The novel ends with an epilogue that sets up the next series in the Nobel Dead series.

If you're a fan of fantasy exploration and standard races with a bit of a twist on them, like Ore Locks and how the dwarves in this setting work, you'll enjoy it. If you're looking for high action thought and intense combat scenes like David Gemmell or R. A. Salvatore or known for bringing to their series? Not so much.

The Nobel Dead continues to move the plot forward with "the McGuffin" for at least another 'phase (3 even!) of five books so if you like your series long and epic, the Nobel Dead should hold you over.





Monday, April 24, 2017

The Weight of Blood: The Half-Orcs Book I

David Dalglish brings two new creations to fantasy with the Weight of Blood, Book One of the Half-Orcs.

Readers are introduced to street raised Harruq and Qurrah Tun. One of them is a warrior, healthy, strong, and blessed with a great endurance. The other is hunched, whispy, and weak with a croaking voice. Oh, and their twins.

Remind you of anyone?


But these twins story is a bit darker. They are individuals who live in poverty and misery set up their initial vile activities including murdering of children. They go to serve a dark priest-wizard who fought at the dawn of a great war between two deities who are also brothers, Velixar. Velixar is an interesting character in that he's old, he's scared, and while his red eyes remain constant, his face ever changes.

David shortcuts the quest for power in some ways. The twins are given items, iconic items, by their master. Harruq, the warrior, is given two red sabers, Salvation and Condemnation. His brother, Qarruh, a whip that can ignite into flame. 

The story is fast paced and moves quickly. The characters initially are roughly hewn and seem to come off as being deliberately stupid at times, especially Harruq's love interest, the elven wizard Aurelia. 

Love interest? Oh no man, is that going to test the ties of the brothers?

Yeah.

Things move quickly but by the end of the book, alliances are tested, trust is broken, and the setup for the next book is in play.

Things that the author nailed?

He got a good cover artist. Peter-Ortiz has his own section of Deviant Art and I suggest you take a look at his work. By giving the characters iconic weapons, he allows them to be easily identifiable. 

Giving the mage a flaming whip instead of a staff? Different enough to be notable.

Bad things? Well, look at his website and how he describes it "The first four books have been in the top 100 Kindle list for Epic Fantasy. No Mary-Sue characters. No long-winded descriptions or delusions of being the next Tolkien. Just a powerful, character driven story following two half-orc brothers, their descent into darkness, and their long, bloody road to redemption." 

The twins are Mary-Sue characters. In this world, the elves who sided with a faction in the original war became orcs. Some of the original weapons can only be used by someone who has both orc and elf blood.

These half-orcs? Oh yeah, their father is an elf. It's not enough to be a half-orc you see, you have to be a unique half-orc and half-elf. It's one of the reasons why Quarrah has such potential as a spellcaster despite being raised in poverty. This makes them... yup, Mary-Sue.

Velixar, their mentor? The guy from the original war that almost broke the planet? Mary-Sue.

The friend of Aurelia, an ancient elf protector who rides around on a magical pegasus and can actually fight Velixar? Mary-Sue.

Now there are no long-winded descriptions and I'll agree that their no delusions of being the next Tolkien. The setting is new, humanity is a race that's only been around for something like 500 years. The story is very character driven.

And the good news? It does get better as it goes along.

The Weight of Blood isn't a great start but it is a start and it gets better.






Saturday, September 24, 2016

Plague of Shadows by Howard Andrew Jones

Plague of Shadows
Written by Howard Andrew Jones
Pathfinder Tales
350 pages

I've never read any of Howard Andrew Jones work before. After this book, I'll be sure to keep an eye out. The author's own website can be found here: http://www.howardandrewjones.com/

Plague of Shadows is well written high fantasy. It includes numerous nods to old favorites, such as showing the otherworldly nature of the elves as Tolkien might as well as villain redemption and other good bits. If you're looking for a fast-paced fantasy, Howard Andrew Jones delivers.

One thing I enjoyed about Plague of Shadows more than most of the other Pathfinder Tales books I've read, is that there is an actual group of characters to follow. There's also a bit more history here than I'm used to seeing.

In terms of the party of adventurers, we have the following:

Elyana: An elf ranger raised by human parents. I like how the author brings in the Pathfinder Tales specific naming for such an event, a 'Forlorn'. Howard's description of how Elyana's magic, that of a ranger, differs from other types of magic, is also a nice touch.

Drelm: A half-orc warrior, a captain of the guard for the small barony that Elyana works at.

Renar: The son of one of Elyana's old adventuring companions, a warrior by trade and a noble son by birth.

Vallyn: A bard who's also an old adventuring companion of Elyana.

Kellius: A young court wizard comfortable in his own skin and not afraid to throw the magic around.

The nice thing is that while these are the main characters, there are numerous flashbacks to the "good old days" showing Elyana, Vallyn, and their other comrades, including Renar's father. It works well and allows the setting to feel more than it's just a duo or three people wandering a huge setting.

Howard Andrew Jones also makes good use of the Pathfinder setting itself. The setting is a huge one and Howard shifts us through enough of the region to understand the local politics and the effects that actions in the past have on the present. His nod to the deities of the setting and the power of piety, even when it keeps those who love each other apart, is also handled well.

