Showing posts with label Dave Gross. Show all posts
Showing posts with label Dave Gross. Show all posts
Thursday, September 15, 2016
Master of Devils Appendix N Edition
Note this is my 'gaming muse' edition of Master of Devils. There will be spoilers below.
The Pathfinder setting is vast. In Master of Devils, Dave Gross takes his two main characters, Count Varian Jeggare and bodyguard Radovan, to Tian Xia.
Tian Xia is the Pathfinder equivalent to Kara-Tur from the Forgotten Realms or Rogukan from Legend of the Five Rings.
In terms of gaming ideas, a few things hit me:
Missing Players: You ever play with someone on military leave due to being a reserve or someone who got a new job? In this novel, Radovan and his boss, Jeggare are separated at the start of the novel. Radovan goes through intense training and multiple encounters that in most situations would be far too dangerous for him.
At the end of the novel, Radovan goes back to his normal form and his normal abilities.
In such a situation, it would seem to me that the GM decided to run Radovan as an NPC and have him in the action even if he wasn't in the direct action. This allows the character to keep moving and doing things even if the player isn't there.
Chaosium way back in the day used to have a Runequest Cities book with a catch-up table that provided some fun stuff.
If you're looking to keep the group together, running one of the characters as an NPC for a brief time, even if you go ahead and make them into something a bit different can be one way to do it.
Mundane Encounters: One thing I see people post about running Kara-Tur or other 'Oriental Adventure' style games, is what type of adventurers should they have?
Normal ones.
Ancient China has numerous ruins. It'd be hard to believe that the fantasy versions of said settings don't.
Heck, even mundane encounters like bandits are acceptable. The very first thing we see in Master of Devils is that the duo and their wagon and guards are under attack by bandits! Sure, they have a funky name and my be using weird attacks or a different strategy, but at the end of the day, they're bandits!
This doesn't count that in a side quest going on later, there is an introduction to a goblin possessed of a kami. But mind you, this goblin has been kicked out of his clan. Numerous companies have a lot of great visuals if you're looking for ideas on how such goblins might look. The miniature game, Confrontation for example, has numerous goblins and ogres donned in Samurai and Ashigaru.
The Exotic: So one of the things you can do when characters move to another setting, is bring out the strange things. There are numerous named characters here ranging from Jade Tiger to Judge Fang. Play around with appropriate names to the new setting but dont' go overboard with it because if every character name, every item name, every magic item, every spell, every combat maneuver starts sounding like an episode of Samurai Sunday, it'll become harder for the players to remember what all of that means.
But if you want to introduce the 'Shadowless Sword' a blade that moves so fast the sun cannot give it a shadow, or a few unique spells to the region, now's the time do to so.
Secrets: Along the telling of the story, there is a certain criteria that must be met in order for the characters to gain access to a dragon's 'heart pearl' and to use that to make a wish. (Dragon Ball Z in the house!). One of the characters that the readers, or at least most readers, assume is X, turns out to be Y and has that very criteria needed!
Another character appears initially to be merely a humble farmer but has too much skill and dedication and knowledge to be merely a farmer and turns out, he's actually a prince!
Characters that are more than one dimensional provide a great opportunity to add to the player's role-playing experiences. It can be boring in a campaign that's not focused on merely hack-and-slash, if all of the non-player-characters are one-dimensional pieces. Give them patrons that the characters might not appreciate. Give them hobbies that the players do appreciate. Give them outlooks that challenge the player's out outlooks.
The Big Dogs: Being the 'Oriental Adventurers' of the Pathfinder setting, it's great to see famous characters used. In this case, we get to see both the avatar and the Monkey King himself. The Monkey King is a famous religious/legendary character from various parts of China, similar to say, Thor or other more familiar deities.
Having a known element make an appearance can provide the characters a touchstone in the unfamiliar. This can work against you if you as a Game Master if you make those characters the focus of the campaign though so a light touch is needed with them.
Master of Devils looks as a non-standard setting and provides a lot of inspiration for game masters who might normally not appreciate running a non-standard campaign and is worth picking up for that reason alone.
