Showing posts with label Book Review. Show all posts
Showing posts with label Book Review. Show all posts

Saturday, August 11, 2018

Wolfheart by Richard A Knaak


Wolfheart
Written by Richard A. Knaak
World of Warcraft
$7.99 in Kindle Format

I'm a fan of Richard A. Knaak from way back in the 80's. I read his Legend of Huma and Kaz the Minotaur as well as his numerous Dragonrealm series. In those days Dark Horse and the Gryphon were some unique characters although the Farmboy who saves the world cliche was in full bloom.

Since then Richard A. Knaak has done work for a variety of properties including Diablo and World of Warcraft.

The last time I knew anything about Warcraft, Thrall was warchief, Night Elves were an almost unknowable immortal force and there were many stories to yet to be told.

So licensed settings change quick yeah?

Thrall is apparently dead. There's a brand new warchief in play and he isn't a fan of "can't we all get along." Instead, he's an aggressor. He leads the Horde on a mission against the Night Elves and the Alliance.

The Night Elves? No longer immortal. They are aging and susceptible to disease. One of the characters introduced in the book, Jarod Shadowsong, is brought in trying to save his lover, Shalasyr, whose once immortal frame cannot resist the lure of death anymore.

Mind you, much like many older characters, the pains and aches of these Night Elves are for storytelling purposes only. Few of them are ever hindered by these aches. There's not a "Malfurion staggered and fell to the ground clutching his chest knowing that the foe would get away this time..." No, it's purely a storytelling device used here.

The Alliance? Well, it's got members I don't recall hearing about before, including some dark dwarves whose portrayal as being paranoid of others up to the point of bringing their own food to large gatherings, such as that of the alliance, is entertaining and gives us a different take of the dwarf.

The gnomes and goblins of the Warcraft setting, always playing with technology that is resource intensive and dangerous to both user and enemy, are in full force here as well.

In terms of readability, I enjoyed Richard's work even though so much had changed. If you like the World of Warcraft and are a regular reader, the changes might be normal for you or you might already be passed these. This is a done in one book that ties into the other books and history of the setting so it's a fixed point in time in a setting that keeps moving forward.

Made me glad that I wasn't playing a game in the setting. I get mad enough when events like the Spellplague happen and give us a massive time skip in a setting to 'shake it up'. All of the changes described in this volume would make me leery of ever playing in such a setting again.

In terms of gaming, if you're looking to shake things up, this novel has enough inspiration to last for numerous campaign settings:

1. The Old Order Changes: Take your pick. The orcs have a new leader. The Night Elves are no longer immortal. The spirit of one of the ancients chooses a new champion in the modern era. The landscape itself is shaken up. Forces that were once enemies are now potential allies.

2. Sowing Dissension: Being a long-lived race, the Night Elves have had a few splits. But what happens when some of those errant children wish to return home? What happens if during those negotiations some of those elves are murdered? There are always numerous factions within the factions. Just because some Night Elves rever the druids and priests doesn't mean they all do.

3. The Enemy of My Enemy: The wolfkin in this series, worgen, werewolves who have control over their own shapeshifting, are lead by a man who once quit the alliance. In doing so, he created a rift among the human kingdoms. That rift is not easily mended but under threat of destruction by the orcs, well, giving someone another chance as opposed to being wiped out? Let's take a roll of those dice eh?

4. Competent Enemies: One of the nice changes of pace here is that the Horde are dangerous. They are cunning. They are competent warriors in the field. They have strategies in place for dealing with things like scouts and reconnaissance. In some aspects, the orcs as portrayed by Richard A. Knaak should have wiped out all resistance in this book. With their numbers and abilities, they had too much of a head start against the opposition. Divine resistance indeed. Where Thrall might have been a sympathetic hero, Garrosh is strong, cunning, and has powerful alliances and allies on his own side. His failure to take a complete victory here is a hand waved situation.

5. Relationships: In a campaign that involves characters, and there's nothing wrong with beer and pretzels Dungeons and Dragons, but in one that involves the relationships between characters, there are lovers, friends, family and rivals and frienemies. Use them all. Some will be poisoned by the actions the characters take. Will they seek to make them better? Some will be cast aside as the characters experience their own growth and their own wants and needs change.

Wolfheart is a novel that thanks to it being done in one, is an interesting look at a setting in motion that has probably already left the actions and elements of this novel in the distant past. Richard's writing allows one to see how the various conflicts of the world happen as the battle for resources and the need to redeem ancient actions shapes the modern world.



Tuesday, October 10, 2017

Murder in Lamut: Legends of the Riftwar Book II

Murder in Lamut
Legends of the Riftwar Book II
Written by Raymond E. Feist & Joel Rosenberg
$3.99 Kindle Edition
$6.34 Mass Market Paperback

I picked up my first Raymond E. Feist book from the SFBC, Magician by Raymond E. Feist, many decades ago. One of the fun things about the internet is you can google the image of the book you used to have.


I haven't kept pace with everything but I have bought a few of the old Midkemia Press gaming books like Carse and Tulan. Recently I even had bought a few more, Jonril and Heart of the Sunken Land.  Be sure to check out their website as they even have a few free PDF products.

I never played any of the Betrayal series, but I have friends who did back in the day and they loved it.

In short, Midkemia as a setting has received a lot of love.

In the Legends of the Riftwar series, Raymond E. Feist allows other others to join him in crafting stories set during that time period. In this volume, Joel Rosenberg, best known for his Guardians of the Flame series, to play in the city of Lamut.

The novel starts with three different introductions, one for each of the main characters. Durine, Kethol, and Pirojil, are mercenaries who have fought against the Tsurani invaders, the 'villains' of the Riftware series, as well as the 'bugs' in the mountains. Throw in goblins and other humans and what have you and you'll understand that these are seasoned men.

The characters are given small arcs to showcase their unique talents but as this isn't one of those mega-novels, their development arcs aren't lengthy or intensely detailed. At the end, the characters are much the same as they were at the start.

Durine is a huge ugly individual whose reknown for his strength and size.

Kethol is known for his wilderness lore. He is the closest we have to a 'breakthrough' character in that he starts to care about the job and the people involved.

Pirojil is the brains of the operation. He sees beyond people's everyday facades and it makes him the one best able to determine who may be a murderer in Lamut.

They are hired by the city's Swordmaster to protect one Baron Morray. As outsiders, as skilled outsiders, they are not involved in the many local factions and ongoing issues that the Kingdom itself is going through. Fans of the Riftwar series will enjoy the numerous references to other events in the series as seen from far away and will enjoy the 'guest' appearance of Fantus the drake.

