Sometimes it's important to note why something has impacted us the way it has. Sometimes we can take positive lessons from it and sometimes ways to avoid negative lessons.
I've mentioned before that I think crafting a good story is important in writing a good adventure. Mind you a dungeon crawl can be an excuse to throw the min-maxed characters into the dank darkness and have at thee so to speak, but even big dungeon crawls like Pyramid of Shadow try to throw character, plot, and other 'writing' elements into the mix.
But what does that have to do with the title? While this blog entry here isn't meant for a role playing game, I'd be a little surprised if a Game Master didn't agree with the majority of it.
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