Showing posts with label Elric. Show all posts
Showing posts with label Elric. Show all posts
Monday, September 4, 2017
The Broken Sword by Poul Anderson
The Broken Sword
Written by Poul Anderson
$6.15 Amazon Kindle
208 pages
Let loose the red tide! Let the men be heaped like reaped golden wheat! Fall back in this telling in one book what would take modern authors a dozen times more pages!
Poul Anderson, one of the original quoted Appendix N authors in the original Dungeon Master's Guide, brings a tale of Norse revenge across generations.
If you are a fan of the show Vikings, if you're a fan of Elric of Melnibone, of cursed swords, of dire destinies, or cruel, uncaring gods, or things that never were but fit into the tales of old lore, then you should read The Broken Sword.
Poul Anderson weaves together some things that we say now are not true, such as the winged helmets of the Vikings, as well as land conquest as England suffers the raids of the Vikings. Of the rise of the One True God against those gods who used to rule. It showcases many different elements of mythology into one where there are still differences, but the mythological world is shared.
The gods of old Ireland are half gods, the elves here, not mere mortals with long hair who are good with bows. The trolls here are ancient and elderly powerful creatures that are not mere brutes that only know how to howl, but how to plan, how to set forth on ships warded against the wild seas, of using weapons of massive stone and bone because their strength allows them to do so.
The elves here are masters of magic, they control the weather, they can heal, they speak with the dead and are all things cruel and capricious. But they are few in number and even as they are timeless, they are not immortal. So when the opportunity arises to steal a man-child and add his mortal strength to their own, they take it.
Sadly they take this man child from a family that has wronged natives of England, and one woman who survives grows powerful in the dark arts of Witchery and sells all including her soul to darker powers to cast dark fate against the family that slew her own.
Into this mix comes the elves who when they capture the man-child, replace him with a troll born changeling. A heartless brute who has sisters and brothers and who will find his destiny leading the trolls against the elves and their kin.
Here the elves and trolls share a weakness to iron, they share magics even if the trolls are not as advanced as the elves, the two are both moral-less entities that are unseen by men as their battles are not fought in the mortal world. They both dislike the sunlight...
Poul Anderson crafts the tale and moves through the lives of these twins, the elf raised Skafloc, a champion more elf than man, more inhuman than human, and his pale troll kin shadow, Valgard.
Their lives intersect in unknown ways as the witch sets her sights on Valgard, a non-human raised among men whose brutish lusts for battle and his desire for the women who manipulate him through the whole of the story.
So much happens in The Broken Sword, that Poul only hints at some of it. When Skafloc must seek to mend the Broken Sword, this cursed weapon forged long ago, a weapon whose fate spirals down time with such doom, that mighty Thor himself shattered it, Skafloc seeks out the heroes of Ireland. He sails with the lord of the Sea to the lands of Jotun where the sword is forged anew but the travel there and back is merely hinted at.
Even at the start of the tale, when we are introduced to how much of the culture of elves flows through Skafloc, we are given a description of Imric, the ruler of the elves, the one who stole Skafloc, fighting against "with a troop of exiled gods, grown thin and shrunken and mad in their loneliness but still wielding fearsome powers."
That in and of itself sounds worthy of more pages! Who were these old mad things that were once gods?
Other gods, more familiar, are still about. The Dark Prince himself, claims to have known Odin in the guise of Loki and liked not the one-eyed Lord. Odin, the master manipulator, the one who pulls strings, who would be a good fit for Merlin from Excalibur, weaves a fate to the son of Skafloc that is again, only hinted at here. The final fate of the gods, or mankind, or the Broken Sword itself? Vague prophecy but no finality.
And for this book? It works perfectly. It casts the net of the tale against a background much larger than what we see here. We are visitors to the tragedy that besets violence and only for a limited time. We see how the effects of the coming of a new religion forces out the old, we see those ancient powers still mighty, still magnificent in their own realms, know that their time is limited even as they themselves are timeless.