Although some novels in the series are high magic on the order of gods and things older and worse than gods battling, Murder in Lamut is entirely down to earth. None of the main characters are magicians or magic users, and at this point in time, the series hadn't gone to the higher ends involving the magician's guild.

This makes it a good read for those who enjoy a little bit of gritty work in their series but take note when I say gritty, I don't mean the subgenre 'grimdark'. There are people working hard and the characters have an earthy feel to them, but one never reads the novel as if this was a work where anyone could die at any second and that life itself was but the stuff of stardust dreams.

It's been a long time since I've read any Raymond E. Feist work and even longer since I've read any Joel Rosenberg's work so I can't tell you who wrote which section, but I can tell you that it doesn't feel that it was written by two people. It's a smooth flowing book that a dedicated reader with enough time should be able to finish in a day.


Tuesday, September 26, 2017

The Red Knight by Miles Cameron

The Red Knight
Book 1 of the Traitor Son Cycle
Written By Miles Cameron

The internet works in mysterious ways. I bought the Red Knight a while ago when it was on sale with the intention of reading it whenever it fits into my schedule. But as I have a ton of books that fall into that category, the time never seemed right.

Then I was reading on Mark Lawrence's blog about 'grim' fantasy books, and The Red Knight was receiving high rankings in a list. Being a fan of Mark Lawrence's Prince of Thorn's book, I immediately went and downloaded the Red Knight.

Fantastic stuff.

It's a massive tome being well over six hundred pages.

It takes place in its own fantasy medieval Earth or at least medieval style Earth. It retains tropes of real-world religion while throwing magic and divisions of that magic into the mix. The 'Wild' that of nature is green in hue and wild in power. The 'Sun' or religious power, is Gold and pure in power.

The Red Knight is a 'nameless' knight known as The Captain for most of the novel. He leads a ragtag band of mercenaries through the war-torn world, currently in an Arthurian country where a true king leads his knights into glory for his beauteous queen.

The author's writing perhaps isn't the pinnacle of 'grimdark', but people come and go with some frequency. Just when you think, "Ah, this character is important to the plot... oh wait, a spike in the neck, nevermind."

Since the Red Knight has a mercenary group at his command, there are a lot of characters to play with. That not being enough though, the author gives us viewpoint characters for the 'Wild' as well, including 'Thorn', the former royal mage who betrayed humanity itself and now looks more like Groot or Treebeard.

The Red Knight himself is almost typical in his design. A young man blessed with an extraordinary power which is filled with heresy because of his emo origin. He's an excellent swordsman, he's a great magician, he's a great leader. Yet he's not happy. His angst makes him less than perfect and makes those around him want to help him.

As more of his background becomes known, the reader has to wonder how much of his rage is justified and how much of it is wasted. For example, when the Red Knight meets one of his brothers, the two are more or less on the same page and join forces.

There are numerous complexities in the novel and multiple factions. The author does what I thought was a great job in showcasing elements that lead you to believe one thing only to turn out to be an entirely different thing.

One of its overarching themes though was that of love and sacrifice. In some ways, it reminded me of Wonder Woman. Wonder Woman is there to show how love and sacrifice for others can better the world. When the Wild is perhaps closer than its ever been to victory, one of the key players on the Wild side finds that he cannot do what needs to be done to cement that win. I found it ringing true.

But there are also elements that ring about the sacrifice part. The heroes don't just walk away from all holding their heads higher. Many die in the battles, many gain new scars, some scarred in ways they thought themselves immune to.

The Red Knight has a lot of things going for it. The large cast of characters, the numerous factions, the exploration of how magic itself works, the red herrings, all provide hours of entertainment.

Miles Cameron, in addition to his writing chops, is also a gamer, so if you want to support players who write fiction, especially great fiction, you could do worse than the Red Knight.

Tuesday, August 29, 2017

Thousand Shrine Warrior: Book Three of the Tomoe Gozen Saga


Thousand Shrine Warrior
Book Three of the Tomoe Gozen Saga
Written by Jessica Amanda Salmonson
$6.15
Free on Kindle Unlimited

Thousand Shrine Warrior struck me as the best of the series. And for once, I'm not that thrilled with the old cover either!

Unlike previous volumes, this one is one told from start to end with no need for joining short stories. The book continues to use black and white illustrations to highlight parts of the story.

Tomoe Gozen has forsaken Bushido but remains a deadly swordmaster. Her skills continue to bring her into conflict with the world about her, but she approaches it with different eyes now.

Tomoe still wields her unique blade, identified by the craftsmanship, the sword of Okio, a renown master of weapon forging. A weapon so powerful and augmented, that it can affect those of the other world, those demons, and undead that stalks the fantasy land of Naipon.

This time around though, she wanders the land as a nun, a member of the Thousand Shrine sect. This allows her to go to any shrine and seek food and shelter from the elements. While she does not know all of the prayers, she is a master of her flute and it brings ease to the dying and wonder to the living. This suits her perfectly and makes her a wanderer in all but name.

On her travels, she runs into a young girl running away from drunken samurai in a small province. She quickly dispatches the drunkards but is then drawn further into the intrigues of the area. This brings her to the White Beast Shrine, where she drops off a near albino snake and meets the shrines master.

She learns of the strangeness going on and is thrust fully into the strangeness. She learns that the lord her is a near slave to Kuro the Darkness. When Tomoe uses her former status to gain an audience, she learns that Kuro is actually an ancestor or hers, but she later learns that Kuro is not only an undead ancestor, a cursed spirit but also possessed by a demon.

Things aren't what they always seem though, and Tomoe has to fight her way through various alliances, find old friends, meet new enemies, and ponder what her place is in a society that is not drenched in war and has little need for full armies of samurai.

Jessica Amanda Salmonson brings us a Tomoe whose enjoying her freedom, her ability to wander the land. Tomoe is getting old though, and the author brings something into play rarely done to a swordmaster, arthritis in the hands!

Thankfully when she's at White Beast Shrine, she meets the shrine keeper Bundori who knows how to create a salve that works like say, Tiger Balm or another ointment to ease the pain of sore knuckles. At this shrine, the strangest thing is the animals, most of which are shapeshifters who when Tomoe isn't around, take human form. They are described like elves of old being almost too beautiful to be contained in human form.

The nice thing about this element is that it gives the author more characters and provides some different opinions on what needs to be done about Kuro the Darkness. Things don't always work out as one would wish however and the disharmony caused by the disputes eventually convinces Bundori that he needs to continue his travels.

