Sunday, March 14, 2010
Blades of the Moonsea: Corsair
The Waldenbooks at the mall across the street from where I work recently closed. I pikced up a few paperbacks at half price. One of those was Richard Baker's Corsair, the second book in his Blades of the Moonsea series. This book takes place in the 'new' realms but does so little to enforce that, that new and old readers shouldn't have any problem following along.
The book reminds me a bit of a game that people are enjoying and rolling along with. It's not necessarily going to be one they talk of in months and years to come, but there's no complaints at the table.
The author brings in some old threads, expands a little upon the existing characters, throws some 'weird' stuff in there (who would have expected a huge wink at Spelljammer here eh?), and provides an 'out' for several villanious deaths where there is no body. It also sets the stage for the next 'campaign' with the next book being Avenger.
It's not bad. The characters continue to do their own thing, and the reader gets a fair shake for his dollar.
In looking at it from a gaming view, once again, it just reminds me that when everyone is okay with the game, that you should keep rolling with it from there. Often, some of the best moments in the game don't come from something that was written in an adventure or planned by the Game Master, but rather, they come together through the actions of the players and their impact on the world.
If as a Game Master you think the players might not be enjoying themselves and are preparing a huge campaign change, talk to the players ahead of time. If they are having a good time and only want a few things different, that's a huge time savings for you as the Game Master and more importantly, provides the players with some hope that their feedback matters.
When you feel the game is good enough but could be better, check with those who are actually playing it instead of making huge changes. The whole gorup will be better for it.