Poul Anderson brings us no glowing heroes. There are none here who escape without the reader seeing their faults. The elves, proud and haughty, the witch consumed by vengeance, the old gods striving to survive, the trolls, equally proud and equally haughty, the old glory of Ireland, the sorrow of the fauns who survived the passing of the old Gods of Greece and Rome... it's a tale that set forth so much more than modern readers, especially those who say enjoy A Game of Thrones, might even be aware of.
If you want to see where the roots of modern fantasy come from if you want a rousing Viking tale of old gods and cursed blades, The Broken Sword by Poul Anderson is the perfect fit.
Labels:
Appendix N,
Cursed Magic Items,
Elric,
Norse Myths,
Poul Anderson,
The Broken Sword,
Vikings
Wednesday, June 29, 2016
Stormbringer
Elric: Stormbringer
Blondel*Cano*Telo*Recht*Poli
Graphic Novel
64 Pages
Titan Publisher
$14.99
$9.74 at Amazon http://amzn.to/29429Xf
I read the reimagining of Michael Moorcock’s Elric novel,
The Ruby Throne a while ago and looked forward to the follow up, Stormbringer.
Little baffled by the decisions made here.
Elric is far more bloodthirsty and well, useless than he’s
been in different incarnations. This ranges from his crippling obsession with
Cymoril to his callousness in wiping out a village.
It’s not that these things aren’t “acceptable” or aren’t suitable
for Elric. It’s just such a different exaggerated take of him that I’m not sure
I like it.
There are other liberties the series takes. For example, the
rune swords Stormbringer and Mournblade are gifted to Elric and his cousin and
are the Prince of Sword’s “Daughters” as opposed to being what they originally
are.
In the context of the story, it works. In the greater whole?
If they ever decided to go on? There would either have to be more liberties
taken or it would have to continue to diverge more and more.
On one hand, watching A Game of Thrones, I can easily see
this version being adapted for a HBO style 4 part series/movie or something.
On the other? Still digesting it.
The good news though, is that art is fantastic. The visuals are stunning. Much of the setting, especially on Elric's home island, could be straight from a Clive Barker Hellraiser book.
The layout and wording and coloring all work to move the story forward. It’s well done and visually appealing. These version of Elric and his people will stand out in the mind as the modern interpretations.
The layout and wording and coloring all work to move the story forward. It’s well done and visually appealing. These version of Elric and his people will stand out in the mind as the modern interpretations.
Further good news? It’s inexpensive. Under $10 for either
the digital version or the print version is a good deal for quality art like
this.
If you’re a fan of sword and sorcery and want to see what a
modern version of Elric is like that doesn’t cleave to the story as rigidly as
previous comic adaptions have, this one is for you.
Labels:
Elric,
Graphic Novels,
Michael Moorcock,
Stormbringer,
Sword and Sorcery
Friday, October 24, 2014
Elric The Ruby Throne
Huge fan of Michael Moorcock's creation Elric over here. I've read the old comics when they were published by First and Dark Horse. I had read the books long before that.
This volume, which is a slim hardcover that goes for $10.01 on Amazon, slipped by me until another fantasy fan showed his own copy arriving. Didn't take long and I had ordered my own.
This volume covers the point we're introduced to Elric till the time he summons Arioch. I'd say what, a third of the book?
The story is familiar since I've read the novel and the old comics, but it's different as well. I don't know if that's because the author and artist took some liberties with the material or I'm senile. The good new though, is that even the material I don't remember being here, fits in well with the overall theme and arc of the character of Elric.
Now one of the things I like about this version? It really puts a new spin on things for me. The artists, Robin Recht and Didier Poli are fantastic. While I'm not sold on all of the character designs, the overall graphic design and choices made in the book are fantastic and powerful.
For example, let's start with the Ruby Throne. I'm probably not alone when I say I've always thought of the Ruby Throne as being, well, a throne made of one solid ruby or something of that nature. Here, the artist creates a massive throne of which the chair portion is the smallest. The throne is the type that could not physically be moved so large is it. I can see a question to break off a part of the throne for use in a spell component or ritual but actually stealing the whole thing?
At the end, when Elric summons Arioch, who appears in this instances as a child, he does so with numerous blades surrounding him. This gives Arioch a 'anima flare' if you will that fits in well with the character and his name as the Prince of Swords.