The mix of Pathfinder setting specifics, the party of adventurers, the nod to classic fantasy tropes, and the done in one approach, make Plague of Shadows one of the stronger entries in the Pathfinder Tales line.


Tuesday, February 18, 2014

The Crimson Sword by Eldon Thompson


I continue to read through my dollar spinner rack from Half Priced Books. This time around, the length of the book kept me from posting for a few days. The Crimson Sword, written by Eldon Thompson, website here, clocks in at over seven hundred pages. What's worse is that this is merely book one of the Legend of Asahie meanings that there are more books in the series.

The cover piece is a nice scene taken from the book itself. I have the 'widescreen' edition where the top and bottom are in blue borders but we see more of the art itself. Shame though as the art is smaller and while the design is highly workable, this is a nice piece that I'm sure would look fantastic as a poster.

The Crimson Sword follows more along the paths of the old Terry Brooks series like the Sword of Shanara in that despite the length of the book, things are done. The story is told in one shot. Do not mistake me in saying that every single thing is wrapped up and finished, but at the end of the story, characters have moved from point A to point B and the world is not the same as it was at its start. It does not take twelve books each of 700+ pages to get us to that point. 

For which I'm grateful.

Eldon Thompson isn't the best writer I've read. I wouldn't put this in my top ten list or anything but the writing is smooth enough and the characters enough of an archetype, that despite its page length, it's an easy read. 

If you're looking to get your money's worth out of a book, The Crimson Sword has you cleared. I'll be discussing some spoilers specific to the novel below so if you'd rather avoid spoilers, read no further. 

1. Hidden Kings: A common enough theme in fantasy is the peasant hero who turns out to be related to, or is a king. It's been a while since I've read a story that actually went with this theme, so ingrained is it in fantasy fiction. For a while, especially when reading the Wheel of Time and other series, I worried that readers would drown in peasant heroes saving the world in their newly found kingly guises.

But it can work when its not used in every story. When its not the hook of every tale. And for a role playing game? If you want to elevate the characters from fighting giant rats and goblins to fighting against things that endanger the whole of the land while working their way up? It works well.

2. Magic Items: Another nice nod to older stories, is the powerful magic item. A very distinctive blade with red fire burning inside it that protects the user from hostile magic and is capable of cutting through the strongest enemy, the Crimson Sword itself makes a nice addition to the field. It's in many ways a Advanced Dungeons and Dragons artifact in that it does things that magic items normally can't do and that's okay for a weapon of that caliber.

For example, when Jarom is fighting in combat with it, he feels no fatigue, no fear, no pain. Those who fight with him, have a touch of that as well. Such an ability could be something like +2 to allies within 50' saves vs fear effects and endurance tests. It lets the GM throw new revelations into the setting later on as things can change or move around what the sword can and cannot do. Much as the unique spear in The Desert Spear by Peter V Brett, the Crimson Sword also functions as a rallying point for those who follow the character.

3. Archetypes Modified: While I could easily see several of the characters falling into place as standard archetypes, the shadowy assassin with a heart of gold, the country ranger whose bow skill is second only to his loyalty, etc..., one of the characters is an elf from what I could only describe as one of Robert E. Howard's 'Pict' backgrounds in taht they are savage and feral and broken into different tribes, some of which are man eaters. Having an elf be that true to nature goes well beyond even the 'wood' elves that many fantasy settings strive to bring in terms of the naturalist to play.

4. Multiple Quests: Initially it seems enough to retrieve the Crimson Sword but that's only the start. The forces, which Jarom initially thinks are lead by his brother, a wizard who conquered the land and killed the king, is actually only the tip of the iceberg. That wizard lacks the power of the Demon Queen who rises, and she has other more powerful allies like a dragon that can create dragonspawn which in turn act as an army for that Demon Queen to conquer the land.  The nice thing about the variance in enemies though is it allows more than just the Crimson Sword to shine through as the one who needs to kill the dragon isn't the wielder of the Crimson Sword, but another altogether whose had his own unique weapons when introduce whose origins prove the ideal method of killing the dragon.

5. Multiple Eras: One of the things that tends to be a downer in some fantasy setting is that while they usually have multiple eras and ages to them, that everything that comes about to the 'now' is of that one era. Here the Demon Queen is from one era while the Crimson Sword from an older, more ancient and legendary time. It makes for an interesting clash of times and eras.

6. Temptation: One of the things I'd mention to GMs who are inspired by their readings, is that the Demon Queen is part tempress. While Eldon Thompson doesn't go into great detail about her seductive looks and mannerisms, he does so enough that when he offers the wielder of the Crimson Sword anything he wants, that it could make a good moment in a role playing game. Have a plan for when the players yield to that temptation. To be the mate of a demon queen, at the head of a dragonspawn army, and to ask for your hated brother's life in the bargain? What gamer wouldn't want to do that? I'm not saying don't put such opportunities in the game, but I am saying have a plan for whatever the characters decide to do.

The Crimson Sword is available from Amazon for $8.09 in paperback, prime eligible, or $6.99 in kindle format.

Chances are I'll probably pick up the second book in kindle format. It's running like $4.99 right now so that's not a bad price at at the page count, I'm sure it'll earn it's ratio of page/price.

For those who've read further in the Legend of Asahiel, does Eldon's writing pick up? Are the stories relatively self contained? More of the same?