Showing posts with label Jurassic World. Show all posts
Showing posts with label Jurassic World. Show all posts

Monday, July 30, 2018

Stealing From Jurassic World: Fallen Kingdom for your RPGs

Dinosaurs have been a part of the Dungeons and Dragons experience for decades. this wiki stub provides a brief breakdown but falls to include the new 5e product Tomb of Annihilation which features more dinos in the jungle.

But what does that have to do with the new summer blockbuster Fallen Kingdom? Let's see what you can easily steal from it:

1. Fallen Kingdom: Have the players or the people in the campaign run through an area that has now fallen into ruin? Did an old campaign fail with the players not saving Waterdeep? With Shadowdale being destroyed? Have the new players go through those ruins. Have them see the price of failure.

2. The environment as a challenge: While 4e may be hated for many reasons, it's skill challenge system had some potential. It allowed your characters to try and succeed at something with a certain number of successes needed before hitting a certain number of failures. Need to jump onto a crumbling spiral stairwell while lava burns through the roof? Need to dodge falling boulders while driving a carriage unto a boat that's leaving dock? Set some skill checks and devise some penalties for each failure. Maybe you get splashed with acid. Maybe you get jostled on the vehicle. Maybe a nearby monster gets to take a bite at you.

3. Minions: While it's great to give players equal opposition and sometimes even have them go against stronger foes, giving them numerous opportunities to knock out weaker foes gives them a chance to flex their own physical prowess.

4. New Enemies: In a game like Dungeons and Dragons, one of the most iconic monsters is the owlbear. Fallen Kingdom introduces the much cooler indoraptor, a super raptor.



In a game like dungeons and dragons where half-orcs, half-elves, half-dragons and more often hit the standards as a player race, well, seeing some new and unique type of dinosaurs is an almost assured thing. More importantly, though, it should serve as an example of making your own mark on a campaign. Has a new wizard decided to follow through with owlbear variants? Has a new dragon cult determined that dragons crossed with demons are stronger than those crossed with devils? Many many moons ago, Mongoose Publishing created a book dedicated to this type of monster creation, Crossbreeding. Well worth a look for ideas.

5. Random Events: The biggest failing for me of Fallen Kingdom is the surprise savior bit that keeps getting played out over and over. Hero comes to save kid! Blue comes to save hero! Love interest comes to save both! But from that idea, comes the idea that if the heroes and villains are fighting in a wilderness-based area, perhaps there are other things out there that will gladly take turns and bites out of both groups?

6. Unique Features: The inoraptor has a distinct feature, outside of its own unique look. It taps one of its talons on the ground. It's something that instantly gives it personality and character. The raptor blue has enough features that it's no longer 'just' a raptor, it's a character. The big old T-Rex that's been around forever? It's now scarred but still standing and still doing its iconic poses and roars. Try to remember when the party isn't fighting nightless hordes to give them something to remember about the encounter.

7. Feature Expansion: At the end of the movie, the 'genie' is out of the bottle. Even though, you know, as technology progressess it would've been out of the bottle years ago. Dinosaurs are hinted to be at a much more involved state of the world. What if in most fantasy setting with a demon infestation that infestation explodes outwards? Overall perhaps smaller but in more 'mundane' areas? What if that magical desert starts spiking out in odd growth patterns and intrudes in other rareas? What if an outer planar feature that was just a portal becomes a city or opens up for much longer? Some huge ramifications and some serious thought should be given to such an event.

Jurassic World Fallen Kingdom isn't perfect but it's a fun summer film and can provide numerous opportunities to add fun elements to your own campaign.

Sunday, March 6, 2016

Jurassic World




I'm way behind on so much entertainment that it's not even funny.

Take Jurassic World.

Some interesting ideas here that role playing games have been stealing since before the first Jurassic Park book was written. If you need any proof  hunt down a copy of Isle of Dread by TSR from way back in the day.

Gamers have known since day one that dinosaurs are cool even if they have no special abilities.

As far as movies go, it's terrible. It has a few saving graces, most of those being the ever improving amount of technology in the movies that create the world that the dinosaurs are living in.

The people? Utterly stupid. The scenarios they wind up in? Equally stupid. The lack of injury? Amazing.

I'd strongly suggest the guys writing and making future Jurassic Park-World movies watch Die Hard again and take notes on how bloody, injured, and battered the main hero is at the end. It shouldn't be a "Man, I sure did sweat a lot!, I'm going to need a new shirt!"

Outside of things like, you know, heels not breaking regardless of the circumstances. I was surprised she didn't use of of her shoes to smash a raptor's head in, Shoe survived every other catastrophe known to man.

There are many many issues.

It's a semi-futuristic world and the phone service stucks? No one knows how to text?

Military specialists don't realize the time and training needed to enable a small group of semi-trained raptors as opposed to a grand scale?

I could go on and have already gone on too much to not talk about the "fun" parts.

1. Monsters are smarter than you think they are: Jurassic Park made the raptors so smart that it became a running gag cartoon shows like Family Guy. While it's good to have a lot of dumb monsters that are there only to get the beat down, have a few of them be capable of surprising the good guys.

2. Mad Science! Fantasy games already have the owl bear and actual classics of fantasy like the griffon and other beasts that mix multiple animals into one type of animal. When you start throwing dinosaurs and other fantasy monsters into the mix, fun things can happen! 3.5 and Pathfinder with their use of templates can get a lot of the mechanical work done in such instances.

3. Island Mix: One of the fun things about say Jurassic Park, is that it all takes place on an island. Imagine though if you start to mix things up. The characters get home and find out there's some talk of a plague or that over in Europe people are coming down with a 'rage' virus? That monkeys are taking over the cities? Hell, the island might be the last place that's safe from the other stuff out in the wider world at that point. Some versions of the Isle of Dread have it 'float' through various dimensions although it's been pinpointed to both Mystara and Greyhawk and I'm sure that some have pegged it into the Forgotten Realms because you know, why not?

Jurassic World has a lot of things going for it in terms of visuals. In terms of sound. In terms of representation of action. It's not going to win any consistency awards or any awards for best actor but if you want to see a gene spliced super raptor tearing it up across an island of people and prey, or people who are prey, it's a solid movie and can get the 'adventure' blood flowing.