There's also the common cruelty of live in the empire. For example, Doctor Jest here looks like he could be from a certain mercenary faction in Warmachine with his artificial limbs that are dissecting prisoners. Elric's fiance feeds him blood and souls in order to empower him, because he is a sickly creature. It's far more graphic then I recall but it fits with the theme of a demon worshipping society.
There are other little bits that don't match my memory. For example, when Elric leads his kinsmen against a raiding party, when some seek to escape, Elric summons the demonic depths of the sea to handle them. This leaves him weakened at which point he is dragged by one of the raiders over the ship and his evil cousin has opportunity to save him. I recall it being his cousin who pushed him.
Minor things and they don't effect the story at all.
This book is perfect for any fantasy fan who wants to have some fantastic art work. The story is short enough that it leaves you wanting the second book, which is also available for pre-order. Hope I remember that one!
Thursday, January 9, 2014
The Last Wish by Andrzej Sapkowski
When I first heard of Geralt, a Witcher, a professional who hunts down supernatural horrors, it was not in a positive context. Over on Michael Moorcock's website, some of the fanbase essentially noted that the Witcher was a direct rip off of Elric, an aspect of the Eternal Champion created by Michael Moorcock. And what's more, the character or at least the world and setting, is apparently part of a best selling series of computer games.
That didn't necessarily strike me as a bad thing mind you. Conan, despite the dozens if not hundreds of stories written about him, has relatively few by the actual original author, Robert E. Howard. Most of these stories have been written decades after his death.
So when the opportunity came to pick up The Last Wish by Andrzej Sapkowski, at a decent price on the old Kindle format, I snatched it up. It appears to be a series of short stories broken up by an over arching rest point where Geralt is preparing himself for future travels after taking an injury in a case.
In terms of 'being a rip off' Elric, at least in this book, I can see where the comparison comes from, but Geralt is no Elric.
But let's start with the similarities. They are both albino characters. They are both spellcasters and master swordsmen. They both use drugs and elixirs. Note that in Geralt's case, the dependency, at least in this novel, seems like a new thing as opposed to Elric's ongoing need for them due to his chronic weakness. The other thing that would be annoying if I was Michael Moorcock would be having had a character like Elric whose bylines include The White Wolf, which at least one person calls Geralt here.
However, Geralt doesn't have a rune blade that drinks souls or has sword his own soul or alliance to the forces of Chaos and their worlds are vastly different. This bit is important because even in the first Elric book, the albino of that series is going to other worlds and planes and eventually times and manifestations of himself.
In terms of weapons, Geralt uses two different types of swords, one made of cold iron and the other of silver. Each suited for fighting a specific type of creature. Their outlooks, again, at least as far as this book is concerned, are also different although there are some similarities in terms of themes of fate and destiny.
In terms of the novel itself, it was worth a thought in terms of how certain types of characters fit into the wider world. In Geralt's case, he is a Witcher. Being a Witcher means hunting down supernatural entities. But it notes that even during Geralt's time, that the need for his services has become less and less and that 'honest Witcher' work is harder and harder to find.
The whole idea of the Witcher would fit in well with specific roles in a fantasy game. Such roles have long been a part of Dungeons and Dragons, being put into more game related mechanics in the various Complete books with kits that provided game benefits and often role playing penalties or guidelines. It was made more concrete in 3rd edition with prestige classes that characters couldn't start as, but could advance into, and then part of the overall core mechanics in the Player's Handbook in 4th edition with paragon classes.
It showcases how such designs could go in a variety of methods. The abilities that Geralt has, are particularly suited for many dangerous things, not just fighting against monsters. In one short story, he has to note that he is not an assassin and those who seek to use him as such meet poor results. Geralt though, is not a player character. In a situation where characters are down on their luck, will they use their special and specific abilities to go outside those boundaries?
Another interesting bit that Andrzej uses is that of folk tales. He plugs several events from a variety of sources into the setting of Geralt with no problem or even attempts to make it subtle. This has been done for other settings like the Forgotten Realms with some success by plugging in deities from other campaign settings or eras. When something works, it works.