While Bundori's actions were not great in terms of what he could do, he does provide background elements that showcase that the shrine is more than just a place for nuns and travelers to rest. It must be maintained. It must remain free of blood and viscera. It is a place of power for him and one that Bundori feels he can hold against Kuro if things take a turn for the worse.

While the magic in the Tomoe series and the world of Naippon has been minimal, it's there in the background and elements of it sometimes poke out.

Among the samurai fallen on hard times, is Kuro's retainer, Ittosai Kumasaku, a man who fought for a general who fell. A man without a lord. Not willing to take on the role of monk though, he hires himself out to those who will take him for his value. Kuro doesn't do such and instead puts Ittosai to mundane drudge work that is ill befitting a samurai. He does it without fail although complaints are heard.

Jessica weaves an interesting world. Elementals falling in love with devils, divine children falling in love with mortals, ancestorial worship versus the evil things that the ancestors do in the modern world... all these things come to a head.

And I feel like one of those old commercials, "But wait, there's more!" In her past live as a samurai, Tomoe was a famed figure. An old general 'collects' such wives but as a nun, Tomoe is not going to relinquish her freedom easily and the general sends three of his mightiest warrior wives after Tomoe. These battles happen between Tomoe's other quest and make for a nice variety in the action and sequence of the story.

Tomoe Gozen ends up better than it started off as a series. Tomoe is a strong warrior but one with scars. She's fated to meet an old animal comrade who continues to fail in his life's karma and so, continues to come back in lesser and lesser forms, but perhaps with hope for the future. Her own destiny is cursed until she finds actual love, either in this life or the next, and she is wandering in a country where the need for warriors is winding down but is not over yet.

Who knows, with all of the other comebacks we've seen, perhaps there is hope for a Tomoe Gozen return? If Charles Saunders could bring Imaro out after decades and bring more volumes to that saga, anything is possible.

Monday, August 21, 2017

The Golden Naginata (The Tomoe Gozen Saga Book 2)




The Golden Naginata 
The Tomoe Gozen Saga Book 2)
Published by Open Road Media Sci-Fi & Fantasy
Written by Jessica Amanda Salmonson
Fantasy/Samurai Genre

When Amazon had their 'prime day', I went in on the Kindle Unlimited. I've been unimpressed by the navigation tools that Amazon offers to get the most bang for your buck with that subscription service. Having said that, I did discover an old series, The Tomoe Gozen Saga, where all three books were available in the Kindle Unlimited Library.

The second book, like the first, uses a new cover. Again, I'm a fan of the old school cover:

The writing is better than the first volume, but Jessica still does a lot of telling instead of showing, or telling and then showing. For example think, "Tomoe had a bad dream" and then the explanation of the bad dream itself. Tomoe continues to be a powerhouse with few rivals. She travels not only in the mortal world but into the depths of Hell itself. Her fighting skills and stances on various subjects are often brought directly into conflict with her samurai training.

The book includes numerous illustrations which are handy if you're unfamiliar with the genre or the topic. These are small black and white images that occur at certain points in the text.

Tomoe is not a fan of marriage. Even though for many, marriage isn't something done for love, Tomoe has more concern with it affecting her ability to enter the battlefield. She resists so much that her relationship with her family becomes strained and it's not until someone else points out the dishonor she's bringing herself and the family that she relents into marriage.

Like the previous book, indeed, like many older books, this is a collection of linked short stories that taken together tells Tomoe's tale. Her search for the Golden Naginata itself is to help her in Hell. She needs a weapon of this heavenly quality to ensure her ability to fight against those who dwell in Hell. The author doesn't just give Tomoe an automatic win either.She has to quest to get it, can only use it for so long, and has to battle a heavenly 'good' creature, a Ki-Rin, in order to claim it. Along the way, she has other adventures and encounters including running into a younger version of herself.

This sets up an interesting dissonance. Tomoe is willing to forgo much in order to continue her adventuring but she is reluctant to engage in a duel with her younger counterpart because Tomoe is reminded of herself. In some ways, it dishonors herself as Tomoe would not have tolerated such a behavior.

Another interesting theme is that despite her swordskill, Tomoe is not very sociable and indeed, even when her sword skills are unmatched, she often winds up failing at things.

My favorite of the adventurers is Tomoe meeting several other 'rogue' adventurers like herself through a hungry ghost that seeks to avenge the death of his family. This ghost is able to reach out to Tomoe and the others because of the sword she yields. The others all also yield blades by this smith. It's a nice change of pace in how the characters meet and why they meet.

In terms of opposition, Tomoe encounters enough mortal enemies to make her the rival of any warlord, but she also battles in Hell against oni, she even meets Emma and his kinder side which tries to help the children trapped in Hell. Jessica also throws some different lore into the mix as Tomoe angers the Namazu or Giant Catfish under Jessica's version of Japan.

Few figures get a 'clean' pass. We have people worshipping deities, people following Buddism, people following Shinto, people having little to no actual religion. It's all mixed in together in a strange mesh as all of them have a hand in the reality that Tomoe finds herself living in.

Another one of my favorite bits? Tomoe fighting a Tengu. It's not that the Tengu is such a frightening match for Tomoe, but rather the humor the author uses. Tomoe clips the Tengu's wings and it falls into a  vat of blue dye and the Tengu remains blue throughout the rest of the tale. The Tengu seeks to have its young nephews play pranks and test Tomoe's patience, but Tomoe manages to convince the youngsters to instead torment their uncle since the older Tengu can't fly after them to punish them. Children being children, they are delighted with the idea.

Jessica avoids the use of 'good' and 'evil' as signposts for Tomoe and her culture. Instead, we have traits like pride, ambition, and hope. Ambition, especially in this era and time, are high on the list and Tomoe rises and falls based not only on her own abilities but with those she's allied with so that the greater events surrounding her pitch her about like a cork on the open sea. 

Despite having the Golden Naginata, Tomoe's final fate in the book is downcast and things are looking grim. Hopefully, the Thousand Shrine Warrior brings Tomoe back to a place where her swordskills shine enough that her dour personality can take a backseat again.

If you're a fan of fantasy elements in your Samurai, The Golden Naginata, despite some uneven writing and a change of cover, is a great place to start. If you're a Kindle Unlimited member, it's even free to read.




Monday, August 14, 2017

The Bloody White Baron by James Palmer

The Bloody White Baron
Written by James Palmer
Published by Basic Books
$15.99 ($10.98 from Amazon)

The Bloody White Baron is a book I saw one of my fellow G+ users reading along with a pile of other books relating to Russia, Mongolia, and China. It looked more than interesting enough with a subtitle of "The Extraordinary Story of the Russian Nobleman Who Became the Last Khan of Mongolia."

