Tuesday, December 29, 2009

Actions Lead To Consequences Which Lead to Actions...


Legacy Volume 4 brings two things to mind for me.
The first is that action begets action. There is a bit of rebellion and it leads to the Sith lord declaring genocide. This of course is an action and reaction bit, but it has further consequences down the road.
Next up, is that to be as stupid as the Sith are, you have to be really powerful. Much like Vader from the original trilogy of movies, the Sith here have no problem in killing high ranking military officers.
This would be a tremendous lack of motivation but yet, they keep coming.
In such cases, if the players ask why, the Game Master should have some reasons.
1. Overwhelming arrogance. How many bad guys think that they aren't the guano? How many top teir villains are going, "Man, I'm so happy at rank three, I hope this goes on forever." Most of the time it's an arrangement of failures by multiple tiers that cause the top bad guy to fail in the first place, but hey, I won't have that problem right?
2. They had it coming. Similiar to the arrogance factor, these individuals may not think of themselves as being better as being top bad ass, but may think of themselves as being better in that they and they alone are surely indespensible and nothing would ever happen to change that.
3. No other option. When you're the number two man and the number one gets axed for failing to live up to his job, what do you think they'll say if you go, "No, I'm good here." These types of organizations tend to be move up or move out.
There are other bits here and there. The former Emperor, a military man with a touch of force training and a carde of elite knights, also with their own force training, is still in rebellion against the Sith Emperor. This leads them to an alliance with the old Alliance... It's just about as classic as curse you for your inevitable betrayal but as I've mentioned in other posts, it's a classic for a reason. The immediate needs of the many take priority over the urge to kick the snot out of that foe whose done you a personal wrong.
Of course not all players may see things that way so be aware that when trying to set up such an alliance that things may not work out as you envision them. In a purely mercenary game or one with highly driven plots determined by the players, all of whom might not be on the side of angels, one of them taking the time for some personal sweet revenge isn't that far out of the line. There's more than one classic story of the 'hero' winning through his initial plot only to go back for seconds because of someone that did him a personal wrong in order to finish it. Sometimes the hero doesn't make it out of those situations...
Star Wars Legacy continues to build on the previous issues by expanding the scope and range of the universe with new characters and different viewpoints. Keep the plots of the game wide and far reaching and allow the players to pick their own paths.

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