A third thing apparent, is the changing of an age. In one of the short stories, a fey creature is 'stealing' secrets of farming from humans and providing them to the elves. Geralt notes that the elves only chance of survival is to trade and work directly with the humans or they'll die out of starvation and only have a last ride out against humanity and then fade into legend. Given that the title of the next book I have by the author is The Blood of Elves, perhaps that vision comes true already.
In the Forgotten Realms, in some time lines at least, the elves, much like they are in Middle Earth, are a fading power. As are the dwarves. This is a common theme when humanity and technology and civilization are on the rise. The only thing that doesn't become too clear in The Last Wish, is how this interacts with the ideas of magic. Geralt has the ability to cast spells, as do many others he encounters and few of the human spellcasters seem to have any issue with civilization as opposed to the things in the wild that might be considered mythical which are being hunted to extinction.
The Last Wish isn't the strongest book I've read in the genre and my purchase of future volumes of the Witcher will be heavily influenced by how much I enjoy Blood of Elves, and of course, any future sales I may find that feature the books at the prices I like.
For those who've played the Witcher game, is it worth picking up for a person who doesn't play a lot of games on the computer?
For those who've read all the novels, is there one in particular that stands out from the crowd?
Wednesday, May 1, 2013
Elric: The Balance Lost
Over at Comixology right now, 5/1/2013, they are having a sale on some Elric comics. I already have these in trade form but bought the electronic editions anyway. I figure I'm more likely to be by my tablet then by my collection anyway.
Reading them over again, I'm struck by how good the variant cover artist, Francesco Mattina is. The strength of his painting alone could make me want to run a Dungeon Crawl Classic or even support the new Luke Crane game on Kickstarter.
When looking for inspiration, don't forget the material you may already have read. Don't forget the images that inspired you. We live in a near golden age of visual medium that hosts images from modern art to those done hundreds of years ago. Don't allow inspiration to pass you by because you need those old styling again.
Another nice thing is how the writer is able to take different parts of the whole Million Spheres and other bits that Moorcock has woven about in numerous previous books and make them, if not into one seamless whole, into something that is passable. If you're a fan of the old Elric mythos and want to see The Three Who Are One again, this is a good sale for you.
Reading them over again, I'm struck by how good the variant cover artist, Francesco Mattina is. The strength of his painting alone could make me want to run a Dungeon Crawl Classic or even support the new Luke Crane game on Kickstarter.
When looking for inspiration, don't forget the material you may already have read. Don't forget the images that inspired you. We live in a near golden age of visual medium that hosts images from modern art to those done hundreds of years ago. Don't allow inspiration to pass you by because you need those old styling again.
Another nice thing is how the writer is able to take different parts of the whole Million Spheres and other bits that Moorcock has woven about in numerous previous books and make them, if not into one seamless whole, into something that is passable. If you're a fan of the old Elric mythos and want to see The Three Who Are One again, this is a good sale for you.
Labels:
Art,
Dungeon Crawl Classics,
Elric,
Franceso Mattina,
Visual Inspiration
Sunday, February 12, 2012
Elric The Balance Lost by Roberson-Biagini-Downer
FIrst off, let me talk about two things I don't like in the marketing of this book. The first is the dreaded "Michael Moorcock's" bit here. I love Michael's work and owe a huge nod of thanks to White Wolf when they reprinted a ton of his work many years ago. Having said that, this is NOT written by Michale Moorock but is just kind of noting that you know, Elric is Michael Moorcock's character. Don't want to put the actual author on the cover or anything you know because who the hell is that guy?
The other thing is the 'Afterword by Neil Gaiman." Uh... no. That is not an afterword. That is a lie. That bit by Neil is from a book published in 2008 and reprinted here talking about how awesome Michael Moorcock is.
I get the need for marketing but people aren't blatantly stupid and that marketing is. It's just bad and pisses people off.
On the other hand, the company Boom made a free issue for free comic book day so that's not all bad.