Wednesday, September 14, 2016
Master of Devils by Dave Gross
Master of Devils
Pathfinder Tales
Written by Dave Gross
400 pages
Published by Paizo
Master of Devils is the second book I've read by Dave Gross that takes place in the Pathfinder setting. The Pathfinder setting is high fantasy with a wide array of character types of various nationalities and racial origins. For those not in the know, it's based on a role-playing game with modified Dungeons and Dragons rules.
The heroes of the tale, Count Varian Jeggare and Radovan, tell their tale in first person prose, along with a little help from their dog. Count Varian Jeggare is half-human and half-elf. He has some swordplay skill and a bit of magic on his side, while his bodyguard, Radovan, is half human and half fiend. In game terms, a tiefling. He's a burly sort who goes in with the fists and the swords and the punching and the stabbing.
The fun thing about this novel, is it takes place in Tian Xia. This would be a 'Far East' style setting similiar to that used by the game system Legend of the Five Rings. The Count and his bodyguard are our "eyes" to this exotic local.
Initially, I was worried that Dave Gross was going overboard with the Kung Fu super names. For example, Radovan and his boss, Jeggare, become separated.
Radovan winds up trapped in his "devil" body. Much like Mike Mignola's Hellboy, Radovan has a 'normal' fiendish look and then there's the 'super fiend' look. In this intimidating form, Radovan winds up working with Burning Cloud Devil, who is out to avenge his dead wife, Spring Snow.
While on the opposite end, Jeggare winds up fleeing the Falcon Clan bandits and working with Jade Tiger.
At first, Dave was naming numerous kung fu attacks and stances and other bits common to such lore. But when the characters names themselves are up there with the other super hero sounding names, it can get confusing. Fortunately, most of the other characters have "normal" sounding names so it doesn't become too ridiculous.
In many ways, Master of Devils would make a great limited series anime. Radovan's training under Burning Cloud Devil is much like a "villain of the week" where Radovan continues to gain in knowledge and use his abilities to prepare for a 'boss' attack.
The parts where Jeggare comes in, also include a lot of training and exploration of the exotic, but more so on the subtle side. He trains in a monastery and undergoes numerous trials and tribulation as well as getting a glimpse of court life.
Even the dog and his adventures with Judge Fang and their gathering of animals and kami to fight the upheavals of Heaven itself provide entertainment.
Master of Devils doesn't go into a ton of setting detail. Radovan spends much of his time fighting and Jeggare is confined to his training while the dog is visiting odd spots. But what we do get provides a brief glimpse into things on this far away setting. I hope that Paizo expands it with a "Tian Xia" anthology or something along those lines.
If you're looking for some light and fun popcorn reading, Master of Devils is fast paced and action packed.
Pathfinder Tales
Written by Dave Gross
400 pages
Published by Paizo
Master of Devils is the second book I've read by Dave Gross that takes place in the Pathfinder setting. The Pathfinder setting is high fantasy with a wide array of character types of various nationalities and racial origins. For those not in the know, it's based on a role-playing game with modified Dungeons and Dragons rules.
The heroes of the tale, Count Varian Jeggare and Radovan, tell their tale in first person prose, along with a little help from their dog. Count Varian Jeggare is half-human and half-elf. He has some swordplay skill and a bit of magic on his side, while his bodyguard, Radovan, is half human and half fiend. In game terms, a tiefling. He's a burly sort who goes in with the fists and the swords and the punching and the stabbing.
The fun thing about this novel, is it takes place in Tian Xia. This would be a 'Far East' style setting similiar to that used by the game system Legend of the Five Rings. The Count and his bodyguard are our "eyes" to this exotic local.
Initially, I was worried that Dave Gross was going overboard with the Kung Fu super names. For example, Radovan and his boss, Jeggare, become separated.
Radovan winds up trapped in his "devil" body. Much like Mike Mignola's Hellboy, Radovan has a 'normal' fiendish look and then there's the 'super fiend' look. In this intimidating form, Radovan winds up working with Burning Cloud Devil, who is out to avenge his dead wife, Spring Snow.
While on the opposite end, Jeggare winds up fleeing the Falcon Clan bandits and working with Jade Tiger.
At first, Dave was naming numerous kung fu attacks and stances and other bits common to such lore. But when the characters names themselves are up there with the other super hero sounding names, it can get confusing. Fortunately, most of the other characters have "normal" sounding names so it doesn't become too ridiculous.