I enjoyed James Palmer's writing style. I use transparent note stickies to hit passages I want to return to. The book is covered in them. Its flow is a little rough though because James provides a lot of backgrounds so we move chronologically back and forward. It's not Event X happened at year A in the start and event Z happened at year C at the end. There are numerous bits to try and catch the reader up to the larger picture around the Bloody White Baron.

Due to when the events happened, it's interesting to look back at how people saw the Bloody White Baron, also just called The Baron. Descriptions of him include having the power to cloud men's minds. That he was the child of crusaders and privateers. That he fit certain Mongolian legends of a White Savior.

His actual historical deeds? Monstrous is a quick way to describe them.  Not quite a proto-Nazi, Ungren was firmly anti-Semitic. In some instances, the mass murder of Jews was 'simply' for the acquisition of their property, wealth, and other mundane bits.

In others? I'd hate to say 'typical' anti-Semitic nonsense but a look at America in 2017 and chants of blood and soil and Jews will not replace us should give you a small peek into the mind of someone who has an earnest fear of Jews and that killing them was the only way to be safe, the only way to follow the 'true path'.

Ungren was not kind to his own men either. He was a torturer and a sadist in using typical Buddha hells in order to come up with new and horrific manners in which to punish his own men. Note I said his own men, the Soviets. Those who followed him from the start, those who joined up with him later ignoring the warning signs. He did this because he could not indulge his sickness against his Mongolian allies.

Part of this was practical. He relied on the Mongolians for shelter, political alliance, and other understandable bits. Part of it was religious based. He was a man who sought out Oracles. A man who believes in Mystics. A man who despite not being very good with his own religion, was one who tolerated all religions as seeing them under the same cosmic umbrella.

He was a man who came from a country where the threat of the 'Yellow Peril' was widely spread. A man who came to see his own country as being weak, as being corrupted. A man who sought to behind the scenes to help a new Asian emerge, to bring forth a new realm of divine kings.

Ungren was also unusual in that he was not cut from the civilized cloth. He thought of horses and their role in combat and mobility as being unstoppable. He hated paperwork. He fought on the front lines often and was rarely injured there.

He disagreed so much with those in the civilized courts that he was often banished from their halls. His removal from numerous schools growing up was only allowed to advance as far as it did due to his family's background and nobility.

It's fascinating in many ways because James Palmer doesn't let us forget the poor bastards on all sides who get caught up in this madness. Russia at the time undergoing horrific civil wars. China undergoing a loss of monarchy and the rise of communism. Mongolia? Stuck in the middle with both sides claiming ownership of it or at least ownership over parts of it at different times.

One is not sure who to feel worse for. Those poor souls condemned to various monstrous torture under Ungren that were his own soldiers, the Chinese soldiers who are nomad like in their wandering from war to war seeking to merely survive day to day or the Mongolians whose fate under Russian 'leadership' left millions and millions dead even as their own culture was stripped from them.

If you don't know a lot about the time and reigion, a very specific time and reigion, The Bloody White Baron is a good place to start and a solid read.







Tuesday, July 4, 2017

Devlin's Luck by Patricia Bray


Devlin's Luck
The Sword of Change: Book 1
Written by Patricia Bray
Published by Spectra
434 pages
$7.99 Kindle
$7.99 Paperback

A great thing about having a Half-Price Books close by is their random and changing selection of $1 books. It's a lot easier to take a chance on an author you've never heard of when you're only out $1. Same is true of the old Kindle books when they hit the various sweet spots on sale.

Devlin's Luck is a solid fantasy book for someone just starting the genre. It uses a small cast, small kingdom, and easy missions to get the reader involved. If you're looking for 'popcorn' reading, Devlin's Luck has you covered.

At the end, the book looks to expand in size and complexity allowing the setting and scope to grow with the series.

Devlin's Luck is a perfect 4th edition Dungeons and Dragons book in many ways. The 4th edition D&D default setting was a points of light setting. A generic kingdom where things used to be better and the world was more dangerous than it should be. Devlin's Luck takes place in 'The once mighty kingdom of Jorsk is in decline, its borders beset by enemies, both worldly and otherworldly. The king has retreated to the capital, abandoning the far-flung provinces."

That's not only a 'points of light' setting, it's a fairly standard low-level setting in most instances. There are things that need to be taken care of and the heroes are the ones to do it!

The hero of the story, Devlin Stonehand, is a former farmer and metalsmith from a rugged frontier part of Jorsk, recently conquered by the superior militia of Jorsk. He's come to the capital city to become 'the Chosen One', an old institution where a champion fights for the people of the country. It's been so dangerous lately that the kingdom pays the new Chosen One and binds them with magic to only work for the safety of the kingdom.

In the 2nd edition Dungeons and Dragons, the idea of the Chosen One would have worked as a 'kit'. The profession initially doesn't seem to have a lot of character enhancing powers but does have a lot of social responsibility to it and does have a lot of social perks that go with it. The kits in 2nd edition were notorious for trying to use social issues in place of game balance.

For a small setting, the book throws the deities names out immediately. Part of being the Chosen is picking a patron deity. 4th edition Dungeons and Dragons introduced new deities in part by stealing them from other settings and by adding new ones like the Raven Queen.

Here we get:

Haakron, the Lord of Death.

Lady Geyra: Healers

Lady Sonja: The War Goddess.

Lady Tea: Mother Goddess. Patroness of those who worked the land.

Kanjti: The God of luck. A God with no temples or priests. Some called him the bastard god, the only one of the seven whose origin was a subject for hot debate. A god with no family. (pg 21-22)

Heavenly Pair: Father Teo and Mother Tea.

Another thing that Patricia Bray does, is not shy away from languages. Even though the setting is small, there are a variety of languages spoken by the people including older languages like High Jorsk. Even today in countries like China that are 'one country', there are multiple languages spoken. Never underestimate the value of languages in creating the setting that you're running.

Adventure Seeds:

One of the things I enjoyed about Devlin's Luck is it doesn't pretend that it's trying to rewrite and rework the fantasy genre or some of the simple things that can be done with it.

"There are reports of a band of marauders living in Astavard forest, who prey on travelers along the King's old highway." (pg 77)

"There was no invading army, no great battle in their future. Instead the Kingdom was dying for a thousand tiny pinpricks." (pg. 90).

Another example of how a potentially long campaign can be designed. It allows the players to pick and chose what incidents and events they will investigate and so move the campaign in a direction of their choosing.

