Tuesday, November 16, 2010
Aliens Versus Predator 2: Requiem
From here, I'm reminded that if you want to make the bad guys as bad as possible, crush the social taboos of society. Children escaping alive to tell their mothers and fathers about the monster? Nope. Sorry kid, you don't make it out.
Children getting killed offscreen? Nope. Gruesome death for you right there amigo.
How about preganent women? Nope, that body is mere fodder for the supper alien that spits three or more eggs into its host. And yup, she bursts open!
Ironically, the Predator in this movie, despite being a cold hearted killer, or perhaps because of it, is the perfect player character. He doesn't know how many of these aliens are around. He doesn't know what the end result of his hunt will be. All he knows is that he has a mission. Play to those strengths when the players are going out into the dungeon or going out for battle. Let them have their cool moments because you never know when those opportunities will come again.
The movie ends in a fairly predictible manner, much like the Crazies or other films where the government has to contain things. Imagine the players are fighting a zombie or alien horde that grows expodentially and the high council of wizards decides, "Nuke the site from orbit. It's the only way to be sure." In a fantasy game, that may just blast the landscape into another dimension. A popular comic trick.
Try to salavage something from everything would be what I'd say here and it's what one of the few characters with intelligence does when he steals a predator plasma shotgun.