But what about this trade draws inspiration? For one, the book collects the covers of the series and they are awesome. Some great talent here. Art is not always an inspiration for me, but when it strikes, it can motivation me in ways that text alone cannot. It's one of the reasons I'm always puzzled by people who would rather have RPGs with minimal design and no art in exchange for a lower price. I live visual candy. It's one of the reasons I still watch those Walking With X series. (Just finished the Walking With Monsters, only three episodes but hey, giant scorpions with two sets of claws!).
Another thing I thought interesting though, was that as more characters are introduced and some die, the idea that the 'Eternal Champion' doesn't always win, and that whole worlds if not universes are destroyed thanks to these failures, that if the players fail to do something in your own campaign, you should allow that failure to stand. I've seen some Dungeon Master's who are so concerned with their setting that they won't allow anything big to happen to it that derail's their 'story'.
While I can understand that thinking process and lord knows, when I was much younger, was probably in that boat myself as I tended to use the same campaign setting with the events of previous campaigns evident upon it, as I get older and game less constantly in one campaign, I'm more willing to see where things go. To see what happens when characters fail.
Such options for failure are also great when running a one shot that's high powered. If the player's are given individuals who have rune drinking swords, can summon demon gods, and have alliances with higher powersl eft and right, allowing them to fail and letting them know that such failure will cause the end, can put some extra motivation on the players.
This volume of the Balance Lost is well illustrated if somewhat slow going and I'm curious to see where it winds up. If the e-versions came in a collected edition or were less expensive, I might go that route but as long as I can get the trades for cheaper than buying the individual issues and I continue to churn through my own collection to make space... well, those e-versions will just have to wait.
Friday, August 19, 2011
Dungeon Siege III: Rare Rares Part 2
When I was discussing Anjali in the Dungeon Siege setting, one of the things I forgot to mention, and it tends to apply to many who are of a unique or rare race, is that the thrust of the character's involvement in the world tends to revolve around how they interact with others of their kind.
Drizzt: Prior to his lifting into super stardom and simulcast hatred, Drizzt didn't have a lot of interaction with other drow. When he did however, it was usually on the other side of the battle field.
Elric: Well, this guy destroys the kingdom that endured for ten thousand years.
Vampire Hunter D: While not a full blooded vampire himself, well, suffice it to say that he kills the full blooded ones.
Magiere: A half-vampire from the Noble Dead series, finds herself in a similar position to D. She has more in common with the blood suckers than she should, but she still winds up killing them.
I'm sure there are just as many instances of strange and rare races fighting alongside their fellow, such as Corum, whose race still essentially dies off despite him being on their side, but it tends to be the ones who have a steak in how their own lives are impacted by their people, that stand out to me. It may not work for every group, but when that Shardmind thinks he's doing the will of the people, perhaps he discovers that their origin is a ruse. When that Warforge decides to adept human ways, perhaps the war between metal and flesh begins in earnest.
These manner of conflicts also set up internal turmoil for the character. Is every member of their race out to get them? Are there any they can trust? Should they be fighting against their own people? It allows the character to examine who they are in relation to the world about them.
Drizzt: Prior to his lifting into super stardom and simulcast hatred, Drizzt didn't have a lot of interaction with other drow. When he did however, it was usually on the other side of the battle field.
Elric: Well, this guy destroys the kingdom that endured for ten thousand years.
Vampire Hunter D: While not a full blooded vampire himself, well, suffice it to say that he kills the full blooded ones.
Magiere: A half-vampire from the Noble Dead series, finds herself in a similar position to D. She has more in common with the blood suckers than she should, but she still winds up killing them.
I'm sure there are just as many instances of strange and rare races fighting alongside their fellow, such as Corum, whose race still essentially dies off despite him being on their side, but it tends to be the ones who have a steak in how their own lives are impacted by their people, that stand out to me. It may not work for every group, but when that Shardmind thinks he's doing the will of the people, perhaps he discovers that their origin is a ruse. When that Warforge decides to adept human ways, perhaps the war between metal and flesh begins in earnest.
These manner of conflicts also set up internal turmoil for the character. Is every member of their race out to get them? Are there any they can trust? Should they be fighting against their own people? It allows the character to examine who they are in relation to the world about them.
Labels:
Anjali,
Character Design,
Character Motivations,
Drizzt,
Elric,
Noble Dead,
Vampire Hunter D
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