How much more classic than bandit attack can you get?

Character Actions

If you want the players to be engaged with the setting, both in the dungeon and out, make sure that others are paying attention to what they do for both good and ill.

"His self-discipline was contagious, and she noticed that her own guards trained all the harder for his example." (pg. 249)

"As he tried to read t he mage's expression he realized that for the first time in their acquaintance Master Dreng's eyes w ere clear, and the hand that clasped his was steady. A remarkable change in one who was reputed to spend his entire life deep in his cups." (pg. 256)

Humans are social animals. We try to be like others, we try to make organizations and achievements with others. Seeing someone strive to be better may encourage us to be better. Seeing someone who needs us at our best may encourage us to be at our best.

If you show that the actions the players take off the battlefield have consequences in the setting, the players may decide to go with that. If you want to encourage that type of behavior and the player's don't normally do such, have the background be influenced by others. You can either act or be acted upon. When the players see people taking after X, Y, or Z instead of them, perhaps they'll be more motivated to be part of the setting as opposed to rogue loners. 

Culture:

"I trade with many, but always with Brigia deMor, daughter of Nesta of the Mountains. She has given me the blessing of her name," the woman said proudly.

A blessing was a powerful thing indeed. In the literal sense, it meant that Brigia deMore regarded this woman as a member of her family. It was rare for any outlander to receive such an honor." (pg. 35)

When designing an adventure, a setting, a character, or a quest, what role does the background of the people play in it? What are they known for? What are their codes of conduct? What makes one valued among them?

Culture doesn't have to be a whole society. It can be a part of the society.

'A copper armband lay on the workbench. Favored by soldiers as a luck token." (pg. 59) The history of an organization, of a society, or a group of individuals, can be telling in many ways. It can be tattoos, it can be slogans, it can be art. 


Points of Light


"Devlin's foot skidded across a slippery stone, and he flailed wildly before regaining his balance. At the start of his journey, this road had been paved with interlocking stones, with a raised crown that allowed water to run off into the ditches on the side. The farther he traveled from Kingsholm, the worse the road became. The stones showed signs of wear, than cracking, and then weeds had begun to appear. By now, nearly two weeks' journey from the capital, there were many places where the stones had vanished altogether. And the drainage ditches were choked with weeds and debris so that instead of draining the water, the roads were covered with mud washed won from the fields on either side. (pg. 95) 

That's a great example of how a point of light campaign can be described. What was one mighty has tumbled. What once was great, is not even standard. It shares themes with Bernard Cornwell's Saxon Tales where the Viking raiders are in awe of the Roman structures left behind in England. 

Taverns and Inns:

"The Singing Fish is in the old city, near the river. It's not fancy, but they have good food and a very fine cellar." (pg. 30).

Devlin is new to the city. He's new to this part of the country. Where better to hear how the common folk act that in a tavern in the old part of the city? Where the common folk mingle? It's an old trope to be sure but it's continued use showcases that it's still a viable way to gather information and to have a gathering place.

Weather:

'But then the rains had come. For the past three, days he had slogged on, ankle deep in muck.' (pg. 94)

Never forget that the sun may rise in the east but the players don't necessarily have to see it. Clouds, fog, mist, rain, humidity, the dew point! All of these things can make the setting seem more alive than just using standard sunny days when the characters are traveling from point A to point B.

Devlin's Luck by Patricia Bray is a solid fantasy story that contains many little nods to realism from numerous languages and social structures, to the evolution of Devlin Stonehand as the Chosen One. I look forward to eventually reading the next books in the series.







Monday, May 29, 2017

Of Truth and Beasts


Of Truth and Beasts
A Novel of the Noble Dead
Written by Barb & J.C. Hendee
Published by Roc

It's been a long time since I've read the Noble Dead series. Part of that was I don't like Wynn, Chane, and Shade as much as the original trio. They are pale reflections of the unique features that the original trio brought to the series.

It's not that they don't have their own charm.

Wynn is a scholar, a sage even, whose motivation in finding things out is to help save the world. In this her guild works against her because there are things that the guild thinks man is not meant to know and so it's a back and forth between her guild and the factions within it, including those that think, due to Wynn's tenacious nature, that she will find a way through to long-forgotten knowledge.

There's there's Chane. Spoiler alert folks, he's a vampire who was killed early in the series by the former star, Magiere. She even went so far as to cut his head off. It didn't take but the decapitation left him a nice scar and a raspy voice.

Oh, and he and Wynn have an 'unspoken thing' between them. You know, like Cheers. 

The last of the original trio is Shade, a fey hound of sorts that doesn't speak in words, but rather conveys things through memories. It works well in some points but also limits how the character can be used in terms of interaction with the others. 

Having said that, since I haven't read any of the books in a long time, it was a pleasant read focused mainly on exploration and character interaction not only between the new trio, but also Ore Locks, a dwarf seeking redemption for one of his ancestors. Important when that ancestor is known as The Lord of Slaughter and you're not a worshipper of Khrone.

Part of this back and forth involves trying to get permission to engage in the mission in the first place. The Sages aren't really keen on letting Wynn out of their sight but at the same time, if they banish her or try anything funky, well, there's the vampire dude and the dwarf and the fey dog... so many complications! Better to try and feed her a little information at a time and lead her in the direction they want her to go.

But Wynn is not one so easily lead and quickly slips the leash taking limited funds and spending them all in an effort to get ahead of her own guild, which to a certain point works.

The novel includes a few different factions that don't all get equal face time but it does give us a peak into the wraith, Sau'ilahk, a man who served the 'Enemy' because he thought he'd get to be young forever. Nope! Turns out they bound him after a long lived life and took his flesh so he's a formless, shapeless, black cape! He could be a super villain, "Fear the Wraith!"

He's kind of annoying. When a villain gets a good death scene, go with it. And in the last volume, Sau'ilahk got that death scene. Bringing him back and giving him some more background and motivation works to a point, but it's also a mirror of bringing back Chane in previous volumes. "Kill your darlings" as the old saying goes.

Having said that, the mix of exploration and character conflict comes to a nice climax in an ancient dwarf hold and the things in that old dwarf hold? Well, let's just say that fans of The Hobbit aren't going to be disappointed. The novel ends with an epilogue that sets up the next series in the Nobel Dead series.

If you're a fan of fantasy exploration and standard races with a bit of a twist on them, like Ore Locks and how the dwarves in this setting work, you'll enjoy it. If you're looking for high action thought and intense combat scenes like David Gemmell or R. A. Salvatore or known for bringing to their series? Not so much.