In many ways, Master of Devils would make a great limited series anime. Radovan's training under Burning Cloud Devil is much like a "villain of the week" where Radovan continues to gain in knowledge and use his abilities to prepare for a 'boss' attack.
The parts where Jeggare comes in, also include a lot of training and exploration of the exotic, but more so on the subtle side. He trains in a monastery and undergoes numerous trials and tribulation as well as getting a glimpse of court life.
Even the dog and his adventures with Judge Fang and their gathering of animals and kami to fight the upheavals of Heaven itself provide entertainment.
Master of Devils doesn't go into a ton of setting detail. Radovan spends much of his time fighting and Jeggare is confined to his training while the dog is visiting odd spots. But what we do get provides a brief glimpse into things on this far away setting. I hope that Paizo expands it with a "Tian Xia" anthology or something along those lines.
If you're looking for some light and fun popcorn reading, Master of Devils is fast paced and action packed.
Wednesday, May 4, 2011
Prince of Wolves by Dave Gross
I tend to enjoy fiction based around a pre-existing setting. Things like gaming novels ranging from the Forgotten Realms and Dragonlance to computer gaming novels ranging from Diablo and Halo, to well, novels that follow off of movies, like Star Wars. They generally fall under the old 'popcorn' reading. Light and sometimes informative and expanding the setting sometimes.
So when Borders was going out of business, I picked up Prince of Wolves by Dave Gross. It's not the first paperback I've seen at $9.99, but it is one of the few fantasy ones. A trend I'm not looking forward to seeing continue mind you.
Dave has two heroes here, Varian Jeggare and Radovan. The former a half-elf wizard-noble, the later a thug tielfling. The two have a boss-bodyguard relationship that has many elements of friendship and evolves as the book continues.
The book is fair. It could be that I'm not that familiar with the Pathfinder setting yet, and there are no 'big' style characters here. No armored fighters, no 'wizardrly' spellcasters, etc... but another thing could be the use of second person. Varian talks about "and you and you and you" and that style of writing really pulls me out of the book. It's essentially addressing the reader and for me, serves no good purpose. I've seen it work well in a handful of times and this isn't one of them for me.
The one thing that did work for me though, is Varian is searching for one of his fellow Pathfinders. These individuals seek out lost or forgotten knowledge and bring it to light. When they find the pathfinder, she has passed. They bury her. It's an actual nice scene where the dead person is honored, the mood is sombre and serious, and things get back to the action.
In role playing games, often the role of death itself is overlooked in the hunt for bigger, badder treasures. But it doesn't have to be. Are there certain roles that religion plays? Do people prefer burial? Are members of the national military service buried somewhere else?
Adding little details like that doesn't require a lot of time and adds a different book end to the game.
So when Borders was going out of business, I picked up Prince of Wolves by Dave Gross. It's not the first paperback I've seen at $9.99, but it is one of the few fantasy ones. A trend I'm not looking forward to seeing continue mind you.
Dave has two heroes here, Varian Jeggare and Radovan. The former a half-elf wizard-noble, the later a thug tielfling. The two have a boss-bodyguard relationship that has many elements of friendship and evolves as the book continues.
The book is fair. It could be that I'm not that familiar with the Pathfinder setting yet, and there are no 'big' style characters here. No armored fighters, no 'wizardrly' spellcasters, etc... but another thing could be the use of second person. Varian talks about "and you and you and you" and that style of writing really pulls me out of the book. It's essentially addressing the reader and for me, serves no good purpose. I've seen it work well in a handful of times and this isn't one of them for me.
The one thing that did work for me though, is Varian is searching for one of his fellow Pathfinders. These individuals seek out lost or forgotten knowledge and bring it to light. When they find the pathfinder, she has passed. They bury her. It's an actual nice scene where the dead person is honored, the mood is sombre and serious, and things get back to the action.
In role playing games, often the role of death itself is overlooked in the hunt for bigger, badder treasures. But it doesn't have to be. Are there certain roles that religion plays? Do people prefer burial? Are members of the national military service buried somewhere else?
Adding little details like that doesn't require a lot of time and adds a different book end to the game.
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