I can't remember when, where, or for how much I bought Percival and the presence of God, but I know I bought several of the Arthurian novels at that time. I had never read anything written by Jim Hunter prior to this. It was a well written short first-person novel that took me an afternoon to finish off.
In many ways the novel is timeless. Well that's not quite true. But it doesn't seem to be set in a specific time frame outside of being in a dark age or a middle-age or a medieval style setting .The author is free with a lot of description in terms of what the character is feeling but not necessarily and say what the characters wearing, what style armor the character has, what manner of sword the characters using or other bits and pieces that some modern authors drown the reader with.
In short if you're looking for a quick read about Percival you could do worse then this book by Jim Hunter.
In terms of gaming because the novel is short and combat is secondary, not even secondary maybe fourth or fifth six place in the scheme of things there are still some bits that can be yanked for your home campaigns .
For example that many people take Percival's quest to be a worthy and in and of itself.. There is the question of leaving not just one home but many homes in the pursuit of something that may not come to fruition but it is that characters drive . in looking at characters drive it's important that the player and GM understand it but not necessarily important that the other characters or the NPCs agree with it.
Another thing to consider is the lack of light. in the wintertime for example there is not much time to be on the road. indoors there is not much light to do anything without candles or torches or lanterns and many of these things produce smoke and heat and fire.
Lastly there is the presence of ruin. Percival thinks he sees King Arthur's castle from afar. As he draws closer to it though, it is merely a ruin that he almost gets himself killed in. IN so doing, he learns deep despair. Ruins are full of potential 'traps' from rotting ceilings and stairwells to support beams and floors that can all fail when a character puts weight on them.
Percival and the Presence of God is not filled with combat and clashes but is an interesting character look at a knight's wanderings as they take him further and further form home.
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