The Nobel Dead continues to move the plot forward with "the McGuffin" for at least another 'phase (3 even!) of five books so if you like your series long and epic, the Nobel Dead should hold you over.





Sunday, May 14, 2017

The Abbot's Gibbet by Michael Jecks


The Abbot's Gibbet
Written by Michael Jecks
A Medieval West Country Mystery
A Knight's Templar Mystery

Michael Jecks continues the tale of former knight templar Sir Baldwin Furnshill and his ally and friend Simon Puttock in the fifth novel in the series.

The mystery around this time starts off with a headless corpse. In an era where modern forensics are unknown, to have a corpse with no head leads to difficulties beyond the standard whodunit mysteries.

Setting the murder during the fair of the 'dock' city of Tavistock, makes things more difficult. Michael Jecks initially hits us with so many characters, that the names and descriptions come fast and furious. It takes a while before we even get to Sir Baldwin and Simon!

As with other books in the series, Michael's enjoyment of the era comes through. This isn't blind devotion or thinking it a superior in terms of moral authority, but a knowledge of how things work. Take the title of the book itself, The Abbot's Gibbet. Sir Baldwin's order, the Templars, did not fare well under the agents of Gods mercies. When Sir Baldwin looks at that, the ultimate sign of authority over life and death, he is not a man pleased with his place in the world.

It does serve to steel his spine and ensure that he always works towards providing the justice he feels his brothers in the templars were denied.

Michael continues to expand the setting. This novel introduces us to Lady Jeanne, a widower who benefits from the generosity of the Abbot. Sir Baldwin, who is a single man of no small years, is smitten with her and her presence is hinted at being continued strongly through their courtship in the novel.

There are enough characters and possible motivations and possible rationales and red herrings, that if you catch the villain before the end piece, I salute you. Mind you, this is somewhat deliberately obstruction in some instances as bread crumbs leading in very specific directions are laid before pulled back. Too much of that can ruin a story but as more information comes to light, nothing from before is invalidated.

For me, it's enjoyable to read these books because it's fun to see where the characters are going. Who the characters are interacting with. How the setting itself as it involves the characters, is getting larger and more involved.

If you're interested in history or more information on Michael Jecks, check out his youtube channel.


Thursday, May 4, 2017

The Godborn by Paul S. Kemp



The Godborn
Written by Paul S. Kemp
The Sundering Book II
Dungeons & Dragons
Forgotten Realms

This book has more categories than it knows what to do with. It's Forgotten Realms, it's Dungeons and Dragons, it's the Sundering and it's the continuation of Paul S. Kemp's work of sun and shadow.

Hate to say it, but the initial chapters didn't win me over. It's not that Paul isn't a solid writer, but rather, that he's shackled by the setting. In this case, the 'Sundering'. See, it wasn't enough that the Forgotten Realms in Paul's last book was getting ready to undergo changes, and that oh, it's been about 100 years since the last book, well, 70 at the start, and you know, the whole 4th edition Spellplague and whatnot, but...

As I've gotten older, I've become less a fan of the dreaded 'women in refrigerators'. Paul does that to Vara, the mother of Vasen Cale. Some might argue that it's some weird necessary trial or tribulation but hey, he gets raised by a stepfather of sorts and that character dies off screen.

That's because by the time we're introduced to Vasen, he's thirty years old.

There was absolutely no reason why Vara couldn't have had the same kindly end. When something similar happens, later on, it's enough to get an eye roll from me.

I'm also not a fan of the whole time jump thing. In this book, in many ways,  it's even more obnoxious than in others.

Riven: One of the three who has the divine might of Mask in his shadowy blood. Waiting for Vasen to grow up. Oh, he's undergone many a change in the waiting time mind you and in that aspect, is probably one of the few who has.

Cale: Trapped under ice. In hell. So yeah, not a lot of character development for him eh?

Rivalen: He's one of the other three who has a shard of Mask's divinity. His name is also way too similar to Riven. He's one of Shar's Chosen and has sat for the last one hundred years looking at a tear in reality grow larger. Not a lot of development.

Magadon: The half devil literally spent the entire time in a bar waiting for something to happen. Anyone see a pattern here?

Mephistopheles: Been ducking a call from his boss for the last one hundred years until he could get some more divine energy.

Brennus: Brother of Rivalen, one of the Shadovar. A master of magic, a specialist in divination. He's spent the last one hundred years looking for a way to kill his brother Rivalen.

So all of the main characters from the previous series have been letting moss grow on them.

The new characters, or at least the main ones, keep things moving. Vasen Cale is a paladin, a dawnsword, a man whose spent his life in the shadows of Sembia. He's protected the Oracle his whole life. He's the one with the most seniority.

A strange being, Orsin, a deva, one whose lived many lives, befriends him. The duo makes a solid pairing. Paul has always had a solid grip on making characters move forward and take to the action.

And it's this ability of Paul's to move characters, even characters who've literally been sitting on their backside for one hundred years, to action, that makes this a solid read. One that I finished in a day.

When the pieces all line up, the action happens. There are those who, under the assumption that Mephistopheles is to be trusted in any shape, Zeeahad and Sayeed, two who have been cursed by the Spellplauge, are hunting the son of Cale. Mephisopheles believes that the son has the answers he needs.

In their hunting, we get to see what monstrous characters they are. They make a great evil duo to cast contrast against Orsin and Vasen.

We also have Paul's little nods to repetition that work well, especially when dealing with sayings that the faithful would have. For example, Rivalen notes on many occasions "Your bitterness is sweet to my lady." A great bit acknowledging Shar and her dark desires.

There's also the fact that for all the importance the Sundering is supposed to have, this story, this here very story, is in its own way, far more important. The hole in reality that Shar has started and that is growing, will eclipse all wars. Will eclipse all personal matters. Will devour the world itself and all those who are in it. Against this, the war of the Shades against the Dales, against The Forest Kingdom, those are all petty bit players in the grander scheme of things.

And Paul captures that epicness well.

Paul wraps up his chapter of the Sundering leaving the Forgotten Realms changed and a little more familiar. It allows those who hope to see Cale or who want to see more of his son in future adventures, to have that opportunity. Someday. Maybe. As you know, Wizards of the Coast may in some distant future decide to actually publish more fiction.

I know I've picked on Paul a bit for what I saw as weaknesses in the pulling together of the characters. But honestly, I don't know how much of that was on Paul. When you work in a shared setting, while it's great to have access to long known characters like Shar and Mask, the peril of having to work on 'event' bits like how the last series ended or the very necessity of this book itself, the 'Sundering', show that it has its own perils.

Glad to see that Paul's been doing his own work lately. with Egil and Nix. I've got the first book in my queue and it's just waiting for (more) free time to devour it.

Am I being too hard on the Forgotten Realms? Or the shared setting? Or the whole Spellplague and the whole Sundering? Or were these big events the death knell of the fiction line?


Sunday, April 30, 2017

The Death of Promises: The Half Orcs Book III

Book Three of the Half-Orcs brings us up to The Death of Promises. Written by David Dalglish, this volume brings a lot of the Paladins work into the Half-Orcs in a much fuller manner than previously.

Before I ramble on too much though, let me just point out that the cover featuring one of the two paladins of Ashur left alive, whose divine power comes not through his sword, but through his shield, is facing off against the magic-wielding half-orc and his unnamed flaming whip. It's a fantastic piece. The necromantic presence of the undead behind the half-orc, the clash of contrast of the warm colors off the whip against the cool colors of the shield. It's a great piece.


The cast of characters and the world building continue to grow.Quarrah Tun and his insane lover Tessanna, who it turns out is essentially an avatar of the Earth Goddess of this setting, decide the best way to move onto their next steps, is to steal an ancient tome and learn it's secrets.

That tome is being held in a church of the 'good' god of the setting, Ashur. So doing what any good necromancer would, Quarrah raises the dead of that god and attacks the church leading to some epic combats between one of the last paladins of Ashur and the necromancer, as depicted on the cover. The nice thing about the Paladin here, Jerico? Despite his holy power being unique in that it powers his shield, he does have a magical mace, 'Bone Breaker', which would make a great magic item in any fantasy RPG. (Personally, I've used something similar in 1st and 2nd Edition D&D just used a Sword of Sharpness rules but instead of cutting the limb off, it breaks it.)

The second half of the book takes place in the siege of the city of Veldaren. Here the 'good' half-orc, Harrauq and his wife, along with their mercenary comrades, are still dealing with the aftermath of losing those dear to them from the last volume and finding new friends. Among these friends is another paladin of Ashur whose 'friend', Mira,  is another avatar of the Earth Goddess.

Turns out these avatars of the Earth Goddess are only supposed to show up once every blue moon and there have never been two around at the same time and it's usually not a good sign if there are two around at a time. An imbalance of sorts eh?

The brothers come back together in an epic clash as all the horrors of the world, various beast men ranging from birds and wolves to orcs and undead, assault the city. This isn't some random assault. It's not some attack against the city merely for the sake of bloodlust. Rather, the city is built upon the entrance point of the two gods to the world.

That's a clever bit of world building that leads back into how young the setting itself is.

Part of the problem the series suffers is that there are so many 'unique' and special characters. Jerico and his unique shield of faith. The Half-Orcs themselves being half-orc and half-elf pulling in massive amounts of power from somewhere. Velixar the reborn face changing creature who rises again and again. The two avatars of the Earth Goddess. I could go on but that small list in and of itself should be sufficient to note that we're not dealing with small matters here.

By the end of the novel, things are not looking up as a new, more powerful antagonist is introduced. It's a good way to end the novel and set up for the next book with the various forces in the setting that are waging war getting larger and the stakes themselves getting larger.

If you like quick moving high fantasy with high-powered heroes and villains, The Half-Orcs should scratch that itch.




Tuesday, April 25, 2017

The Cost of Betrayal: The Half Orcs Book II by David Dalglish

David Dalglish's tale of the twin half-orcs, one muscular swordsman who wields two sabers, Salvation and Condemnation, and his punny, raspy-voiced spell casting brother with a flaming whip, continues in The Cost of Betrayal.

Unlike the first cover, I'm not a fan of this one. It's not the structure, but rather, the winged demon woman's feet. Their too elongated or too wide or just out of step with the rest of the illustration. Outside of that critique, it's a solid piece and another fine example of Peter Ortiz work.
Having lost their master, Velixar, an ancient nearly immortal being who serves a dark god in the last volume, the twins, now with the elf wizard Aurelia in tow, return to their home city. Valderen is a city that they were banished for originally because they had elf blood. Velixar managed to stir the pot between elf and human.

But with Aurelia with them, she's able to illusion them into the city. Where they are promptly attacked by a group of adventurers! This small guild of allies is known as the Eschaton, named so after the brother and sister duo's last name.

Folks, I'm telling you, if David Dalglish isn't a role playing or doesn't play role-playing games, or isn't a huge fan of fantasy, he's writing sure reads like it.  These mercenaries take the trio in and act as a patron, mentors, friends, and allies. During that time, Aurelia and Harruq declare their love for one another and even marry,

Qurrah on the other hand, well, he's not quite as happy. While he's glad to not be eating the lowest of the low foods, and he's pleased to have a roof over his head, and even more, to be with his twin again, he finds himself not quite as pleased as his brother.

This leads him to wander the city of Valderen and find Tessanna. If Aurelia and Velixar were powerful characters than Tessanna is literally on another level. She's a self-harmer with numerous psychotic breaks but thanks to her charm and her power, she easily wraps Qurrah around her finger.

Plots build up and more background of the setting comes forth. The different relationship between Harruq and Aurelia is played against that of Qurrah and Tessanna till eventually the brothers part on less than ideal terms.

I haven't read too many other books by David, but from rumblings, it seems that the thieves war bits in this volume run into another one of David's series, the Shadowdance series, which would make sense as Harruq's teacher is Haern the Watcher, another high-powered individual in a world of high-powered individuals.

If you're looking for a quick high action read, The Cost of Betrayal is better then the first volume and expands the setting considerably while setting up the third volume.






Monday, April 24, 2017

The Weight of Blood: The Half-Orcs Book I

David Dalglish brings two new creations to fantasy with the Weight of Blood, Book One of the Half-Orcs.

Readers are introduced to street raised Harruq and Qurrah Tun. One of them is a warrior, healthy, strong, and blessed with a great endurance. The other is hunched, whispy, and weak with a croaking voice. Oh, and their twins.

Remind you of anyone?


But these twins story is a bit darker. They are individuals who live in poverty and misery set up their initial vile activities including murdering of children. They go to serve a dark priest-wizard who fought at the dawn of a great war between two deities who are also brothers, Velixar. Velixar is an interesting character in that he's old, he's scared, and while his red eyes remain constant, his face ever changes.

David shortcuts the quest for power in some ways. The twins are given items, iconic items, by their master. Harruq, the warrior, is given two red sabers, Salvation and Condemnation. His brother, Qarruh, a whip that can ignite into flame. 

The story is fast paced and moves quickly. The characters initially are roughly hewn and seem to come off as being deliberately stupid at times, especially Harruq's love interest, the elven wizard Aurelia. 

Love interest? Oh no man, is that going to test the ties of the brothers?

Yeah.

Things move quickly but by the end of the book, alliances are tested, trust is broken, and the setup for the next book is in play.

Things that the author nailed?

He got a good cover artist. Peter-Ortiz has his own section of Deviant Art and I suggest you take a look at his work. By giving the characters iconic weapons, he allows them to be easily identifiable. 

Giving the mage a flaming whip instead of a staff? Different enough to be notable.

Bad things? Well, look at his website and how he describes it "The first four books have been in the top 100 Kindle list for Epic Fantasy. No Mary-Sue characters. No long-winded descriptions or delusions of being the next Tolkien. Just a powerful, character driven story following two half-orc brothers, their descent into darkness, and their long, bloody road to redemption." 

The twins are Mary-Sue characters. In this world, the elves who sided with a faction in the original war became orcs. Some of the original weapons can only be used by someone who has both orc and elf blood.

These half-orcs? Oh yeah, their father is an elf. It's not enough to be a half-orc you see, you have to be a unique half-orc and half-elf. It's one of the reasons why Quarrah has such potential as a spellcaster despite being raised in poverty. This makes them... yup, Mary-Sue.

Velixar, their mentor? The guy from the original war that almost broke the planet? Mary-Sue.

The friend of Aurelia, an ancient elf protector who rides around on a magical pegasus and can actually fight Velixar? Mary-Sue.

Now there are no long-winded descriptions and I'll agree that their no delusions of being the next Tolkien. The setting is new, humanity is a race that's only been around for something like 500 years. The story is very character driven.

And the good news? It does get better as it goes along.

The Weight of Blood isn't a great start but it is a start and it gets better.






Sunday, February 12, 2017

The City by Stella Gemmell


The City
Written by Stella Gemmell
Paperback $16.00
Kindle $9.99

Stella Gemmell may be known to some as the co-author of Troy: Fall of Kings, but most people who have read fantasy will recognize her as the wife of David Gemmell, an author known for his action packed sequences.

The good news is that Stella Gemmell is a solid writer in her own right. I had not read Troy. I had no interest in the story. I was always more of a fan of David's other series, the Drenai.



I didn't know what to expect from the City. The description makes it sound intriguing, however.  An immortal lord, the emperor, has ruled the city forever. The City is engaged in wars against all comers, and the lands around have suffered from it. Where forests used to be, now it is barren. Where grass grew, now rock.

So several factions seek to bring down this immortal emperor. In some ways, it reminds me of a cross between a fantasy version of Warhammer 40K and the Elric series as we have these rare beings who mingled with humans and their descendants have vast psychic powers that can destroy any opposition in the blink of an eye.

Stella brings out the rare natural events. "There had never been a storm like it, in all the City's ten-thousand-year history. It swept in from the north-east one bright sunny morning, and by the evening, when the deluge mercifully stopped, thousands had been drowned by the waters, and tens of thousands were homeless."

These powerful events propel the action forward in ways that might not have otherwise occurred. It may sound forced to some, but history is littered with such events including a molasses deluge in 1919.

Stella also brings out little details that make the city come alive.  "The white cats of Lindo did not like to get their paws wet and had migrated to the upper levels - the roofs and upper stories, the bridges and buttresses which supported the crumbling buildings. They abandoned the damp streets and waterlogged cellars to the black rats, only coming down at night to feet.

"Many of the cats were still pure white. Over the centuries they had often mated with lower feline orders but their bloodline was strong, and when a deviation occurred - brown paws or a ginger mask - it would disappear again in later generations. They mated often amongst themselves, and raised their kits in the nooks and crevices of the crumbling chimney stacks and rotting leaves of the north side of Blue Duck Alley."


In between the ancient city and the vast events happening, we are introduced to numerous characters including Shuskara, a former general, as well as those Shuskara comes to care for and raise as his own, such as Emly. We see those who struggle against the emperor, as well as those who fight for him. It's a vast tale and takes over 500 pages in hardcover to tell.

The City doesn't dabble in high fantasy. There are no battles where wizards riding dragons come in to save the day. There are tough tattooed soldiers fighting on the front lines. There are odds and ends of a chaotic battlefield. There are a few strange beasts in the land, such as the gulon, a feline creature.

It's not the same as David's work. We don't see the same type of indestructible soldiers we do in say, Legend, but we do have heroism and heroics aplenty.

Tuesday, January 10, 2017

Gates of Fire



Gates of Fire
Written by Steven Pressfield
Historical Fiction

Steven Pressfield was known to me for his non-fiction book, "Do The Work". It's a sequl of sorts to his other non-fiction book, "The War of Art." The former was good if a bit short, the later I've not read.

The story behind Gates of Fire is well known to most modern audiences. Frank Miller put forth a frentic energized version in his graphic novel "300" which was later turned into a movie.



Note, this was not the first movie to capture the tale of the 300. The 300 Spartans was out well before Frank took his interpetation.

Steven Pressfield's book Gates of Fire isn't a frenzied tale of blood soaked madness in rapid fire. It's an unwinding tale told by a survivor of the original battle at the  Gates, one who is captured by the Persians and feels compeled by Apollo to tell his tale. It winds in and out of different time periods providing the reader with a great scope of the region than 300 dudes going to a blood soaked pass to fight.

It's well told and flows smoothly. The narroator brings us around various cities and regiions while providing his own history which is filled with tragedy of the times. I'd trust Steve Pressfield's descriptions of the Spartans having actual armor and a variety of methodologies over Frank Miller's warrior nudists.

Another benefit of a tale told longer, is there are more characters with their own stories prior to getting to the Gates. This allows the reader to see the daily lives of both those who life and breath the Spartan way, and those like the narrator who while a Freeman, are not of the caste but serve under it willingly as this allows them to serve under the best.

One of the nifty things that Steven Pressfield's book brings to the table, are nicknames. For example, we get "Suicide", a warrior who fights alongside the Spartans and rushes into battle eager to die and yet never does. We get "Rooster", a short onery fellow who hates the Spartan's despite his father being one as he identifies with his mother's people. Yet it is Rooster who provides opportunities to the Spartan's that they would not have had without him.

Gates of Fire is tale of the military at it's core. The strengths necessary to fight off "this factory of fear" as some of the Spartans refer to their flesh. To love their brothers enough, to love their cities enough, to love their civilization enough, to fight not to win necessarily, but to provide courage and inspiration to those that will come after them.